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Metal Fatigue

w bibliotece

4.6/5

( 97 Recenzji )

4.6

97 Recenzji

English
Oferta kończy się w dniu: 10/27/2025 09:59 EET
Oferta kończy się za: d g m s
5.990.89
Najniższa cena z ostatnich 30 dni przed zniżką: 0.89
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Metal Fatigue
Opis
Metal Fatigue is a real-time strategy game taking the genre to new heights - literally. Build and customize your massive Combots to dominate the three battlefield levels simultaneously - from orbit, to the surface, and even underground! Develop your base and command your forces carefully - the en...
Opinie użytkowników

4.6/5

( 97 Recenzji )

4.6

97 Recenzji

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Szczegóły produktu
2000, Zono Inc., ...
Wymagania systemowe
Windows 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9, 1GB available s...
Czas gry
20 hGłówna linia fabularna
-- Główna linia fabularna + dodatkowe zadania
75 h Kolekcjoner
47.5 h Wszystkie style
Opis

Metal Fatigue is a real-time strategy game taking the genre to new heights - literally. Build and customize your massive Combots to dominate the three battlefield levels simultaneously - from orbit, to the surface, and even underground! Develop your base and command your forces carefully - the enemy can appear from any direction, including above and below!

Choose from the warring factions - the Milargo, Neuropa or Rimtech are competing CorpoNations, each with their own technologies and research capabilities. Capitalize on their individual strengths and weaknesses for the optimum strategic advantage!

Customize and build giant Combots from thousands of unique robot part combinations - including such offensive and defensive options as Katana Arms, Power Shield, and Missile Torsos, and much, much more! Add conventional units like the battle-tank and missile car to round out your military might.

Battle throughout three continuous, multilevel areas - in orbit, on the surface, and underground! Build bases, research new weaponry and unit types, and engage the enemy on three different level simultanously.

30 solo play missions - each faction has its own unique ten-mission campaign. Follow the story of three estranged brothers, as they scavenge high technology from the ancient alien Hedoth to fight a war against their very own bloodline.

30 multiplayer maps & missions - up to eight players supported over LAN. Includes both cooperative and death-match modes!

Dodatkowa zawartość
instrukcja
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
20 hGłówna linia fabularna
-- Główna linia fabularna + dodatkowe zadania
75 h Kolekcjoner
47.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2000-07-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
568 MB
Linki:


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Najbardziej przydatne recenzje

Posted on: June 21, 2018

Join Mil-Agro Today!

I hear what you're saying: Rimtech has the sleek looks and the moral high-ground and Neuropa, weird though it looks, does cloaks and sniper lasers. And, anyway, aren't Mil-Agro "employees" pretty much slaves? Sure. We might be slaves. But we're slaves with chain-guns, jet-packs and hammers, my friend. Chain-guns, jet-packs and hammers. Metal Fatigue was the first strategy game that I played which felt distinct. You get three unique factions, each with their own campaign, the ability to research and build your own robots, units that gain in experience, three levels (underground/surface/sky) to every map, co-op game-play and a memorable story (with a bit of a twist). That's not to say that the game-play doesn't suffer from the same tropes as pretty much every other title in the genre. You will still be stuck in the "gather, build, attack" cycle and the computer will still out-spam you at every turn. But in terms of style and personality, this game is second to none. So, what are you waiting for? Slap on that slave-collar and lets get going!


Czy to było pomocne?

Posted on: June 21, 2018

Generally Unique and Fluid RTS

Metal Fatigue is one of those games that probably bit off more than it could chew. That said, it bit off quite a bit, and chewed most of it quite well. There are three seperate layers in which to fight, and they all connect in generally meaningful ways. A high altitude bomber gets shot down in the "sky" zone, and crashes through one zone into another while falling to the earth. A surging wave of tanks and artillery bursts up from beneath the ground behind your base's defenses and mauls your resource storage while you're occupied elsewhere. Sounds great, yeah? The only issue is that neither of these two extra zones - sky and subterrene - ever seem to work quite well, or contribute as much as they shuold have. And that's ok, because vehicular combat is an afterthought. The real beauty and genius of this game are the combots. Combots are mechs, but surprisingly customizable. The have a torso, left arm, right arm, and legs. Each of the three factions have wildly different pieces, but the real fun in this game is that you can hack off your opponents' pieces, cart them back to your base, learn them, develop your own version, and affix them to your own machines. Combot combat is surprisingly fluid, given the age of this title, and I still recall being blown away by the framerate of the swings, hacks, chops, blasts, and salvos my combots launched. If you give this title a chance (and you can get past the rather superfluous vehicles), it's a great piece to add to your collection.


