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Legend of Grimrock

w bibliotece

4.5/5

( 382 Recenzji )

4.5

382 Recenzji

English
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Legend of Grimrock
Opis
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is...
Gatunek:
Opinie użytkowników

4.5/5

( 382 Recenzji )

4.5

382 Recenzji

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Szczegóły produktu
2012, Almost Human, ...
Wymagania systemowe
Windows XP (SP3), Dual Core 2GHz Intel or 2.8GHz AMD, 2 GB RAM, ATI Radeon X1600 or NVIDIA GeForce 7...
Czas gry
16 hGłówna linia fabularna
20.5 h Główna linia fabularna + dodatkowe zadania
28.5 h Kolekcjoner
20.5 h Wszystkie style
Kup serię (2)
Kup wszystkie gry z serii. Jeśli posiadasz już grę z tej serii, nie zostanie ona dodana do Twojego koszyka.
-31%38.9826.98
Idź do kasy
Opis
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations of days long past. If they ever wish to see daylight again and reclaim their freedom, the ragtag group of prisoners must form a team and descend through the mountain, level by level.

The game brings back an oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration, and the wits and perception of the player are more important tools than even the sharpest of swords would be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode, which disables the luxury of the automap! Are you ready for some classic dungeon-crawling first person perspective party-based RPG action? Are you ready to venture forth and unravel the mysteries of Mount Grimrock?
  • Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve!
  • Explore a vast network of ancient tunnels, discover secrets, and find a way to survive in the perilous dungeons of Mount Grimrock.
  • Cast spells with runes, craft potions with herbs, and fight murderous monsters with a wide variety of weapons.
  • Create a party of four characters and customize them with different races, classes, skills, and traits.
  • Pure-blooded dungeon crawling game with grid-based movement and thousands of squares, riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors, and more.

© 2011 Almost Human Ltd.

Dodatkowa zawartość
instrukcja tapety mapa main music theme awatary dev team photos design sketches materiały graficzne
Wymagania systemowe
Minimalne wymagania systemowe:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
16 hGłówna linia fabularna
20.5 h Główna linia fabularna + dodatkowe zadania
28.5 h Kolekcjoner
20.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.6.8)
Premiera:
{{'2012-04-11T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
448 MB
Linki:


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Opinie użytkowników

Posted on: December 21, 2012

Entertaining dungeon crawl that could have been so much more...!

I am a fan of the tactical kind of computer RPG's, and never was particularly attracted to dungeon crawling except for a few exceptions. Occasionally I play games like Rogue and Nethack when I'm bored and have a Linux laptop in front of me. Legend of Grimrock is essentially that: a seemingly old-school dungeon crawler with First Person Perspective, that relies on exploration, puzzle solving, intense combat and rune-based magic. Classics like Eye of the Beholder and Ultima Underworld are usually mentioned but Grimrock is a different thing: it is not a modern classic, but it is a good try. I won't go into detail of how it plays, there are plenty others talking about that. Suffice to say, it IS actually a fun indie game with an interesting concept, and I would LOVE to see more games like this, but it is not quite the perfect revival of old-school dungeon crawlers that people claim. First of all, puzzles range from the obvious to the absurd, crossing through the trial-and-error territory often. Second, while combat IS entertaining and particularly challenging, it gets repetitive as the game system encourages you to use cheap tactics to defeat single boss-like enemies, which are slow and hit hard. Not using these cheap tactics is like jumping into a meat grinder, and using them reveals the dullness of a seemingly clever battle system. It just didn't turn out the way it could have. Exploration, however, is very engaging. There are only three general types of dungeons so the entire game looks and feels the same, but discovering new rooms, creatures and searching for secret passages is actually entertaining. The game succeeds at progressively generating an exciting atmosphere, mostly through the use of notes scattered around the dungeon since there is no dialogue. There are several interludes on which your team is talked to by an unknown strange presence, which you will get to meet in the final levels. There is also a parallel story about a former dungeon survivor who managed to get down below, all by himself, and is willing to share his knowledge with other travelers. These things add dimension to an otherwise flat imprisonment. Sadly, the modest amount of anticipation that the game does manage to create is torn to pieces upon reaching the last level and discovering what *really* lies beneath. The general concept of the game is exciting, and its ramifications are FANTASTIC (mechanical devices mixed with magic and ancient temples), but it is brought to a premature, disappointing end. This is a good game overall. It kept me hooked for the 10 or 15 hours it lasted, but sadly the very creative concept wasn't properly executed. There is more to this game than just the main "campaign", though. It includes a level editor so you can create your own adventures and play modules created by others. In other words, Legend of Grimrock might be an engine to tell different, better dungeon-crawling tales. So don't expect a new classic. This is simply a good idea with a promising concept. I hope the developers will not be discouraged by some harsh critics and release a sequel where they actually put some effort into narrative and character development. If you like exploration, hard hitting foes, secret passages, rune-based magic, dark ancient dungeons, fantasy archetype characters (fighter, rogue, mage), and the things that come with them, then play this game. It IS very entertaining.


