Walczyli o wolność... walczyli za siebie.
Wietnam, 1965 rok. Wcielasz się w Deana Sheparda, świeżaka pozbawionego bitewnego doświadczenia, nie licząc treningu dla szeregowych w Parris Island w Południowej Karolinie. Wraz ze swoim plutonem będziesz walczyć z NVA i Wietkongiem w wiernych historycznym...
Wietnam, 1965 rok. Wcielasz się w Deana Sheparda, świeżaka pozbawionego bitewnego doświadczenia, nie licząc treningu dla szeregowych w Parris Island w Południowej Karolinie. Wraz ze swoim plutonem będziesz walczyć z NVA i Wietkongiem w wiernych historycznym pierwowzorom lokacjach i bitwach - takich jak Khe Sahn czy ofensywa Tet. Gra zabierze cię w realia, których niewielu doświadczyło na własnej skórze.
Poznaj prawdziwą wojnę w Wietnamie - od zasadzek w dżungli po intensywne, miejskie starcia.
Unikalne wymiany zdań pomiędzy żołnierzami podkreślają chaotyczną naturę walk.
13 naładowanych akcją misji bojowych w ramach czterech autentycznych operacji.
Bogate w detale otoczenie i realistyczna broń.
Zagraj w kampanię dla jednego gracza albo spróbuj swych sił w rozgrywce wieloosobowej dla 24 graczy.
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Informujemy, że po swojej premierze system Windows 10 będzie otrzymywał częste aktualizacje oprogramowania oraz sterowników sprzętowych, co może wpłynąć na jego kompatybilność z grą.
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To start off, Men of Valor has a great setup for a story, playing as a wide-eyed American Trooper, your thrown into bloody and vicious conflict where right and wrong blur.
Unfortunately the gameplay ain't all that good, imagine MoH without the quick saving or solid, simple gunplay.
Checkpoints are few and far between and your limited lives may result in retrying the entire level again.
Braindead enemies can attack from all sides reducing your health to zero in no time.
Your AI teammates aren't much help and the fact that you can die in a few hits AND run out of ammo makes the gameplay of Men of Valor very hard to approach.
Actually this game is much better then is being rated. I suppose it should have been a huge blast back to the times it hit the stores. There are 2 things you have to consider making your decision - the release date, and the fact this game is rather sim/tactical than regular arcade shooter. Run-and-gun won't work and will only bring you frustration. Don't expect ammo boxes and medikits around each corner and there is armor at all. 2-3 bullet hits at easy difficulty and you are dead. So, summarizing it up:
CONs:
- quite a scripted gameplay, but no wonder considering the release date
- rather poor squad mates AI by contemporary means (again consider the release date)
- misses skip button, because every time you die, you have no other option than to see the letter to protagonist's parents and listen to the narrator reading it. This is rather annoying when you have to restart hard locations multiple times and listen this all over again and again. In fact this is my only complaint.
- checkpoint saves only, no quick saves
- seems to have relatively low replay value
PROs:
- good story
- good voice acting
- still the graphics looks good, really cool vegetation around
- has a good balance between arcade action and simulation. It really matters if you pick Chinese Type-56 or original AK-47 etc., but you still enjoy the action whatever you do.
- despite being old and scripted you can still have more than one valid solution sometimes
- challenging but not frustrating
- rather long gameplay
- virtually '0' amount of physics and engine glitches (noticed only 2 engine glitches during all the game)
- quite accurate models of armor, helicopters and weapons
P.S. I've tried to use the cheat code to get through couple of difficult locations but it worked for me only once.
I thought I'd be the last one to defend this forgotten shooter, mostly because when I first played it back in the day I also rage quit just a few missions in but having beaten the GOG release now I must say that the game is a lot better than it first appears.
Men of Valor attempted to transfer the Medal of Honor experience to the Vietnam War, so it's a comparably linear scripted shooter with almost non-stop action and a bodycount that measures in the thousands, with fanfares and everything. However, Men of Valor also tried a few original things, both in terms of mechanics and content. The problem is that many of these things are half-assed and clash with the Allied Assault style core with all its cheesy heroism.