Czy to było pomocne?

Posted on: June 22, 2018

imranf1

Gry: 73 Opinie: 22

Flawed gem

While I loved this game when it came out, I'm surprised it's getting so many 4-5 star reviews now on GoG. As far as I can tell it didn't sell all that well, I barely knew anyone else who played it despite the "obviously" awesome premise of giant robots smashing armies. It IS fun to play, but it needs a redesign. For example there's only 1 resource, energy, and more often than not all maps devolve into hunkered down huge armies because it's too easy to turtle up and protect what you have. This then degenerates into the age-old RTS issue of building as large a force as possible and then using it to steamroll the map... except your opponents will also have huge armies, which means you immediately get bogged down in your first confrontation, and then things grind to a halt again as you rebuild your army. Rinse, repeat. The 3 world layer seems like it would open new dimensions in tactics, but since the huge combot units are limited to the middle "ground level" layer, pretty much every confrontation underground or in the sky is hordes of small units tearing the other swarm apart. Worse, AI being AI can obviously coordinate multi-pronged attacks simultaneously - your human ingenuity can save you but you'll be constantly putting out fires in all layers. What this boils down to is if you don't decisively strike first -and strike hard- you can easily get perma-stuck in a neverending war of attrition. Miss even one tiny enemy pocket, they'll soon balloon up with energy and before you can yell "round two" they'll have another army ready to throw at you. Again. This is a shame, as the game is otherwise a decent themed RTS, sufficiently distinctive enough to escape being unremarkable. There are some issues with the combots and part design/research/use too but I'll leave that to other reviews because imo these issues aren't as pressing as the resource problem.


Czy to było pomocne?

Posted on: June 25, 2018

Finally, a great RTS has come to GOG!

This game is awesome. Played in demo as a kid, and spent whole year saving money for the full-version of it (around $50, which in Poland was a pretty huge amount of money for like a 10-12 years old kid). Unfortunately I was too slow and the game was no longer in any of the games shop offers (had not internet at the time to check online offers). But finally it is on GOG (signed a GOG's petition to add this one!). What is this game about? There are 3 fractions to choose (very similar, but has its own unique pros and cons), where you can build regular units like tanks etc. but also you can build huge mechs called Combots. These can be built in various combinations (tons of fun!): torso, legs and 2x different arm types. You can stole broken elements from enemies and then copy them for your own units. There are also 3 layers of battle zone - land (all units can enter it), underground (no combots) and sky/orbit (all units that can fly (also some combots!) or can be teleported to flying asteroids in that layer. This game is a lot of fun! I recommend it to all RTS & mecha fans out there! :)


Czy to było pomocne?

Posted on: June 21, 2018

Best RTS with unit customization ever

Thanks to GOG, this is the third time I bought this game. Bought it once, but one of the CDs broke, so I bought it twice. Now I bought it the third time. Seeing it realeased here on GOG and being updated so it runs flawlessly on modern systems is something I have been looking forward for nearly a decade. Metal Fatigue truely stands out with its unique combot combat. Choosing the right parts for each of your combots is vital and stealing your enemy's technology to research it and eventually produce parts of other factions makes it all the more fun. Apart from the quite empty maps, the game still looks gorgeous even today. Especially the combot's melee animations are really well done and make it somewhat fun to watch. Almost every melee weapon has an unique animation. Even though the campaign has only moderately interesting objectives most of the time, the story behind both the conflict and each of the three brother's own story, explained by their own log entries, is quite enthralling. Being able to attack the enemy from three different levels, underground, surface and orbit, adds for some interesting tactics. If you don't keep the enemy off your asteroid in the orbit, he might use outposts to beam an army of combots directly into your main base while sneaking behind the enemy using the underground allows for surprise attacks from behind. For multiplayer and skirmishes, there are 30 different maps which is sufficient. I didn't play too much of the multiplayer, but I recall it having some desync issues and hitting unit caps quite quickly with 8 players. I really hope there are some patches to come to address the above mentioned problems and to fix some bugs like the Rimtech Plasmagun using Mil Agro's model and vice versa and perhaps even adding a level editor. But even without any further patch, I cannot recommend this game enough.


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