RATING / ESRB / A Created with Sketch. RATING / ESRB / E Created with Sketch. RATING / ESRB / E10 Created with Sketch. RATING / ESRB / M Created with Sketch. RATING / ESRB / T Created with Sketch.
RATING / PEGI / 12 Created with Sketch. RATING / PEGI / 16 Created with Sketch. RATING / PEGI / 18 Created with Sketch. RATING / PEGI / 3 Created with Sketch. RATING / PEGI / 7 Created with Sketch. icon_pin Created with Sketch.

Monster Train - The Last Divinity

w bibliotece

4.4/5

( 6 Recenzji )

4.4

6 Recenzji

English i 5 innych
11.9911.99
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Monster Train - The Last Divinity
Opis
Epic new content expansion for Monster Train bringing new challenges, more replayability, and a new clan! A new clan, the Wurmkin Pact Shards; the new currency bringing benefits at a cost New endboss: The Last Divinity The Wurmkin ClanThe 6th clan has been summoned!...
Opinie użytkowników

4.4/5

( 6 Recenzji )

4.4

6 Recenzji

{{ review.content.title }}
Szczegóły produktu
2021, Shiny Shoe, ...
Wymagania systemowe
Windows 7, Core i3, 4 GB RAM, IGP or better, Version 11, 2 GB available space, Requires a 64-bit pro...
Opis
Epic new content expansion for Monster Train bringing new challenges, more replayability, and a new clan!

  • A new clan, the Wurmkin
  • Pact Shards; the new currency bringing benefits at a cost
  • New endboss: The Last Divinity

The Wurmkin Clan

The 6th clan has been summoned!
A new clan has risen from the depths of hell to join forces with your 5 original favorites. The Wurmkin Clan is led by two powerful new champions. The Spine Chief uses the power of Charged Echoes to do damage and make compatriots even more powerful and the Echowright can tap into the power of consumable spells in all new ways. Charged Echoes create buffs for the whole floor and bring a completely new gameplay mechanic to the already diverse world of Monster Train.

Pact Shards

Gain new divine powers but beware of the costs
Pact Shards are a brand new currency; unlike gold, you reap benefits when you GAIN shards rather than when you spend them. But beware the tradeoff, they also enhance the power of your enemies in battles throughout your run. You acquire the Pact Shards in the Shard map nodes on your journey in the Boneshaker. Each ring has one Shard map node, so be sure to look for them. You can take on more Shards to gain gold, artifacts, or spell upgrades, or to perform a new mechanic called unit synthesis where two monster units are merged into one. If you have gained 100 or more Shards when you defeat Seraph, a new battle unlocks and you can face – The Last Divinity!

The Last Divinity

A new danger has awoken to challenge all those who absorb the power of the Pact Shards
The clans of Hell will need to rally together and support the Wurmkin clan, as a new ominous deity interferes with the ongoing battle between the forces of Heaven and Hell. The Last Divinity is so huge it can’t be contained to one area and instead imposes itself over all 3 floors at once. Prepare, as all your previous knowledge and strategy will be pushed to the limit to defeat this last divine force. What will tip the balance?

Overview of new features


  • A new clan, the Wurmkin
  • Pact Shards; the new currency bringing benefits at a cost
  • The Last Divinity endboss
  • Unit synthesis; combine two monster units into one
  • New rare cards for Existing Clans
  • New Concealed Caverns Events
  • 5 New non clan specific cards
  • 10 new mutators
  • 5 new expert challenges
  • 3 new mastery card frames to unlock

Copyright 2021, Shiny Shoe Inc.

Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2021-03-25T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
55 MB
Linki:

Gra zawiera

Języki
English
dźwięk
tekst
Deutsch
dźwięk
tekst
français
dźwięk
tekst
Português do Brasil
dźwięk
tekst
русский
dźwięk
tekst
中文(简体)
dźwięk
tekst
Mogą Ci się również spodobać
Inni użytkownicy kupowali również
Opinie użytkowników
Najbardziej przydatne recenzje

Posted on: April 15, 2021

Incredible add-on, it's a must-have

Monster Train was already a favorite, I mean it's a very fun, polished and replayable game. The Last Divinity expansion is huge, adding a ton of new strategy combinations for endless replays. I adds to the core game in very clever ways, with plenty of new cards, artifacts, a new clan, high quality new random events, etc. A NEW BOSS, did I mention it? You'll be tested to the limit with the last Divinity battle, but only if you dare to challenge it (it's not mandatory)! THE NEW CLAN has plenty of tricks in their sleeves (eggs, consume card manipulations, damage over time, etc), experienced players will enjoy the complexity of their choices and their power. Compared to the base game you'll get a lot more whoa moments, more strategies to win against the random nature of your runs, and strategic depth. I love it.


Czy to było pomocne?

Posted on: January 28, 2022

Brilliant addition to a superb title

I truly admire how distinct they managed to make all the clans - and then they just add another one. At that point you're just flexing, right? Just showing off how much better you are as a game dev compared to the competition. There's a sense of brittle resilience to the Wurmkin deck, which lacks the healing or defensive power of clans like Umbra or Awoken yet in specific situations, when played right, suddenly outperforms either of them. Likewise Reap is not just another version of Frostbite, since it's tied to the gem economy. Then there's cards that deal with consuming, eggs, etching, inspiration, the list goes on. I haven't even mentioned the new boss yet. I sincerely hope that the dev didn't get crunched or put under undue stress to make this DLC or the base game. It's excellent, but it's also the sort of excellence that the parasitic games industry loves to tear apart and destroy. Let's hope the vampires of capitalism ignore this


Czy to było pomocne?

