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Minute of Islands

w bibliotece

3.4/5

( 21 Recenzji )

3.4

21 Recenzji

English i 8 innych
Oferta kończy się w dniu: 10/24/2025 09:59 EEST
Oferta kończy się za: d g m s
19.993.99
Najniższa cena z ostatnich 30 dni przed zniżką: 3.99
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Minute of Islands
Opis
You are Mo, a skilled tinkerer, living with her family on a pastoral archipelago, once inhabited by an ancient race of inscrutable giants. Their otherworldly but vital machines, festering in the underbellies of the islands themselves, must be kept going or an almost forgotten threat will swallow all...
Recenzje krytyków
70 %
Polecane
GamingTrend
80/100
Opinie użytkowników

3.4/5

( 21 Recenzji )

3.4

21 Recenzji

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Szczegóły produktu
2021, Studio Fizbin, ...
Wymagania systemowe
Windows 7+ (64-bit OS required), 2,5 GHz Dual Core, 8 GB RAM, Geforce GT540 (1024 MB) / Radeon HD 55...
Opcjonalna zawartość do kupienia
Minute of Islands - Artbook, Minute of Islands - Soundtrack
Czas gry
5.5 hGłówna linia fabularna
5.5 h Główna linia fabularna + dodatkowe zadania
5.5 h Kolekcjoner
5.5 h Wszystkie style
Opis
You are Mo, a skilled tinkerer, living with her family on a pastoral archipelago, once inhabited by an ancient race of inscrutable giants. Their otherworldly but vital machines, festering in the underbellies of the islands themselves, must be kept going or an almost forgotten threat will swallow all. Mo vows to restore the hidden engines in time, but is this truly what she needs?

Features

  • Wield the powerful Omni Switch throughout story-based environmental puzzle & platform gameplay to regain control over the machines of the giants.
  • Unravel an emotional poetic story and face the dark truth beneath the islands’ surfaces.
  • Explore a fantastic colorful world across multiple unique islands, meet curious characters & uncover the archipelago’s secrets.
  • Enjoy intricate hand-drawn comic art visuals and a deeply atmospheric soundtrack.

© 2019 Studio Fizbin GmbH and Mixtvision Mediengesellschaft mbH. All rights reserved.

Dodatkowa zawartość
Zawartość
Standard Edition
Digital Collector's Edition
artbook
Soundtrack MP3
Soundtrack FLAC
Digital Artbook
ścieżka dźwiękowa (MP3)
Wymagania systemowe
Minimalne wymagania systemowe:

Achievements are present only for Windows version

Achievements are present only for Windows version

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
5.5 hGłówna linia fabularna
5.5 h Główna linia fabularna + dodatkowe zadania
5.5 h Kolekcjoner
5.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
Premiera:
{{'2021-06-13T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1.8 GB
Linki:


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Opinie użytkowników

Posted on: October 15, 2021

ValderisVandala

Gry: 1398 Opinie: 113

An increadibly boring game.

I've bought and returned this game a long while back, because the visuals look so interesting and because the game was just so boring. I've recently gotten the itch for it again simply because of its visuals and wanting to know what happens. But instead of playing it I found a Let's Play video of it instead, to my surprise even watching somebody else play this game is just mind-numbingly boring even at just 4 hours. I will not spoil anything for you, I just want to share with you why I feel this game is so boring and that it did not needed to be this way. I think the biggest problem this game has is the narration, which was done by one woman, while her voice work is stellar its also the only thing you will hear all game. Even when in-game conversations happen all you hear is that woman explaining what is happening on screen instead of having other characters talk to break up the monotony. The second problem is the "platforming", there is a lot of platforming in this game and all of it feels tedious, you zigzag all over the place without feeling any progress and everything takes just a little longer then its needs to to pad out the run time. The third problem is pointless repetition of the plot, here go save this giant, then do it again, and again... Without the game play ever changing or evolving. And then there is the story itself and all the stuff that makes no sense, I can't go into this without spoiling the story for you but trust me that the actions of all the important characters don't make any sense. The supposed advanced race can't seem to design a room/base they can turn their asses in to get to critical infrastructure that keeps them all alive. It's just not well thought through. The protagonist is also very dumb, unwilling to wear protective gear against the main antagonist and unwilling to work with other people for solutions to save those people when saving those people is her whole goal. So ultimately it's not even a satisfying story.


Czy to było pomocne?

Posted on: March 5, 2024

Gorgeous but flawed.