Czy to było pomocne?

Posted on: June 22, 2013

slightly frustrating

The controls aren't quite slick and the interface isn't good enough for the game to be real time. The atmosphere is great, and the choices are interesting, but trying to quickly switch someone from the frontline to the back while also attacking with the other people when the game seems finicky about what clicks it accepts is a nightmare.


Czy to było pomocne?

Posted on: March 12, 2014

JasonAntonelli

Gry: 167 Opinie: 1

Puzzles Within Puzzles

Grimrock's puzzles outweigh the exploration (click 'here' for hidden pathway) and combat (side step, and side step again) tenfold. I get it, the game is designed as a puzzle-based dungeon explorer, but I don't enjoy puzzles in dungeon crawling games as a primary mechanic. It takes all of the visceral excitement out of the game, ruins the pace, and fuels me with anxiety when wasting time on a series of monotonous riddles rather than an 'impassable' series of enemies. Not fun. Shame, I enjoyed it up until the 4th floor. Than it was just, "oh, and here is an entire floor that has puzzles within puzzles, and you're punished heavily for making mistakes you otherwise would have never known to avoid in the first place." Done.


Czy to było pomocne?

Posted on: August 19, 2017

good ideas, but tedious and even boring

It was fun initially collecting clothing, armor, food and weapons, and assigning them to the most appropriate team member, the game quickly became very tedious. If you go very slowly and painstakingly check every wall, you may find all the hidden buttons you are supposed to, but you'll starve because there is a very limited food supply. (When you're starving, battles are still quite doable but are about 5 times as tedious because your attacks are very weak.) I ended up using walkthroughs to save time and starve less. Some of the fighting challenges rely too much on luck: if you're lucky, the slimes will leave enough of an opening for your team to slither through and maybe survive the fight. Otherwise, reload the saved game 12 more times until they do, then save again mid-fight to try another 12 times to capitalize on that one chance at victory. Tedious. Some of the "puzzles" are rather obscure to figure out, so trial and error becomes necessary, yet they also rely on very precise timing/execution, which is a frustrating combination. Overall, I found the concept and much of the gameplay design to be creative and interesting, but the package fell far short. I quit the game after 6-8 levels.


Czy to było pomocne?

Posted on: April 24, 2019

Decent for what it is and very pretty

A lot of people have been voting this down because they don't understand what this is. It's not a shooter, it's not an RPG, it's not a platformer. You don't need reflexes or skill. It's all RNG and turn-based movement. What this is is an old-school maze exploration game with puzzles and RNG combat. Back in the 80s when this sort of game first came out, it was on a top-down grid like an early roguelike, but with more powerful home computers (and I mean relics like the TRS-80) it had pixels aligned on vectors showing the edges of wall, floor and ceiling tiles in forced perspective pseudo-3D, and turning 90 degrees to the right meant tapping the right arrow key twice because there was no mouse support. It's all turn based, and if that doesn't excite you, you won't like this. But for what it is, it's really not bad. Like some of those early games, the puzzles are sometimes impenetrable, and other times require hunting out a loose stone in a wall... that is always in the same position on every wall. There are gear drops and some inventory management, but even calling this a squad combat game is a bit of a stretch. The mechanics are less complex than the earliest Ultima games. But the graphics are modern and very pretty. If you are nostalgic about crowding around a black and white monitor with friends and having to write down clues on paper to figure them out and losing your way because you lost track of how many times you tapped that arrow key, you might really enjoy this. If on the other hand you were expecting Battlefield 1 or Skyrim, you're out of your mind and should probably play this just to learn how far PC games have evolved. It's very old school fun, but if you're used to anything made in the last decade, you may find it tedious and boring. I enjoyed it, but I probably won't play it a second time.


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