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LucasArts and the LucasArts logo are trademarks of Lucasfilm Ltd. in the United States and/or other countries. © 1990-2014 Lucasfilm Ltd. Monkey Island, The Secret of Monkey Island, and the Monkey Island characters are trademarks of Lucasfilm Ltd. in the United States and/or other countries. © 1990-2014 Lucasfilm Ltd.
Długość gry według HowLongToBeat
Posted on: April 4, 2021

Prah
Zweryfikowany użytkownikGry: 1215 Opinie: 97
A great sequel that falls flat...
Monkey Island 2 is a good sequel in many ways; gameplay-wise, more environments, interesting new characters and some old faces, there's more to explore and it doesn't feel as linear as the first game. But there ends the good stuff. The story starts out well, Guybrush trying to find this treasure and we follow him on this adventure. After that it gets messy, confusing and straight out obvious it's not going to lead to any conclusion what so ever. What is the Big Whoop? Well we'll never find out, that's one issue. The ending feels... not thought through. A cliffhanger where we right before that watched some weird Star Wars mock scene... it felt like they were trying too hard to top the first game and failed. It's still a good game however and I do recommend it. Just... take the ending with a grain of salt.
Czy to było pomocne?
Posted on: June 9, 2024

CorKerMis
Zweryfikowany użytkownikGry: 196 Opinie: 4
Great game.
Monkeeeeeeee!
Czy to było pomocne?
Posted on: August 31, 2015

morolf
Zweryfikowany użytkownikGry: 185 Opinie: 14
Flawed classic
I played Monkey Island 2 back in the mid- to late 1990s and I remember that I didn't really enjoy the game that much even back then. Having purchased it again on GOG and played through it, I have to say my opinion hasn't changed. Many of the puzzles are just painful, with illogical actions required and hardly any hints given. The "adventure game logic" typical of adventures in the 1990s abounds. I feel this has been much better handled in some more recent adventures like Resonance or Technobabylon. There's been real progress in the genre and I don't think Monkey Island 2 has aged well in that regard. I found its puzzles a frustrating experience and frequently had to use a walkthrough or the newly implemented hint system. I also didn't enjoy the story that much. Whereas Monkey Island 1 had a certain charm, there's excessive fourth wall-breaking in Monkey 2 which is pretty immersion-killing for me. And the ending is downright bizarre. I mostly played with the original graphics, but on the whole the remastered edition seems to be okay to me. Voice acting wasn't bad, I liked Guybrush's voice and thought the actor did a good job. Monkey Island 2 is deservedly a classic, but don't be fooled by all the "Best adventure game ever" nostalgia. This game can be very frustrating and IMO just isn't that well-designed in some parts. Certainly worth a buy, but don't exspect that you'll invariably enjoy it, even if you like adventure games in general or have even played Monkey Island 1.
Czy to było pomocne?
Posted on: February 2, 2022

_X_X_X_X_
Gry: Opinie: 16
Very good remake of a resonable game
I must say I cannot agree with most other comments here. The remake itself is top notch in my opinion - MILR provides all the foundations (more flexible movement, finer animation, facial expressions) that SOMI lacked and the remake again transfers the beautiful ideas behind the original low-res artwork into nice, COMI like cartoon graphics. The new interface is also close to the original 3rd installment of the series, which for a very good reason sets the standard for p&c to this day and the combination of the original MILR soundtrack with the COMI level voice acting of the remakes could teach some 2010s game a lesson. However I cannot in understand, why MILR ever got all its praise. Humor? Sure. Characters? Yeah. Story? Yup (well - except the bolted on end) All on SOMI/COMI level. But the developers themselves admit to stretching out the gameplay by enforcing as much location changes, almost all of them backtracking, as possible. And boy did the succeed. With several frequently visited locations nested three deep within other ones (each requiring transistional animations and/or long walking distances between them, because why not) and no fast travel, one wastes up tp ten minutes retrieving an item that suddenly is important while being considered useless by Guybrush one second before... This is made even worse by highly unfair puzzles: Failing one of the many unmarked quicktime events yields similiar results/reactions as attempting sth. completely useless. Failing other interactions gives explicitly misleading replies (e.g. an object is said to be "way out of reach", leading one to try out/search for all lengthy/throwable/etc. objects with it, while the solution is cutting with a small knife.) With almost three dozen areas accesable and just as much inventory items, failing randomly when trying the right thing leads to an endless search for alternatives. And the area based clue function is more likely to spoiler later puzzles in the same place than to help.
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