Wounds need to be bandaged to limit the amount of damage you take, which sadly boils down to holding down the F key without any serious restrictions. Supplies are mostly recovered from dead bodies but the game doesn't force you to actually look at the corpses or surprise you with personal trinkets and propaganda items like in Vietcong. The guerrilla style warfare of the VC is reflected by enemies storming at you from the forests which are not accessible to you but enemies are still easily gunned down by the dozens so this fails to convey the horror of this kind of combat.
And yet, I still really enjoyed the game. Using cover is a must and a solid leaning mechanic makes it work really well. There's tons of dense foliage that enemies can see through but MoV makes up for it by having the crosshair turn red when aiming at an enemy, so the jungle combat is really fair and frankly some of the best I have seen. The biggest problem is that the game is quite monotonous. All levels are simple tunnels, there's an utter lack of calm atmospheric or truly spectacular moments and frankly the scripted sequences feel much cheaper than in Allied Assault. However, once you've gotten the hang of it it's a really solid and fun shooter in an underused setting.
Being warned by the other reviews here I played this game in easy mode, but still died a thousand deaths.
The negative points are:
-good chances of getting hurt immediately after spawning
-You can't move while aiming (by left mouse button you enter the aim mode and can only lean there)
-Endless spawning enemies at several places
-Enemies spawning behind or right next to you
-Shooting from bushes (you cant do anything against that)
-Random explosions all over the battlefield.
-Endless fireing Machine-gun Bunkers that can only be destroyed by running next to them.
-The total health system (when you get hurt you can get part of the los health back by pressing F. When you want to gain health you can do that by looting an enemy body that may randomly have a medipack or waterbottle with them. But you cant' carry these medipacks with you.)
So the basic gameplay in many missions is: You enter the battlefield on one side and there is an endless fiering MG Bunker at the other side (and the chances are good that this bunker hurts you right after mission start). Your mission is to run up to that bunker and either mark it with smoke or blow it up with C4. On your way to the Bunker you have not only to avoid that bunkers MG shots, but also random explosins all over the battlefield, randomly (sometimes endless) spawning enemies on both sides and even behind you, shots from the bushes where you can't shoot back.
And if you are on low health while running over that battlefield your only chance to gain that is to shoot an enemy, loot him and hope that he drops a medipack. Good luck doing so while being under rapid fire from all sides. And even at easy mode a single shot from an enemy can cost you up to 50% of you health.
The story on the other side is decent (pretty good for video game standards) and told with great scenically methods. So if you use the immortal cheat (I did after mission 6) by pressing TAB entering "dinkydau" and pressing ENTER, it may be worth for a run.
I wanted to give this game every benefit of the doubt, since not only do I love the setting, but it's from the same dev team as the legendary Medal of Honor: Allied Assault.
How the mighty have fallen.
First, the obvious problem. Calling Men of Valor "too hard" is like calling Russian Roulette "a bit risky."
There are games with cheap deaths, and then there's this: a game whose EASY difficulty still affords you less health than CoD on Veteran.
A game that ties all resources to looting enemies... but despawns their corpses after only a few seconds on the ground, taking all their items with them.
A game with random weapon spreads and item drops, which means your run can turn completely sideways with a single unfortunate burst.
A game that will sometimes put a full 30 minutes of dense firefights between checkpoints... and has no way to manual save.
A game that wants to be a slow-paced, tactical shooter, but forces you to charge into infinitely respawning enemies to trigger arbitrary events before it allows you to progress.
A game that, even if you want to power through all the other BS just to see the storyline, will still randomly fail to trigger crucial events, leaving you with no other choice than to reload your last checkpoint.
This game was designed, and tested, very badly. Every concept it has that might have made it an interesting shooter is completely undermined by a conflicting idea that belongs in a completely different game.
You like the setting? Play Vietcong instead.
You like slow-paced, intense shooters? See above.
You got it on sale and you're stuck with it now? Press Tab and type in "Dinkydau". God mode. The game's already utterly broken on the design end. You aren't doing anything wrong by breaking it on your end.
The game may not be, per se, "impossible," but it is so frustrating both in its intentional design and broken gameplay that it may as well be.
The art is pretty though, so I guess one of the devs bothered to show up to work.
This game is waiting for a review. Take the first shot!
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