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Legend of Grimrock

w bibliotece

4.5/5

( 381 Recenzji )

4.5

381 Recenzji

English
Oferta kończy się w dniu: 10/29/2025 00:59 EET
Oferta kończy się za: d g m s
14.992.99
Najniższa cena z ostatnich 30 dni przed zniżką: 2.99
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Legend of Grimrock
Opis
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is...
Gatunek:
Opinie użytkowników

4.5/5

( 381 Recenzji )

4.5

381 Recenzji

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Szczegóły produktu
2012, Almost Human, ...
Wymagania systemowe
Windows XP (SP3), Dual Core 2GHz Intel or 2.8GHz AMD, 2 GB RAM, ATI Radeon X1600 or NVIDIA GeForce 7...
Czas gry
16 hGłówna linia fabularna
20.5 h Główna linia fabularna + dodatkowe zadania
28.5 h Kolekcjoner
20.5 h Wszystkie style
Opis
Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart mated with modern execution. A group of prisoners are sentenced to certain death by exile to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to the captives, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations of days long past. If they ever wish to see daylight again and reclaim their freedom, the ragtag group of prisoners must form a team and descend through the mountain, level by level.

The game brings back an oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration, and the wits and perception of the player are more important tools than even the sharpest of swords would be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode, which disables the luxury of the automap! Are you ready for some classic dungeon-crawling first person perspective party-based RPG action? Are you ready to venture forth and unravel the mysteries of Mount Grimrock?
  • Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve!
  • Explore a vast network of ancient tunnels, discover secrets, and find a way to survive in the perilous dungeons of Mount Grimrock.
  • Cast spells with runes, craft potions with herbs, and fight murderous monsters with a wide variety of weapons.
  • Create a party of four characters and customize them with different races, classes, skills, and traits.
  • Pure-blooded dungeon crawling game with grid-based movement and thousands of squares, riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors, and more.

© 2011 Almost Human Ltd.

Dodatkowa zawartość
instrukcja tapety mapa main music theme awatary dev team photos design sketches materiały graficzne
Wymagania systemowe
Minimalne wymagania systemowe:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
16 hGłówna linia fabularna
20.5 h Główna linia fabularna + dodatkowe zadania
28.5 h Kolekcjoner
20.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.6.8)
Premiera:
{{'2012-04-11T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
448 MB
Linki:


