Posted on: May 9, 2023

ast486
Zweryfikowany użytkownikGry: 1522 Opinie: 89
Mechanics changed; just a side-grade.
Is it worth buying at full price? NO! Is it worth buyong on sale? If you liked the last game, sure give it a shot! First off the good stuff is all still there: Control enemy captains and send them against each other, betray overlords, etc. You get powers Everything looks nice and sounds nice. The captains are still a-holes.... though with more variety this time! Ever wanted an orc bard from D&D to be your ass kicking companion? You can do it in this game! This one has a lot of little changes to the mechanics; not really improvements, so much as seemingly random try-this spagetti sort of thing to see if it sticks. Some things you'd expect are straight up removed. For example, in the previous game you could mount a caragor by skillfully timing a dodge/throw and jumping on it's back while it's on the ground. That's gone... no reason given, it's just straight up gone. There's a bunch of abilities this time too, only now we have sub-perks for them and you can only have one active at a time. No worries about trying them out though, because you can switch them for free anytime after you buy them. The problem is that many of these perks were things we _already had_ in the previous game and you'd expect to have at the start of a sequel! Now you have to re-earn most abilities, such as mind controlling an enemy in the middle of combat, etc. Speaking of mind control, this game WILL NOT let you use the ability on normal enemies at a speed of less then 3 full seconds. This makes no sense and is contrasted by being able to take a perk that lets you mind control broken captains, beasts, etc in half a second! It is infuriating! A lot of the mechanics seem to be purposefully made to make the game harder, for no reason. It's like someone was trying to go for the whole hard-but-fair thing and forgot the entire point of the game was fun as most of the mechanical changes are irritating! NPC losing combat to npc gains them nothing; npc losing to player gains them 10 levels!
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