Posted on: October 8, 2023

walkerka
Zweryfikowany użytkownikGry: Opinie: 4
Extremley unfair battle design
It's like you are using the chosen undead from darksouls I to challenge malenia from elden ring. For first 2 bosses, it's kind of ok. Enemies have better status than player but I can handle it. After that, the balance becomes totally broken. FOR EXAMPLE, enemies with great shield is a nightmare for the pathetic player: 1. Want to break their guards? Ok there's multiple ways to do it. Smash multiple times, sprint with shield raise, or kick several times. The only effective one is sprint with shied, which is very weird. it even works with small shield. The other ways? Don't try because they're either too slow or lack of range. 2. Now you break the shield guard, but... you can never hit enemies because they recover faster than any light attack of player (unless you're using lightest weapons). You'll always end up beat on their shields, AGAIN. 3. So what about dodge and attack from behind? Oh no the player is so slow, you can hardly dodge any attacks, and the guy with great shield has lightning 3 combos to finish you in seconds. I tried to unequip all the armors, it did become faster to roll, but not faster than enemy's turning speed. 4. Wait you have magic? sorry it only damages less than 15% HPs of the enemy, and mana recovers slowly as hell in this game. 5. The only "effective" way is counter attack. Just run like a rat around the shield guy, and wait his charge. If you are lucky to get enough distance, start heavy attack immediately. If you calculate good enough it will hit enemy before he hit you. But remember, you must run away again because he will recover fast like hell. Repeat this until it's done. The experience is quite similar to the boss fight of Dancer of DarkSouls3 with level 1 player and no weapon upgraded. I did it once but never want to do it again. But this shield guy is not even a boss! I hope the developers/designers at least play their game once. Are you sure this is work as design?
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