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Masquerada: Songs and Shadows

w bibliotece

3.9/5

( 23 Recenzji )

3.9

23 Recenzji

English i 5 innych
Oferta kończy się w dniu: 10/28/2025 15:59 EET
Oferta kończy się za: d g m s
19.994.99
Najniższa cena z ostatnich 30 dni przed zniżką: 4.99
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Masquerada: Songs and Shadows
Opis
Navigate the masked deceptions and deadly magic of a vividly Venetian city in this fully voiced pause-for-tactics RPG. In the turmoil-ridden Citte della Ombre, religion holds no sway. Only the songs sung of one’s deeds will carry an Ombrian’s legacy beyond death. Those who hold even the smallest m...
Gatunek:
Recenzje krytyków
43 %
Polecane
RPG Fan
90%
CGMagazine
7/10
Opinie użytkowników

3.9/5

( 23 Recenzji )

3.9

23 Recenzji

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Szczegóły produktu
2016, Witching Hour Studios , ...
Wymagania systemowe
Windows 7 or later, 2.4GHz Intel Core i3, 4 GB RAM, Intel HD Graphics 4400, 16 GB available space...
Czas gry
14 hGłówna linia fabularna
14.5 h Główna linia fabularna + dodatkowe zadania
17 h Kolekcjoner
15 h Wszystkie style
Opis
Navigate the masked deceptions and deadly magic of a vividly Venetian city in this fully voiced pause-for-tactics RPG.

In the turmoil-ridden Citte della Ombre, religion holds no sway. Only the songs sung of one’s deeds will carry an Ombrian’s legacy beyond death. Those who hold even the smallest morsel of power will make every effort to ensure their songs live on. Enter the Mascherines - masks that grant their wielders the power to channel the elements and cast destructive magic.

The Mascherines have perpetuated a culture of inequality between the power-hungry guildsmen known as the Masquerada and the impoverished lower classes, the Contadani. A prolonged civil war, ignited by Contadani rebels who steal Mascherines from the Masquerada, has only drawn scars of mistrust across the Citte since.

One of Ombre’s finest sleuths, Cicero Gavar, was exiled for a crime against the state five years ago, but he is now summoned back to Ombre to solve the mysterious kidnapping of the diplomat Razitof Azrus. As other members of the Masquerada join his investigation, all having their doubts about one another within this culture of deception, their faith will be pushed to the limit as a deeper conspiracy lurks in the shadows of Ombre.
  • Your Fight, Your Pace: Use the tactical pause to control the rush of combat, position your party and plan their attacks by the second.
  • A Game of Tag: Lay elemental magic tags upon your enemies, and activate the tags with another element for crowd-controlling status effects!
  • Vivid Comicbook Art: Feast your eyes on dreamy colours and environmental linework inspired by French comic artists, blended with stylized 3D characters for a timeless aesthetic.
  • A Fully Voiced Tale: The drama at the heart of Ombre unfolds over 12 hours of narrative, fully voiced by VO heavyweights like Matthew Mercer and Jennifer Hale.

© 2016 Witching Hour Studios. All Rights Reserved.

Wymagania systemowe
Minimalne wymagania systemowe:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
14 hGłówna linia fabularna
14.5 h Główna linia fabularna + dodatkowe zadania
17 h Kolekcjoner
15 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2016-09-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
7.2 GB
Linki:


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Najbardziej przydatne recenzje

Posted on: October 1, 2016

A game you play for the story...

...and the characters. The story is comlex and captivating, the characters are well written and even better voice-acted. So if you're in for a good adventure, that is the game to play. I also liked the comic art stlye a lot, although the drawn backgrounds could have used a higher resolution. The cell shaded 3D character models fit perfectly into the visuals. The lore is very massive or in other words: prepare to read a lot ... and I mean really a lot. This is actually a neutral point on my list, at first I liked it, but then I got tired of it. On the downside, the designed world is very non-interactive. If you want to explore an open world, this is the totally wrong game for you. Also the levels are very linear. If you can ignore that, you're fine. I read a lot about the fights being to hard. I played on normal and never died a single time, I don't want to show off, because usually I am really bad at party based cRPGs. Maybe it's because of my experience with Baldur's Gate and the other "pause-command-unpause-fight" games. You will pause and unpause every few seconds during fights, the micromanaging takes the majority of the encounters. If you don't, then you might die a lot... I don't know. Enjoy, if you decide to buy this. I did.


Czy to było pomocne?

Posted on: November 12, 2016

Tormentfan

Gry: 77 Opinie: 2

Not really an rpg, more of an adventure game with fighting.

I bought this on steam, I got a deal, usually I'd buy here.. DRM free and all that jazz. Ok the good points first, the music, the art design, the story and the voice work are all very engaging and enjoyable, on the face of it those alone are worth the price of admission, and I MEAN that... However, the rest is horribly bad news if it's an RPG you want. One must think of game play, because after all it is a game, but THERE ARE NO RPG TRAPPING. There's no inventory (I realize the devs have stated that they didn't want a 'loot fest', however that statement alone demonstrates that the devs don't understand the genre they are attempting work within as not all inventory items in rpg's are classed as loot, they've eschewed loot and in doing so eschewed every other item that could fall under the heading of inventory, e.g no puzzle items.. so that means no puzzles either), There is no exploration AT ALL just a series of circles you stand in that progress your game, searching for something then stand in a circle, speak to someone then stand in a circle, looking about then stand in a circle, moving areas then stand in a circle.. all these of these circles are broadcasted, you can't miss them the game litterally leads you by the hand.. there is an upgradable 'leveling' system used for the many (unfair in some cases) fights.. but that DOES NOT DEFINE 'RPG' At the end of the day, it is an utterly linear experience interspersed with the only real control you have, fighting and sadly even the fighting and it's system is anadequate to the task of carry such an otherwise dull PLAYING experience.. it doesn't matter how interesting the story is, how good the music is, how pretty the art is or how professional the voice work is, if there is nothing to the game except standing in circle to progress whatever action you have to take next in order to progress to the next circle, and fighting, then at the end of the day it cannot be described as a good (or even bad) 'RPG'. It is absolutely no more than a linear point to point adventure with a fighting system, this may be enough for some, but I find it to be an insult to anyone who actually expects rpg'ing in the 'RPG'. It's a great pity too, if it had some rpg'ish gameplay on top of the otherwise all round excellence then it would be a 4.5 stars no problem, but for the lack of any substantial gameplay it gets stripped back down to two and it only get's those because the other elements are above average.


