Posted on: May 23, 2024

aranos420
Zweryfikowany użytkownikGry: Opinie: 11
Potential Marred by Horrid Controls
Shadow of Mordor, this title's precedessor, had snappy controls that functioned well regardless of whether you were performing parkour actions or taking on an army of Uruks. I don't know what happened in the transition from the previous title to this one, but the controls absolutely mar the experience. They vacillate from Talion being extremely unresponsive (to the point where he stands around for a full half second before he'll respond to moving or sprinting, an excruciatingly long time when you need to escape after perfoming a kill or similar action) to uncompromisingly loose (when attempting to parkour from high object to a closer one Talion often overshoots and jumps toward the ground; targeting for such things as executions is extremely loose as well, and you'll often execute the incorrect target). After the enjoyment I had in playing Shadow of Mordor, I am at a loss as to how the developers could have fumbled the ball on Shadow of War. The controls are an absolute mess, and while they don't have to be 100% accurate for a title of this sort, they do need to respond predictably. Sadly, they don't. Perhaps developers should focus on core gameplay tenets such as controls before trying to make their games pretty.
Czy to było pomocne?