Posted on: January 10, 2023

Good DLC

This DLC adds... a lot actually. The new Wurmkin clan brings a new mechanics, new creatures and new spells. They mostly revolve around the charged echoes thing, which are counters you place on each of the rows of the train using "infused" cards (normal cards that can randomly have the "infused" trait), so you have to balance building up those charged echo charges with everything else to maximize your potential. They are both used as currency (spend them, get stuff) and as means of powering up abilities (do X stuff, where X is number of charged echoes). I haven't unlocked the second champion, but the first Wurmkin champion is a beast. Saying "Oh, they added a new clan" doesn't sound like much, but I like how they managed to design the Wurmkin so that they would have a distinct identity and unique mechanics. One cool thing about this game is that each of the clans has a unique theme, and I am happy to see that the developers didn't take the lazy approach of just rebranding an existing clan, swapping a couple of palettes and calling it good. The new clan stands on its own. The other significant thing this DLC brings is that in the world map now there are also altars where you can optionally engage pacts. Pacts are basically trade-offs where you get "something" (for example an artifact) in exchange for pact shards that increase difficulty. The increases in difficulty are significant, so you actually have to consider whether the trade-off is worth the risk. There's also apparently a new end-boss but I haven't seen it yet, so I can't comment on that. Then there's lots of other things like new events, more cards for the other clans and so on. Bottom line is: this is a DLC with good content, and not just some lazy cash grab. It is a bit pricey, but I think it is worth it - I honestly can't see myself playing Monster Train without it now.


Czy to było pomocne?

Posted on: November 11, 2024

Great DLC but comes with a flaw

So in theory this DLC is purely enhancing the base experience. + 1 new clan that looks weak on the outside but offers a number of interesting ways to build decks around - buffing units with their new mechanics, applying massive, persisting debuffs to enemies (potentially doing upwards of 1000 damage), or using a new egg hatching mechanic. + New events and cards enhance the base roster of clans and playstyles without becoming so much that it clutters the decks, there are still many ways to build around and mitigate RNG. + The new mechanic to sacrifice units and combine them offers some interesting ways to build that perfect road block level. However, there are two negatives to this... - some of the existing champions and clans are in need of a rebalance. Stygian in particular feels very underwhelming and very hard to work around. - the new super boss straight up nullifies any deck that builds around applying debuffs the enemy, making many cards and decks useless if you plan on taking them on. This is a huge negative point that brings down the DLC several notches for me.


Czy to było pomocne?

Posted on: February 28, 2025

A letdown

While I love Monster Train, I could not get into this DLC. It adds a new resource to the game that also adds a layer of complication that I did not find interesting. Also, the new wurmkin faction was not as engaging as any of the existing 5 clans. Kind of a chore to play and adds nothing fun to the original game.


Czy to było pomocne?

Coś poszło nie tak. Spróbuj odświeżyć stronę.

This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Oczekiwanie na więcej recenzji
Wystąpił błąd. Spróbuj ponownie później.

Inne oceny

Oczekiwanie na więcej recenzji

Dodaj recenzję

Edytuj opinię

Twoja ocena:
Wszystkie pola są wymagane
Nie wiesz, co napisać? Zacznij od tego:
  • Co sprawiło, że grałeś dalej?
  • Jakim typom graczy ta gra by się spodobała?
  • Czy gra była uczciwa, trudna, czy w sam raz?
  • Jaka funkcja szczególnie się wyróżniała?
  • Czy gra działała dobrze na twoim komputerze?
Niewłaściwe treści. Twoje recenzje zawierają wulgarny język. Niewłaściwe treści. Linki są niedozwolone. Niewłaściwe treści. Treść zawiera bełkot. Tytuł recenzji jest zbyt krótki. Tytuł recenzji jest zbyt długi. Opis recenzji jest zbyt krótki. Opis recenzji jest zbyt długi.
Nie wiesz, co napisać?
Filtry:

Brak recenzji spełniającej wybrane kryteria

Napisane po
English Deutsch polski français русский 中文(简体) Inne
Napisane przez
Zweryfikowanych posiadaczyInne
Dodane
W ciągu ostatnich 30 dniW ciągu ostatnich 90 dniW ciągu ostatnich 6 miesięcyW dowolnym czasiePo premierzePodczas wczesnego dostępu

GOG Patrons, którzy pomagają zachować tę grę

Błąd wczytywania GOG Patrons. Odśwież stronę i spróbuj ponownie.

Usunąć tę recenzję?

Czy na pewno chcesz trwale usunąć swoją recenzję dla Monster Train - The Last Divinity? Tej czynności nie można cofnąć.
Czy na pewno chcesz trwale usunąć swoją ocenę dla Monster Train - The Last Divinity? Tej czynności nie można cofnąć.

Zgłoś tę recenzję

Jeśli uważasz, że ta recenzja zawiera nieodpowiednie treści lub narusza zasady naszej społeczności, daj nam znać dlaczego.

Dodatkowe informacje (wymagane):

Proszę podać co najmniej znaków.
Proszę ograniczyć liczbę znaków do .
Ups! Coś poszło nie tak. Spróbuj ponownie później.

Zgłoś tę recenzję

Zgłoszenie zostało pomyślnie przesłane.
Dziękujemy za pomoc w utrzymaniu pełnej szacunku i bezpiecznej społeczności.