If you're like me, you were instantly drawn to the visuals of this game. They are GORGEOUS, and obviously inspired by the art style of Adventure Time and the like, and they continue to impress from start to finish, although you can 100% this game in just a few hours. The gameplay is fine, it's mostly finding and activating air purifiers and energy conduits, with a little bit of secret searching thrown in. The setting and story are the main focus of the game, and I for one enjoyed it. The story is somber and grim, and the ending is not happy, but it's interesting and the setting is fascinating. I also love the nautical, norse, and taxidermy themes that are woven throughout the narrative. Very cool, and very fun to look at. There are a couple of flaws, however, that keep this game from being truly great. First, the pauses. It feels like for every ten seconds of controlling Mo, the game pauses to allow the narrator to speak for thirty, or maybe the camera will pan around the area to show off the beautiful artwork, or maybe Mo will start coughing or something for a while. It's very irritating--a skip button to allow you to fast-forward through the narration (which can often be kind of pretentious) would have been very welcome in the least. Second is the main character, Mo. Mo is not a nice person. Although we never hear her speak, the narrator tells us she is argumentative, mean, resentful, self-centered, and even goes so far as to attack someone who is standing in her way. It's implied that after the story ends she becomes a much kinder person, but it's a little hard watching her act cruelly towards her family members. Other than that, it's a good game, although $20 is a little steep for something that only will last you about four hours. I'm still glad I played it though.


Czy to było pomocne?

Posted on: June 11, 2023

Beautiful, dark, and thought-provoking

"One could sit here a while, with the right protective gear. And mourn." After their Inner World series (2013/17), Studio Fizbin again take you to a world in air trouble, and again there's a chosen one destined to keep people breathing. The similarities end there though. Even if the protagonist looks endearingly childlike as she runs, jumps and climbs through Fizbin's signature style screens- hand-drawn comic-book art with a mind-boggling level of detail-, Mo is no charming naïve like Robert: You play a battle-hardened engineer pushed to breaking point by a war she alone is equipped to fight, but cannot possibly hope to win. If anything, the audio is even better than the visuals: With the calm narration, nuanced sound design and fantastic soundtrack (one of the rare ones I downloaded and listened to separately), it feels like the game could almost work as a radio play. It's a tad sad, if understandable on economic terms, that a game made in Germany, its locations tangibly inspired by isles in the German Baltic, doesn't have German narration, especially seeing that the written German is at least as lively and idiomatic as the English. The game's emphasis on story comes with trade-offs in other places: I'm fine with the lack of actual puzzles, but the game takes control away from the player far too often. Considering this is a platformer, you rarely ever get into a proper flow; ever so often, there's some animation that needs to end, some text box that needs to disappear, before you can go on playing. Explaining the real strengths of this game is hard, given character limit: Its deft and yet almost pedantic exploration of the characters' thoughts and feelings; the unstoppable descent into darkness, even breaking the fourth wall (Spec Ops: The Line, except you're fighting spores, not people); the thought-provoking and very up to date thematic content- Minute of Islands is not easy to love, but it's definitely worth the six hours of your time.


Czy to było pomocne?

Posted on: November 10, 2024

beerbrevery

Gry: 651 Opinie: 3

Really great storytelling

So first things first: Gameplay-wise the game is truly quite weak and I understand the other low rankings because of that. It has basically no challenge and "walking sim" is maybe the closest definition. The reason why I want to defend the game with a 5 star rating is, that it happens really rarely for me nowadays that the ambivalent meaning keeps me thinking for that long. The morbid visuals and the rather dark setting are painted beautiful and I don't think it would work in the shape of a comic, a novel or a movie. I still believe the game, coming together with it's "busy work" that somewhat underlines the story is the perfect format. I don't want to spoil any part of it, just want to give my statement, that people like me, who thought walking sims are not for them, suddenly saw in this game the one that changed their mind. Really loved it in the end


Czy to było pomocne?

Posted on: May 19, 2023

FearlessAdventurer

Gry: 426 Opinie: 12

Design/sound yay - gameplay/story nay

I really wanted to like this game more. Great drawings, solid and fitting soundtrack, the setting got potential too. Alas, the lame, monotonous gameplay consisting of simple platforming that feels and controls rather lethargic and a few easy puzzles left me pretty bored. Also it's told in a pseudo-melancholic/nostalgic tone that absolutely didn't click with me, probably because you never get any chance to relate with the characters or story at all. It stays way too shallow; you start as a stranger in a strange world, meet a few strangers along the way, and leave as a stranger.


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