“Cannon shots echo on the seven seas as on the horizon the sun rises on a new dawn of pirates. Drop your moorings, unfold the sails and launch yourself into the heart of the storm shaping your empire. The murder of your father will not be forgiven."
King of Seas is an Action Role playing ga...
“Cannon shots echo on the seven seas as on the horizon the sun rises on a new dawn of pirates. Drop your moorings, unfold the sails and launch yourself into the heart of the storm shaping your empire. The murder of your father will not be forgiven."
King of Seas is an Action Role playing game set in a deadly procedurally generated pirate world. In a ferocious plot you will fight to regain what has been taken away and embark on an epic adventure in a fantastic world, filled with battles, lost islands and treasures. A universe full of amazing characters and breathtaking missions will keep you anchored as you strive to become the king of all pirates.
MAIN FEATURES
Story: A series of quests guide you on your journey and uncover the intriguing characters of the King of Seas world who will lead you to the next path of your epic adventure.
Procedural Generation: Dive into a lush, procedurally generated world that constantly refreshes the exploration mechanics within each new game.
Dynamic World: The world reacts to your every action, naval routes change and with each conquered settlement the difficulty adapts to constantly give you a more challenging time.
Map: A thick fog will ensure travelling towards objectives is not plain sailing, after all wouldn't you want to lose the joy of exploration !?
Navigation system: Atmospheric effects influence gameplay. Sail during a storm at your own risk, escape the enemies and always remember to carefully watch the wind direction to stay in control during battles. The strategy starts here.
Ship customization: Five types of highly customizable ships through an equipment and skill system, just as in any true role-playing game!
Combat system: Not only cannon shots and nautical strategy but also speed and spectacle, thanks to a set of more than 20 skills to choose from and three branches of talents to suit any playstyle.
ADDITIONAL FEATURES
Special Missions: Extra rewards await you upon completion of these secondary missions, each settlement you conquer will be the source of new adventures!
Treasure hunt: Secret maps are hidden in the abyssal depths, find them and obtain directions to submerged treasures!
Trading: Each settlement produces specific products with their own market value. Buy them at the lowest price possible and sell them to other settlements where they are in demand. Buy low, sell high, this is the basis of trade!
Fishing: Find as many as 30 varieties of fish living below the ocean surface. Fish them all but be careful to observe the time of day and weather conditions...
Ranking: Every battle won will drive up the bounty on your head, compare it with the most famous pirates of history. Be the King of Seas!
Multiple difficulties: The difficulty level adds a substantial multiplier to the bounty obtained in the game. How much will you be able to generate in hardcore mode?
I'm not a fan of the cartoon art style.
The AI is pretty dumb. Get in a fight with a ship, get some distance between them and they will completely forget about you so you can get up close for a heavy blow.
Your inability to leave your ship to do things like dig up treasure is kinda sad.
I think it's worth a purchase if you catch it on sale.
+ Music
+ Controls
+ Procedural Generation
+ Ship to ship combat is fun
- Art style
- Cannot leave your ship
- AI has the memory of a goldfish
Alright, I give this game a 3.5 really. this game is a pretty decent naval combat game. The controls are fine, although it is very obvious that fast ships are very much better than heavy ships. 55000 gold ship you can get is a complete rip off due its slow speed not being worth its armor, although its number of cannons are nice. Being able to out manuver enemy canons is too critical for it to be worth it, especially since the right guns and bullets and level ups can bridge the gap ez. Which is a shame, because Man-O-Wars are awesome on paper, but completely impractical. Add onto the fact that you are a pirate, and thus, probably chasing your prey means you don't wanna be waddling through the sea like a fat dude in a floaty.
Ass you progress through the game, eventually it wants you to collect and manage territory. Thats a well and good concept to have, but to do this you are essentially spawn camping the A.I. While you are attacking the settlements local fort, which has four cannons plus a few optional watch towers (each of which is armed with a cannon that will blow holes in your Man-O-War, which is too slow to avoid said cannons), the town that it is linked to does not stop spawning boats by the boatload.
There are two enemy factions. One spawns ships that arn't immedtialy hostile to you unless you fire on them. They will ignore you attacking their fort, but will go ham if a stray shot goes their way. But the real problem is that they are trying to squeeze passed you through the narrow water ways that connect the town (there is one particular town north east of Kings Fortress that is really bad about this), and while they don't turn hostile for simply bumbing into them, you are essentially trying to dodge artillery fire whilst in a traffic jam on the highway. Hard? Sure. Frustating? definitly. if the blue boys over at Kings Fortress take that settlement, in which case every boat spawning out of that town is immediatly hostile to you. I have more to say but word-
A tad grindy and many of the skills are OP. Otherwise its enjoyable to play cooperatively with my kid. I sail he shoots. Otherwise it can be very grindy and not especially captivating.
What a terrific little pirate game!
The sea is in my blood..... because my uncle was a deck chair attendant. Perhaps that's why I periodically have a strong itch to play a seafaring game. Especially one with sailing ships.
King of Seas scratched that itch really well. A fun tongue in cheek sailing adventure with pirates and loot and the odd bit of giant squid tentacles, man eating sharks and voodoo magic thrown in for good measure.
The only niggle I have so far is the odd design choice of having to find Cartographers dotted around the ocean, in order to expand the map. This function would have been much better as something you buy in port. As it is, visiting a port is not enough to add it to your map, which is a little immersion breaking.
Other than that it's anchors away and a strong recomendation from me.
Badger
So the game can be really good, the graphics, the audio, the story and its dialogs make it for a great game but even for free I suggest friends not to play it. This is why:
1.] Repetitive. After like an hour you will start facing the exact same quests.
2.] Difficulty goes way up for normal and you need to grind heavily if you are to progress with the story.
3.] No save between the last mission's checkpoints? That alone turns the review into a negative!
Its a shame. Developers, why no saves at the last mission? I will not spend half an hour again. What were you thinking? And how much time would it take to make a few more quests? Unacceptable guys...
This game is waiting for a review. Take the first shot!
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