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The Legend of Kyrandia: Malcolm's Revenge (Book Three)

w bibliotece

3.8/5

( 37 Recenzji )

3.8

37 Recenzji

English i 2 innych
5.995.99
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The Legend of Kyrandia: Malcolm's Revenge (Book Three)
Opis
Your country despises you. The Underworld beckons you. Even pirates reject you. And your toupee smells like squirrel. Long hated by everyone who's anyone, you're Malcolm, the infamous Court Jester of Kyrandia and you are granted one last chance to save your misunderstood hide. A perceived villain a...
Opinie użytkowników

3.8/5

( 37 Recenzji )

3.8

37 Recenzji

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Szczegóły produktu
1994, Westwood Studios, Klasyfikacja wiekowa ESRB: Teen...
Wymagania systemowe
Windows 7 / 8 / 10 / 11, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible...
Czas gry
4.5 hGłówna linia fabularna
-- Główna linia fabularna + dodatkowe zadania
-- Kolekcjoner
4.5 h Wszystkie style
Kup serię (3)
Kup wszystkie gry z serii. Jeśli posiadasz już grę z tej serii, nie zostanie ona dodana do Twojego koszyka.
-17%17.9714.97
Idź do kasy
Opis
Your country despises you. The Underworld beckons you. Even pirates reject you. And your toupee smells like squirrel. Long hated by everyone who's anyone, you're Malcolm, the infamous Court Jester of Kyrandia and you are granted one last chance to save your misunderstood hide.

A perceived villain almost never gets to tell his or her side of the story. In the third and final book of the Kyrandia series, we'll finally discover Malcom's take on the events that have transpired in the first game. Prepare for the ends of the Earth with swim fins
  • As there's two sides to every story, now's your chance to experience Kyrandia from Malcom's perspective.
  • Click on everything, talk to everyone, pick up what's not nailed down, there's no clunky interface holding you back and getting in your way.
  • Puzzles that challenge your brain. Can you solve them without reaching for a walkthrough?
  • Control Malcolm's personality and speech with the patented Moodometer. Will you be nice or lie your socks off?

© 1994, 2013 Electronic Arts Inc.

Dodatkowa zawartość
instrukcja official strategy guide
Wymagania systemowe
Minimalne wymagania systemowe:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

This game is powered by ScummVM

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

This game is powered by ScummVM

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
4.5 hGłówna linia fabularna
-- Główna linia fabularna + dodatkowe zadania
-- Kolekcjoner
4.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
Premiera:
{{'1994-01-02T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
322 MB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Teen (Animated Blood and Gore)


Języki
English
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Opinie użytkowników

Posted on: October 5, 2025

Weird but beautiful

1994 was a weird time for computer games. The shift to first person shooters and 3D plus mesmerizing technology progress meant that a year made a huge difference in terms of what was possible and what was in demand. Legend of Kyrandia 3 was one of the last point and click adventures. Developers Westwood Studios switched to Command and Conquer - a spiritual RTS follow-up to a ground breaking Dune II. 3D craze meant that all teams were pushed to embrace it even when arguably it was not the best tech to be used for point and click (at least at that stage of development). Westwood Studios created loads of classic goodies, their games were well known for their quality and story. Legend of Kyrandia is no exception. The story is good and fun, I would say at par with LucasArts. There were two philosophies of adventure games - Sierra On-Line, that made their games notoriously difficult and unforgiving, with puzzles usually tedious and not making a lot of sense and arcade parts that everyone hated. Once you finished a Sierra game, you would breathe a sigh of relief. Usually you would get stuck, give up and use a printed walkthrough guide, stoically typing in everything the guide shows you. That was the late 80s early 90s adventure experience before LucasArts. LucasArts changed all that, especially with the Monkey Island series. Their puzzles made a lot more sense, there were no awful arcade-style inserts - their games did not try to artificially enlengthen the gameplay just so that you (or your parents) won't be disappointed in finishing an expensive game in a matter of hours. Length of play and replayability were really important in the 90s. A buyer expected to enjoy the game for months, if not years. Come to think of it, adventure games were never a good match for that philosophy. An adventure game was played for a story, and yes, you can use tricks to artificially increase the gameplay time or add some replayability, but those tricks never worked much and were considered a necessary evil by fans. Westwood took a middle ground between the LucasArts and Sierra philosophies. It was more forgiving than Sierra, but saving was still your friend. Kyrandia 3 thus has its share of painful labyrinths that needed painstaking pen and paper mapping, repeated sequences - like having to complete a task in prison 10 times, unless you know a trick to get out that is impossible to know in advance, plus three or four equally annoying puzzles. Once you understand that all of this was done just to add length to the game, it becomes less frustrating, but you sort of wish that those parts could be skipped. If you get rid of those unpleasant parts, what is left is a great game with a lot of innovation. The game's first chapter is actually the best by far. It's amazingly designed, with four different solutions, each is well thought out and believable. Once you finish the first chapter, it goes quite a bit downhill - either the game was rushed or there was some demotivation going on, given that a lot was happening during that time and this was the last adventure game for Westwood. Yes, basic 3D is painful on the eyes, but it's designed well - you never engage in pixel hunting, even though you don't always understand what you're clicking on. The voice acting is top notch, the writing is good and there are several genuinely funny moments. It took me definitely more than 4 hours to finish - close to 6 or even 7, given that I was trying not to use a walkthrough for the first half of the game. It's still pretty difficult to finish without a walkthrough and the last hour of so was really tedious. But overall it was a good experience and a must play for anyone interested in point and click and retro games.


Czy to było pomocne?

Posted on: March 13, 2015

freeside11

Gry: 105 Opinie: 1

Inventive Adventure with loads of Humor

Sesame! Everyone here has valid points, but the game is still fantastic. Obtuse puzzles? Maybe. But if you're tired of the same old formula of "Collect items, and attempt to use them until you win", this game will be a breath of fresh air with the somewhat nonlinear story, multiple solutions to puzzles, and "useless" items. It's up there with Return To Zork as one of my favorite mold-breaking adventure games that allows you to fail instead of holding your hand and preventing you from combining/using items in ways that don't advance the story.


Czy to było pomocne?

Posted on: December 13, 2013

truenova

Gry: 47 Opinie: 1

Favourite of the 3 kyrandias

It may be the nostalgia talking but this was always my favorite of the kyrandia games and one of the top adventure games of my youth after grim fandango and sam and max hit the road. It has its flaws and graphics are dated and a bit of a step back from book 2; but what more than makes up for it is the chance to see the villains side of the story and Malcolm is just so charming and funny. its the story that makes this game and that is very important when it comes to adventure titles.


Czy to było pomocne?

Posted on: February 9, 2021

retro128

Gry: 123 Opinie: 2

An exercise in boredom

I played this game when it came out, and it felt like a dog even back then. Westwood built in their fair share of tedious tasks and certain puzzles that require a measure of clairvoyance to solve into Kyrandia 1 and 2, but with Malcolm's Revenge they raised it to an art form. The game is soulless - Full of nonsensical puzzles, endless scavenger hunts, and bleak artwork. There is no magic sauce that the previous games had. I think at the time, a lot of devs were experimenting with going from 2D art to 3D renderings to get on the Myst/7th Guest train and many games suffered because greatly of that. Malcolm's Revenge had a laugh track for God's sake. Save your money and check out Grim Fandango if you want to see how it's done.


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