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Ludus Mortis

w bibliotece

4.4/5

( 11 Recenzji )

4.4

11 Recenzji

English i 2 innych
Oferta kończy się w dniu: 10/28/2025 15:59 EET
Oferta kończy się za: d g m s
17.997.19
Najniższa cena z ostatnich 30 dni przed zniżką: 7.19
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Ludus Mortis
Opis
STORY Rome, 4th Century AD. Over the last few decades the Senate has become corrupt and has progressively lost power and influence, while the Emperor Diocletian and his army ruled unchallenged outside the eternal city.  Seeking to return to a dominant position, the members of the Roman Senate...
Gatunek:
Opinie użytkowników

4.4/5

( 11 Recenzji )

4.4

11 Recenzji

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Szczegóły produktu
2023, 68k Studios, ...
Wymagania systemowe
Windows 10, Intel Core2 Quad Q9400 @ 2.66GHz, 8 GB RAM, ATI Radeon HD 5700 series or better, 1 GB av...
Opis

STORY

Rome, 4th Century AD. Over the last few decades the Senate has become corrupt and has progressively lost power and influence, while the Emperor Diocletian and his army ruled unchallenged outside the eternal city. 

Seeking to return to a dominant position, the members of the Roman Senate decide to use necromancy to increase their power, creating an army of undead and demons to fight against imperial soldiers. 

By waging war on its own emperor, the Senate has caused a rift in the Roman population, which slowly began to live in fear. 

Year after year the armies of undead summoned by the Senate have taken over, imposing themselves on the senators and enslaving the Roman population. 

In this climate of chaos, an ancient gladiatorial school continued to train soldiers for the games. But the purpose of these gladiators is now different: to rid the city of the undead and invaders...to allow Rome to return to its former glory.

 

GAMEPLAY

Ludus Mortis is a Grid-Based First Person Dungeon Crawler inspired by classic cRPG from the 80s and 90s. 
It's a party-based RPG ("blobber") with turn-based combat.

 

KEY FEATURES

  • Create your characters choosing from 14 classes 
     
  • Manage and develop you Ludus (Gladiator School) by improving facilities, acquiring gladiators, crafting new equipment. 
     
  • Explore catacombs and dungeons. 
     
  • Manage your party changing formation, equipment and skills: you can try different combinations for every different dungeon. 
     
  • Turn-based combat: think carefully and use your Action Points wisely. 
     
  • Randomly-generated loot with thousands and thousands of different combinations

 

ABOUT THE DEVELOPER

68k Studio is based in Rome, Italy. We have been developing games for more than 10 years drawing inspiration from classic old-school cRPGs. 
 

Wymagania systemowe
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Szczegóły gry
Gatunek:
Działa na:
Windows (10, 11), Linux (Ubuntu 18.04, Ubuntu 20.04, Ubuntu 22.04)
Premiera:
{{'2023-09-29T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
476 MB
Linki:


Języki
English
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français
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italiano
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Najbardziej przydatne recenzje

Posted on: October 3, 2023

Recenzja z wczesnego dostępu

Decent Idea, Decent Execution

A throwback to the old dungeon crawlers, most comparable to "Legend of Grimrock" these days, It's a good execution of the ideas - I wasn't a fan of Grimrock's "wandering preset encounters" idea, and Ludus Mortis' "movement attracts attention" encounter variant is much better in my opinion. Unlike Grimrock, Mortis is grindable - a big boon, considering how XP-intensive the game is. You can commit to a preferred party of four, or you can grind older dungeons and fill out your ludus with about fifteen different classes of fighter. The game starts slow with your party missing half their attacks and getting offed pretty easily, but as you level up, the game opens up with more interesting dungeons and cooler equipment and useful abilities that massively increase a fighter's usefulness. Huge fan of the customization, from the many classes down to the frequency of fights (low if you want to grind item chests, high if you want to grind XP). Also a fan of the risk/reward weighting (the longer your streak of fights without using the recovery statue, the higher your XP and money multiplier), as well as the tabletop influence (3d4 versus 2d8 damage is a more interesting choice than "4-8' versus "2-12". Artstyle is a bit scrappy, but in a fun way. It really feels like an old dungeon crawler with an HD mod attached, and that's a compliment. "Ancient Rome with Zombie Demons" is a fun setup. The only real heartbreaker is the gllitches. Most of them are navigable with a save-exit-reload (or a forced exit if you're unlucky), but I had two save files rendered permanently broken because stepping on a question-mark event tile at the same time as combat starting breaks the game and then saves it, but it's avoidable, so it doesn't damage the game too heavily for me. With patches, this could rise from a gem in the rough to just a plain old gem of a game.


Czy to było pomocne?