Czy to było pomocne?

Posted on: October 20, 2016

A beautiful world, a middling game

This is a RPG set in a high fantasy Venetian city-state. The game revolves around the investigation of a missing scholar, Razitof, by Cicero Gavar, an exile whose brother's exploits have brought around much of the struggle which has enveloped the city. There is a decent base game here. It is a party RPG in the style of Baldur's gate, with some interesting skills and synergies to the combat. The story attempts to tackle some difficult and serious themes such as homosexuality in a lineage centered society. The world is fleshed out with lots of lore. That being said, the game never gets beyond that base, leaving the experience sour after a period of time. The only skills are combat skills, with no stealth or persuasion abilities. The experience is also entirely linear. You go to the next area. You fight several waves of minor enemies. You fight a boss. You proceed with the story slightly. You go to the next area. The combat never evolves beyond the basic synergies, such as grouping enemies together with one spell and then hitting them with several area of effect spells. The element system (connected to the world's magic) never really comes into effect. I played the entire game on hard, paid no attention to the element system after the 1st hour, and never lost a fight. Worse still, the story navigates its core mystery / save the city story decently enough, but all of the truly engrossing elements in terms of theme are handled with no subtlety. FIrst, the story occurs over a period of only a few days. In that time, you will become best friends with all of your companions and resolve all of their deepest issues. You are given no choice on how to react or respond to these characters, so the experience is somewhat frustrating as well as unbelievable. The other central themes, such as faith and class conflict, are handled with a similar lack of depth. Overall, Masquerada is a decent game, but a dissapointing one. Buy it only if you love party rpg's


Czy to było pomocne?

Posted on: August 25, 2020

A lot of wasted potential

Masquerada has a lot of brilliant ideas, many of it remains untapped unfortunately. The game takes place in a higy-fantasy setting, which is modeled after an italian city during the late renaissance. The lore is rich, original the world is unlike anything I've seen. It's compontents might be derivative of several other games when it comes to their function, but the developers still managed to make something extremely unique with them. All that's enhanced by the artwork, music, the writing, all amazingly well realised. The characters are intriguing, and the voice acting is top notch. The game mechanics are easy to understand, the combat, skills, controls are easy to understand and can be fun. All's set for a great RPG experience, which, sadly is not here. While the gameworld and lore is one of the most captivating I've come across in recent years, the world severly lacks interaction. You can't engage in conversations with almost any of the citizens - unless the plot practically forces you to do so. All background characters, stores, vehicles, items, etc are just for decoration. You can eavesdrop to hear a couple of conversations between some people, but that's all about it. The lack of interaction is further pushed by absolute linearity of the story. There aren't any sidequests, alternate routes, not even any dialogue options. You click on the next waypoint, and that's it. The only "truly interactive" part of the game is the combat, and while it's fine, it also lacks the many options of an Obsidian game, for example - even though the fighting's similar in approach. All in all, the whole game feels like a very bare-bones JRPG, mixed with a strictly linear adventure game - that somehow got put into one of the best looking and sounding, most imaginatively crafted setting. It really is a disappointment. Good thing is, the story, characters and writing really are stong enough to get you through most of it. Bad thing is, these elements deserved a better game.


Czy to było pomocne?

Posted on: February 1, 2018

Flawed but beautiful

As their first PC release, Masquerada: Songs and Shadows is a great start for Witching Hour Studios. Overlooked at release, I stumbled onto this game by chance, and I don't regret it one bit! With a title involving the word "songs" you'd hope that the music in this game was up to scratch, and fear not! By far, the standout features lies in its sounds. It's music is spectacular and it's strongest asset, whilst it's voice acting is superb from its cast of experienced voice actors. Art wise, it is very good. I'm not an art person, so I'm not the best to judge in that aspect, but it was...uh "very good?", as an isometric rpg, the camera is set, so it can help emphasis the art, though there is room for improvemnts as not much "pop's out" or makes you go "woah". Plot wise- It's solid, with some twists and turns, nothing too predicatble, but the ending does leave itself quite open to a sequel, with a fair few unresolved plot threads. The writing sometimes jumps around a bit though and can at times be a little inconsistent. Gameplay wise, it is an isometric rpg with both action bars and real time pausing. It's fine. Nothing spectacular. It does it's job with you controlling your main character with the option to switch to 2 others. Each character has up to 4 skills to choose from with a special. These are selected from a skill tree (there are no levels in this game, and skill points are doled out at certain points in the story, but don't stress, 1/3 through the game this becomes fairly easy to completly readjust and change your skill tree). Lore wise? There is ALOT. If you enjoy reading Lore, you'll have a blast. Exploration is very limited, often you cannot return to a previous area, which was be a bit annoying. Furthermore, there are still a few minor bugs in the game, but nothing gamebreaking, just a bit irritating. Overall, this is a very good first attempt at a PC games by Witching Hour and I look forward to the sequel


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