Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is...
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations of days long past. If they ever wish to see daylight again and reclaim their freedom, the ragtag group of prisoners must form a team and descend through the mountain, level by level.
The game brings back an oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration, and the wits and perception of the player are more important tools than even the sharpest of swords would be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode, which disables the luxury of the automap! Are you ready for some classic dungeon-crawling first person perspective party-based RPG action? Are you ready to venture forth and unravel the mysteries of Mount Grimrock?
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve!
Explore a vast network of ancient tunnels, discover secrets, and find a way to survive in the perilous dungeons of Mount Grimrock.
Cast spells with runes, craft potions with herbs, and fight murderous monsters with a wide variety of weapons.
Create a party of four characters and customize them with different races, classes, skills, and traits.
Pure-blooded dungeon crawling game with grid-based movement and thousands of squares, riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors, and more.
instrukcja
tapety
mapa
main music theme
awatary
dev team photos
design sketches
materiały graficzne
Wymagania systemowe
Minimalne wymagania systemowe:
Wymagania systemowe:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Wymagania systemowe:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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...are a thing of the past!
There might have been a time where circlestrafing around monsters counted as good times, but no more. I like some tactics with my fights, and in LoG there is none to be had, except the trusty "find a big room to maneuver and dodge-hit-dodge-hit till they drop". Pray that the monsters appear single, otherwise you're going to get flanked and your mage is toast, regardless of a fairly high evasion value.
If quicksaving before fights against single giant spiders and breathing sighs of relief a hit doesn't poison you is your cup of tea, go ahead and play LoG. I persevered until the "secret" slime level 4 where I finally realised that I just didn't enjoy this game.
Everyone who liked dungeon master and eye of the beholder back in the 90s will love this game! Iit is a true remake but with modern technology, wonderful graphics and sound but still plays like the old games! I also love the title theme which reminds me of game of thrones :-) congrats to the independent team of programmers that made my dream come true!
This is a great game. It is long, full of secrets, fun, cheap, DRM-free. I played it with full motivation for more than 19h. You should definitely buy and play it.
Nonetheless, I can’t help but feel that with relatively little effort the game could have been significantly better, so I am going to focus on a few weak points in this review. The good points have been mentioned enough in the other reviews.
Visually not enough diversity: There are only three tilesets. One of them is even used for ~60% of the game. That gets boring very quickly. There should have been two more tilesets; one of them could have been a temple tileset, given that three levels of the game take place in temples.
Story: There is almost none, and that little there is makes no sense whatsoever. Given that the story is told mainly through text, they could have added an interesting story with almost no effort.
Some of the enemies are ridiculous, for example: Giant, glowing, green blobs of slime; T-Rex’s; something resembling a companion cube.
Interface:
No quick belt for potions etc.
No quick save/load
During time critical battle action you need to use the right mouse button (where you have a weaker finger) at lot more than the left mouse button.
The mouse axes for freelook are strangely inverted. You can change this in the settings for the Y-axis, but not for the X-axis.
Gameplay: Most of the time the game is very fair; but there is a number of exceptions. Some puzzles are unfair in that the solution makes no sense. Some are buggy; there is one where you need to throw a stone, but only one of the two ways to throw stones that exist in the game will work. Sometimes the game does unfair spawning of enemies behind you while you are stuck in a dead end.
Lots of walking: There should have been a quick way to go back to earlier levels, e.g., teleporting to already seen Life Crystals.
Splitting the party: Would have been a good addition, e.g., to make the assasin skills of the rogue more useful.
Yeah, it's competent and very faithful to the classic formula of Dungeon Master (1987) by FTL , but with more quality of life and better UX and UI. But it never grip me to the atmosphere, because the're a lacks of scenario writing.
This game is waiting for a review. Take the first shot!
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