Posted on: October 5, 2019

GreenM8
Zweryfikowany użytkownikGry: Opinie: 5
Without nostalgia-colored glasses
I didn't play Majesty back in 2001 so I have neither nostalgia nor childhood memory. Bought it recently, on sale hearing anout its unique gameplay. I'm aware of age and limits when it was released. Also I've some knowledge about small dev companies. A few things I noticed: HD looks fine. Exception: The left buttons are -way- too small and -way- too less info is given. Changing resolution doesn't help There are overviews of taxes stored, units.. but buttons are smaller than my mouse cursor Heroes have own goals, a fun concept - mostly. Hero priorities, up/downsides are neither told by the game nor manual. I like a challenge, but most missions start with enemies instant attacking or after 2-3min. Have fun "trying&experiment" Casters: expensive, good damage, stand still attacking, die 1-2 hit if enemy come close. Combinated with free-minded/roaming it ends in a flow of "Mage X died", "Priest G died". Neither tax collectors care about attacks, they continue walking slowly and die, no (fast) way to save them. Flags are often ignored. Heroes decide to do a flag or not. In theory a cool idea, in praxis frustrating, esp. time limits. Failing because 4(!) paladins are kited by 1 elf, or roam..- instead of doing a 3k g flag. Meanwhile rouges go one by one to said flag to die. No real story telling, just a mission-map, even 2001 this was done better. All in all 3,5 stars, rounded up to 4/5 because of the unique gameplay, great variants of units/buildings/upgrades, many missions and well-aged graphics. Nice and hard game, but do -not- expect a fully "HD remastered"-game. (Sry for the short/cutted words&sentences, damned word limit^^)
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