Posted on: January 6, 2024

Recenzja z wczesnego dostępu

Unique, promising concept

+ I love the concept of gladiators fighting undead, monsters, demons and whatnot in inferno-infested ancient Rome. + I love that once combat starts it's actually turn based, so I don't have to worry about say having to decide between moving or doing damage as I would I Might and Magic 8 - combat and movement in LM are 2 separate things and don't interfere with each other at all. + The metal exploration soundtrack rocks. + I love the enemy design: creepy, but not scary and unique for dead gladiators, harpies and whatnot. - I hate how there are a ton of classes and I get nowhere near enough explanation for each one, e.g. some weapon restrictions apply, such as a character being more clumsy with some weapon classes, but I can't check what for who anywhere. -/+ The attack animations are a touch basic, but serviceable. - I hate how the forge screen does not overlap with the inventory screen for individual characters and how I don't get a warning for what each character's optimal equipment class is right in the crafting screen. It'll be annoying as Hell in the long run. - I hate how the game goes WAY over the top to sound Roman in places where it doesn't need to, given the light story, e.g. ditch the fancy class names in favor of something I can differentiate at a glance, please, it'll help a lot. Or character names - I know I can change them to likely whatever I want, but leave such details for the Italian version and ditch them in English since they'll mean nothing to anyone unfamiliar with Latin. -/+ The story feels more like lore, but, eh, serviceable enough. + I love the lockpick minigame: a marker slides on the screen between red and green areas and you need to press C once it's in the green area, but you're not at all time limited. - Change the "to play" in the epilepsy warning text to "playing". + I did love that the epilepsy warning went away with a click and not automatically, so I could read it in full before dismissing it.


Czy to było pomocne?

Posted on: March 10, 2024

D&D meets Wizardry set in Rome

This game had me hooked after an hour or so of playing. It seems very complicated at first but after a short play, I felt I had a good grasp on the mechanics. It's a grid-based dungeon crawler, retro and modern at the same time. Enemy design is good, the spawns of enemies can be controlled via the player. Less enemies, easier time, more enemies, more XP and loot. The game has been very stable for me, no major bugs. 68k games are a developer that I'll be looking out for in the future.


Czy to było pomocne?

Posted on: March 29, 2024

Fantastic Blobber

Not usually one to leave reviews but the developer has been extremely awesome with regards to helping me with issues I had that I owe it to them to give this game a review. The Good - Combat is fast, fluid with many classes to choose from, the artwork is absolutely gorgeous, the soundtrack is, as a metal fan myself, pure bliss, the dungeons are incredibly well designed to the point where you feel like you always know where to go despite not knowing which takes skill to pull off as a level designer, and finally, this is more of a personal thing but this game has an actual honest to God way to pulling up the map and checking your location at any tine and I can not thank the developer enough for this. This is the one thing I hated in Inferno as you needed to cast a spell to bring up a map and being I have chronic need to constantly check my map at all times (of which I blame Diablo 1 and ARPG's in general) this is a God send and something I would give the game six stars if I could for. The Bad - RNG seems a little bit enemy sided for my liking. Your party seems to miss a lot more than the enemy does and while not as bad as Inferno's early game, which, if you played it, you know what I am talking about, it is something I just noticed proably more than I should. And finally, the XP grind, good lord, you better pack some sandwiches and make a doctor appointment, because you will have carpal tunnel from throwing rocks to start battles fo get XP for late game. XP is used for two things - skills, which are honestly fine and do not require much, but actual character levels? it is honestly absurd the amount of XP you are expected to grind for character levels and it would be the one thing I would like toned down. There are super dungeons that give more XP, better loot, etc, but even still, it is far too much grind. Closing statements - Buy this game, support the dev as he is really cool guy and unlike many indie devs, he actually listens to feedback.


Czy to było pomocne?

Posted on: March 31, 2024

Fun dungeon crawler

The game is really fun and has lots of suprises all along, until the end. As you progress in the story dungeons, you will progressively unlock new "stuff". At some point, you will unlock the taberna which gives access to older dungeons with an added challenge. Later on you will unlock a totally random dungeon, based on the active party level and then you can still increase its difficulty. And there is more to discover even after you end the campaign, but I won't spoil here. There are 14 classes, different nice mechanics, like modifying the random encounter rate, on the fly, in a dungeon. The riddles are relatively straightforward, which is a good thing to me, as I'm fed off those intricate and often illogical ones we find in the adventure games like the Pathfinder ones. So all in all, if you want a fun, not too complicate, but not so simple either, considering all the classes and game mechanics at play, this game is for you. The only, downside I would say, is the winning streak mechanic. If you want to exploit it, you will end up spending some time throwing rock and walking aimlessly, just to trigger fights after fights. It is not mandatory at all, you can exit the dungeon and go again to restart the exploration etc ... You will only loose the benefit of winning streak.


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