Posted on: April 11, 2012

Trindle
Zweryfikowany użytkownikGry: 147 Opinie: 1
Gold Box reborn
I've only played several hours of Grimrock however I can say that it firmly reinvigorates old school D&D rpg style game-play.
Czy to było pomocne?
© 2011 Almost Human Ltd.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Długość gry według HowLongToBeat
Posted on: April 11, 2012
Trindle
Zweryfikowany użytkownikGry: 147 Opinie: 1
Gold Box reborn
I've only played several hours of Grimrock however I can say that it firmly reinvigorates old school D&D rpg style game-play.
Czy to było pomocne?
Posted on: April 11, 2012
vult
Zweryfikowany użytkownikGry: 197 Opinie: 1
The game I was waiting for a long time
After over 3h of playing I can say that game's addictive. Gameplay is really as good as it was in the old days in EOTB or DM. Definately worth buying! farewell, coming back to dungeons ;)
Czy to było pomocne?
Posted on: April 14, 2012
rhorta854
Zweryfikowany użytkownikGry: 517 Opinie: 2
Must buy for old timers and newcomers
Classic Eye of the Beholder gameplay with a beautifu, shiny new coat and clever puzzles. Plus, it offers an "Old School Mode", which turns automapping off; so grab your graph paper and enjoy!
Czy to było pomocne?
Posted on: May 5, 2012
plasticsyntax
Gry: 53 Opinie: 1
Excellent game but terribly unbalanced
I love the atmosphere and the story and the final boss is fun. The puzzles are reasonably challenging. Graphics are incredibly good and controls are fine. However, the thing that keeps it from being perfect is the classes and abilities are wildly unbalanced - just try playing with four unarmed rogues to see what I mean.
Czy to było pomocne?
Posted on: June 30, 2020
elbriga
Zweryfikowany użytkownikGry: 429 Opinie: 15
"Old school" is just bad UX
Legend of Grimrock has a great atmosphere and the concept of "real time", 3D, square-based dungeon crawling is interesting enough. The story, told through very short snippets of text, is intriguing enough. It's worth playing, and it could have been great, but for me was just average. Tthe game suffers from horrendous UX problems. The combat system is very unsatisfying, as the recommended tactic (recommended by forums of course, the game doesn't explain this at all), is to take advantage of the fact that the ennemies' hitboxes update before their animation is finished, ie, you can attack them while they are switching position. This feels like cheating. It's not rewarding and combats soon become a real grind, taking forever without any real challenge if you're lucky, and if you're unlucky, better reload your previous quicksave (another recommended "tactic"...). It's not old school, it's bad design. Like corridor shooters were "old schools", and it sucked and some games improved it. RPGs had bad UI and UX, and it sucked. Embracing it is not old school, it's a waste. Puzzles vary from adequate to just unfair. It's the type of game where you have to use a walkthrough from time to time, and seeing the solution, can be sure you would never have figured it out. The UI/UX is really the main problem. This game could and should have been playable with a gamepad, whatever purists say. There could have been one inventory instead of four. Everything could have been less clunky. Just halve the ennemies health. Game wouldn't even get easier, but already it would've been less of a grind. I get it, you want me to dodge. Don't make me do it 50 times for each ennemy. I'm glad I played it and it's worth playing. But I couldn't finish it despite my best efforts, and after reading a walkthrough of the last 2 levels I skipped, I'm glad I did. Do yourself a favor and play on easy, and don't try too hard on the puzzles, they're not worth it.
Czy to było pomocne?
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