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Posted on: May 10, 2012

Excellent

Having been a huge fan of Dungeon Master on the Amiga (and it's sequel Chaos Strikes Back) and then the Eye of the Beholder series (the sound of the EotB spiders still makes me feel a bit ill) I was excited by the news of LoG and ordered it pretty quickly. I would like to mention some positives, some negatives and some neutral "I wish..." just like my gaming friends and I used to always say about games as kids. Just so you know...now...I love the game. Positives: Old school gameplay with classicRPG elements - level up, skill points, hero key stats, classes. hunger (for some reason this really adds something). Unless you find and hang around the couple of endless spawn points you will need to pick your preferred skills and focus your prisoner team - you won't be able to max them out with standard play. Why is it so much fun and exciting to earn 4 more skill points and deciding where to allocate them? The graphics, whilst pretty samey, do a good job and,when combined with the atmospheric sound effects really create a pretty immersive experience. The level design is pretty damn good, including those deliberate little side-step dead ends you naturally step into (for some reason) when trying to run away from an awkward enemy. Save anytime you like and as many save files as you like.....yes! Thanks LoG developers. I am big enough to know that saving after each minor victory is sort-of-cheating-kind-of but gaming is a treat these days and I am very pleased I do not have to replay the same bit over and over and over thanks to the dreaded checkpoint save system found in many games. Hooray for symbol based, get your spell ready, spell casting. Auto map with ability to add your own notes and, for real old school players, the ability to switch it off. I for one left it on - at the end of the day if you are drawing the map out you are just wasting time. If you don't want to play with a map don't hit the button. I know some people don't like the square/pit dance combat but I found most battles were pretty intense and would induce certain levels of panic. Oh....the team automatically picking up throwing/missle weapons is really nice too. Negatives: Not many here really. Some of the puzzles were a real ball ache. In particular the timing puzzles. Easy enough to work out what to do but they took ages to get the timing just right. I actually found that by turning the resolution down I could move quicker (I was playing at a rather high res and movement was sluggish) which helped alleviate the problem. Having read the review by the disabled gamer I feel for him with regards to this as I too wished I could skip these bits as they weren't actually a puzzle just frustrating. Not sure how possible they are with mouse-only controls. LoG developers - give us a secret pressure pad or something that slows the things down. The last level, or what I imagine is the last level as I haven't managed to complete it, is REALLY tough. To the point where I seem to be dieing and reloading more than actually playing. I have really enjoyed playing the game but my motivation to keep trying and trying and trying and trying and trying has really dropped off at this late stage. If it is near the end then my character development has pretty much peaked and the challenge is getting really annoying, Maybe I am just rubbish though :) When closing doors the monster animations appear through the door and look a bit rubbish and seemed to really be a grating weak spot in an otherwise emersive experience, Some wishes: Ok, some of these thoughts stem from DM of old but I wanted to mention them. I was disappointed to find out that you can't close doors on top of monsters to do extra damage - that was always rather pleasing. If the monster attack animation is playing and the door closes, hit them hard on the head rather than the graphical glitch mentioned above. In DM I loved the ability to increase the power of spells (resulting in bigger, more damaging, fireballs). It really felt like the character was learning his craft. I know the skill points sort of achieve this but I remember the sheer joy when a character eventually managed to pull off the next level of a spell. I also felt smug about the trick of clicking a symbol, sleeping, then clicking the next, then sleeping...etc. as in DM the mana would decrease as the spell symbols were chosen. It would be nice to have a use for the old stuff (clothes/weapons) that your characters shed throughout the game. I felt like I wanted to sell them to get gold or XP or something rather than just drop them. I know there is no use for gold in the prison I just wanted something good to come out of them. This has nothing to do with DM but a lot of other dungeon crawlers. Overall a VERY enjoyable and emersive game. Am so pleased to have played it and I recommend it 100%. I just hope I can get it together and finish the thing. I hope that a sequel will come out very soon.


Czy to było pomocne?

Posted on: February 18, 2024

Addictive, lightweight dungeon crawl

The game is really fun and addictive. I'm still at level 4 or 5 ( i think), but here are a couple of points. 1. Old school mode is not so old school. Levels aren't convoluted at all, it is really easy to traverse them by memory (this could change in the lower levels) 2. Puzzles are really easy. The game could certainly use a lot more of them. They're enjoyable enough though (this too could change further on) 3. Combat is fun. I've read some comment about how tedious it is, but I find it really enjoyable. Spells are cast by clicking rune combinations, yes, but you can always prepare a spell on stand by and click while kiting. 4. There are at least 5-6 mods for this game (custom dungeons) that are worth trying so there is a lot of gameplay out there.


Czy to było pomocne?

Posted on: November 15, 2024

Nieoczekiwana doskonałość!

Nie przepadam za grami typu dungeon crawler, zdecydowanie bardziej wolę izometryczne RPG. Odbiłem się od The Fall of Dungeon Guardians, więc myślę sobie: A co tam, spróbuję inny tytuł. I co? Rewelacja. Grafika, jak na dzisiejsze czasy, bardzo dobra i spokojnie daje radę. Dźwięki – ok. Gameplay na wysokim poziomie, jedynie niektóre zadania logiczne trochę wkurwiające, ale jakoś dało radę to ogarnąć. Końcowy boss… Heh… To trzeba zobaczyć samemu! Zdecydowanie polecam.


Czy to było pomocne?

Posted on: December 11, 2024

Ta gra to syndrom sztokholmski

Niby miło i przyjemnie ale czasem czujesz się jakbyś był relacji z toksyczną osobą która nieświadomie doprowadza cię na skraj załamania nerwowego ale i tak ją kochasz.


Czy to było pomocne?

Posted on: April 19, 2025

A great experience

A dungeon crawler if you ever saw one, would recommend giving it a try - with a guide nearby just in case


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