Ahh, the post-nuclear army life where you meet strange-looking mutants and kill them. Welcome to Hell, soldier, and mind the radioactive dust. Join one of two groups battling tooth, claw, tentacle, and any other appendage for survival: the Survivors, a military community that survived in underground...
Ahh, the post-nuclear army life where you meet strange-looking mutants and kill them. Welcome to Hell, soldier, and mind the radioactive dust. Join one of two groups battling tooth, claw, tentacle, and any other appendage for survival: the Survivors, a military community that survived in underground bunkers, and the Evolved, mutant surface dwellers who believe the fiery apocalypse was caused by angry gods who punished mankind for uncovering forbidden technological advances and for their wasteful political rule.
Krush, Kill ‘n’ Destroy Xtreme is a real-time strategy game where oil becomes the primary resource you require to earn the cash to make the flash and construct buildings and train units. Upgrade your buildings with a staggering variety of options while your units gain experience and new abilities that make them more effective on the battlefield.
Krush, Kill ‘n’ Destroy Xtreme includes an enhanced version of the original Krush, Kill ‘n’ Destroy and 50 Xtreme missions.
Command over 50 different units and buildings, each with highly detailed animation and digitized speech.
Take part in the a story of survival against all odds on a post-nuclear planet.
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Runs perfectly and is still satisfying to play. Post-apocalyptic strategy is a criminally neglected genre, tis a shame this franchise hasn't been rebooted. Plenty of interesting units, though base building is a bit janky. Lack of an a-move command isn't too horrible as units generally engage satisafctorily. My only disappointment was the loose throw-away story. Its FMV cinematics are good enough for a laugh but I couldn't help imagining how cool a serious story could've been. Overall good classic game.
Until Gog or Steam releases a classic Command and Conquer collection, KKND fills that gap very nicely!
The graphics are pure nostalgic bliss: sharp and full of personality. The story and characters are firmly tongue in cheek: like Mad Max meets Terry Pratchett.
This is the kind of game where units are cheap, plentiful, and battles are as huge as they are decided quick. You spend a lot more time rounding up an army to go hunting enemies than building a base and there's plenty to see in the expansive and detailed maps. The music is appropriately weird and gritty. When you're finished with two campaigns Kaos Mode will provide skirmishes. I like that you can cue infinite of a unit type or set priorities for unit creation so you don't have to micromanage building an army too greatly.
You can crush enemies under the wheels of your vehicles, including your resource collectors!
It's not perfect but it's breezy and fun in my experience.
Fair warning...
Cons: This game is pretty old school. You can't select all of the same unit with double click. Pathfinding is a little rough. You have to keep checking on your units all over the map to make sure they're attacking the enemy (they forget some times or attack one at a time) and there are NO audio indications your people/buildings are being attacked unless you hear the distant gunfire.
You don't get map radar until a certain tech level (which was a daring choice)
Ally acknowledgement dialogue can get repetitive.
Units are a bit slow.
KKND was an interesting discovery I've played quite a bit! I bought Dark Reign and it unfortunately didn't work, but KKND and the sequel worked great.
First: You probably too young to get in the game..
Second: The Pixel-Resolution.. see under first.. I play on 2k monitor and 640x480, so?
Third: No hints and no explanation.. go play some new crap
Fourth: The bugs and crashes.. well, now we talking.. thats what i also dislike, but GOG did fix some issues already (like 256 color problem)
1. Install.
2. Start with Admin rights.
3. DO NOT EVER SKIP VIDEOS!!!!!!!!!!! NEVER!!!
4. Save not so often. You dont need it anyway
5. If it crashes, start again, DONT SKIP VIDEOS and start via Mission Load the Mission you want to play.
THATS IT!!!
Fifth: The difficulty.. well.. there is no problem actually, but three missions, of course, are a pain in the ass.
Solution?
1. Go with your fast unit over the map and search for bunkers. With the Mechs you do hit&run.
1a. When no bunker, THEN no searching.
2. Also you have to build closer and closer to the oil and build tankers asap.
3. Every spouter need two tankers.
4. And, of course, you need for one base minimum two spouters online.
5. AAAANNNND. Do Never buy the simple units. Go only for Swat + Shotgunner + Sniper + Crazy Harry + Scorpion + Anaconda + Mastodon + Barragecraft + Beetle + Crab.
5a. Build only the others WHEN you have enough money and you wanna attract the enemy.
6. Drive over the infantery with your tanks (the first two cant do it)
7. And IF YOU HAVE TURRETS, buy the hell offa Technicians. Place them near turrets and repair immideatly.
8. IF you lose, then try again. Its an old game, not a new **** game, where you get to informed how to make a coffee (C&C is faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar harder then KKND)
In the late 90's there was quite a wave of RTS games which were pretty clearly clones of either C&C or Warcraft 2, mostly the latter, however. Like Dark Reign or Earth 2140 KKND pretty clearly belongs to the C&C clones. The resource gathering, the base building, the unit behaviour, even live-action FMV sequences - at first KKND appears like a cheap C&C rip-off but when you take a closer look you will see that KKND not only manages to be different and original, it's a game that somehow ended up being more carefully designed than either early C&C game. KKND sacrificed gimmicky features in favor of more solid and streamlined basic RTS gameplay. Gone are transports and air units, gone are silos and power plants and instead of building support structures all over the place you upgrade existing ones. Most importantly KKND already introduced unit queues and even infinite loops, so once your income is high enough you can just focus on expansion and combat rather than having to click unit production buttons over and over. And the scale of the encounters is quite huge, big forces consisting of a variety of units clashing regularly between the bases. Admittedly the game is also pretty simple. It pretty much boils down to getting the better resource income and being able to produce more units than the enemy. Also the unit relationships, while present, are very simpe and odds are that you won't really care about them until very late into the game and cheaper units tend to quickly become obsolete and ignored. And yet, the game is surprisingly challenging and fun to play, also thanks to its crazy and largely comedic post-nuclear setting. The technical execution is also pretty great, excluding a few pathfinding issues, and it certainly looks better than the old C&C games, particularly the hand-drawn environments are gorgeous. The biggest letdown is probably that the factions barely differ gameplay-wise but that doesn't keep KKND from being one of the best truly oldschool RTS games.
Nic dodać nic ująć, jest to stary dobry RTS. Jak na grę która ma na karku ponad 20 lat graficznie trzyma się nieźle, a jeśli chodzi o aspekt grywalności to nie ucierpiał ani trochę.
This game is waiting for a review. Take the first shot!
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