Posted on: December 26, 2009

phreakindee
Zweryfikowany użytkownikGry: 374 Opinie: 4
MDK is 90's Cyberpunk Epitomized
I love weird games. Weird games are weird. Why aren't there more weird games anyways? You can do anything imaginable in a game in theory, so why don't more developers run with it instead of making yet another realistic first-person shooter with a brown color palette? Money probably has something to do with it. But in the 80's and 90's, there was a bit more leeway to make a strange game since the games were less advanced and dev teams were smaller. Shiny is one of the exemplary groups that made quirky games. They were the ones who made Earthworm Jim, Wild 9, Messiah and Sacrifice, in case you were wondering. All of their games have unique humor and an unearthly charm, and honestly, I think MDK takes the cake in this regard. I recently played this for the first time and was completely blown away with how great it is. This is one of the most absurdly weird games I have ever played. And it is awesome all the way. MDK has a story, but don't expect it to make sense or be extremely important. It's completely ridiculous anyways, but I'll try to make it digestible. You play as Kurt Hectic, the janitor for a brilliant scientist, Dr Fluke Hawkins. After being exiled to a ship orbiting earth, Dr Hawkins starts work on his strange experiments. Suddenly, the planet is attacked by aliens with giant mining ships as big as cities and you and the Dr, along with his robot 6-armed dog, Max/Bones, are left to save the planet. You quickly slip on the tight-fitting Coil suit and make the leap to the first of the floating city-ships. You start each level with a skydive directly toward the ship you're about to enter, collecting power-ups and dodging bullets along the way, and you exit each level in a similar manner. The game starts off in a sort of tutorial level where you learn your suit's various abilities. Other than making Kurt look a bit androgynous, the Coil suit has several key abilities. The first is the arm-mounted machine gun, which can be loaded with varying types of ammo. You also have a parachute of sorts which springs out of your back and helps you reach new areas and glide from high falls. Extremely revolutionary is the sniper mode which is what your suit's Pyramid head is for. This is the first real sniper rifle I can think of in a game where you can actually zoom way in on anything from across a map and still see things with full detail and no clipping. At first MDK looks and plays like a third-person Doom game, and in a way that's pretty much what it is most of the time. You strafe left and right, there's no real need to aim up or down, and you're constantly blowing away lots of enemies on various plains - just point and shoot. But what sets this apart as far as gameplay is how simply awesome it all feels. It's simply solid and balanced all around and you never feel like you're getting killed by cheap shots or level bugs. The levels themselves are wonderful as well, and man, there is no shortage of strange on display. I can't help but love it all, the atmosphere is just dark, cyberpunk sweetness. There are quite a few platforming sections as well, and since it's a well-handling third-person game, this goes quite smoothly and really adds a new dimension to an already great shooter. I never got annoyed at these sections and actually quite welcomed them. The graphics actually look quite good for 1997, especially when played in Direct3D or 3DFX mode. The sound effects are good enough, nothing really spectacular, but the music and ambiance in different level sections are completely top-notch and perfectly suited to the game's nonsensical theme. There are only 6 levels, but each of them are quite large and usually take about 45 minutes to complete. They really are huge and there is no loading in between sections, thanks to the innovative areas in between. Many times these are just winding hallways but often you'll have a minigame of sorts, like surfing or sliding down a very steep pipeline. And all of these levels are chock full of awkward and often hilarious moments and objects. You really just have to play the game to see all of what I mean, but if you know anything about Shiny you know their humor is just classic and trippy. I especially love the World's Most Interesting Bomb and mirror world. There are so many, many more amazing locations and events but I won't spoil them for you. Each floating city has a boss at the end, of which are some of the most unique I have ever seen in a game. The only real complaint I have about the game is that the controls can be a little awkward, since I prefer the WASD setup for moving and strafing and the flight sections use other keys to move back and forth, but it's nothing horrible. And the game is incredibly short, I played through in one sitting my first time, at about 5 hours. It's just so fun and different though that I can't help but wholeheartedly recommend it. As quick as the game is, it is very, very worth getting and playing through. I first got it on GOG for a great price and it works wonderfully even on Windows 7. Any way you can get it, it is worth it I say. MDK is easily one of coolest and most refreshingly different games I have played in years and if you like completely absurd action shooters, you really can't get to playing it fast enough.
Czy to było pomocne?