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Journey to the Center of the Earth

w bibliotece

2.8/5

( 21 Recenzji )

2.8

21 Recenzji

English i 4 innych
Oferta kończy się w dniu: 10/22/2025 00:59 EEST
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Journey to the Center of the Earth
Opis
You are somewhere above Iceland, about 150 years after the journey we've read about in Jules Verne's book. Ariane, a determined photojournalist working for a big travel magazine is shooting photos from a helicopter. Just as she lands on a ledge of Snaeffels' volcano, the helicopter is destroyed by f...
Gatunek:
Opinie użytkowników

2.8/5

( 21 Recenzji )

2.8

21 Recenzji

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Szczegóły produktu
2003, Frogwares, Klasyfikacja wiekowa ESRB: Everyone...
Wymagania systemowe
Windows XP or Vista, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Czas gry
6.5 hGłówna linia fabularna
7.5 h Główna linia fabularna + dodatkowe zadania
32.5 h Kolekcjoner
9 h Wszystkie style
Opis
You are somewhere above Iceland, about 150 years after the journey we've read about in Jules Verne's book. Ariane, a determined photojournalist working for a big travel magazine is shooting photos from a helicopter. Just as she lands on a ledge of Snaeffels' volcano, the helicopter is destroyed by falling rocks. Without knowing what happened to the pilot, Ariane is stranded from civilization. While attempting to find a way out to search for help, she falls into a crack. She awakens on a beach with… pterodactyls in the sky! You are in an unknown world that exists outside of time. What will you do? Tell your story to the world? Or preserve this world from man's greed?
  • An enthralling story based on the famous novel by Jules Verne
  • An immersive adventure in a surreal setting
  • Unique and memorable characters
Dodatkowa zawartość
tapeta w jakości HD instrukcja (8 str.)
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
6.5 hGłówna linia fabularna
7.5 h Główna linia fabularna + dodatkowe zadania
32.5 h Kolekcjoner
9 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2003-02-16T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
573 MB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Everyone


Języki
English
dźwięk
tekst
Deutsch
dźwięk
tekst
español
dźwięk
tekst
français
dźwięk
tekst
italiano
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tekst
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Najbardziej przydatne recenzje

Posted on: June 16, 2010

rob.liefeld

Gry: 1345 Opinie: 78

Days Have Passed...

...and this is still the very first review of this game on GOG. To be honest, I didn't even realized, I played this game, until I cycled through the screenshots. So here's the first impression: not very memorable. Unfortunately, this game falls short on expectations at almost every aspect, thus becomes mediocre, and forgettable, despite it's potential. Plot: Yes, it is based on Verne's famous story. It has spawned several adaptations, including a movie, and tv series also. Too bad, they always keep changing the enjoyable bits into very generic elements. Plus, the lack of proper storytelling is just painful. The whole game starts off with a copter-crash (so to say), and we start as... Who? Why? What are we doing here? The story develops way too slowly, and while it gets more and more interesting towards the end, you often find yourself running around doing obscure tasks, for no apparent reason. Graphics: Very badly dated by todays standards. Back in 2003, I guess it seemed a little more acceptable. It's the same thing as "Syberia", or "The Longest Journey" (blocky, 3d figurine movin through prerendered environments), only it came out a bit later. It worths mentioning, that even today, there are games with very similar engines behind them, so that alone wouldn't be a bad thing. The problem is, that there IS Syberia and The Longest Journey out there, and they look far more detailed, imaginative, and exotic. It doesn" look bad, just uninteresting. Thankfully, the scenery is very varied, so while it's never that interesting, it never gets that boring either. Sound: It works fine, I guess. the voices are typical, but good, and I was quite fond of the music as well. Gameplay: Just your typical Point'n'Click adventure. Only with too much pixel-hunting... You run into obstacle. Protagonist cannot go around it. You remove obstacle, with simple inventory puzzle. Now she doesn't want to go through. You go around the map several times, than finally she says something totally irrelevant about where she is, and NOW you can go through. Many-many times, you'll find yourself clicking furiously all around the screen, searching for THAT one magical spot, maybe, that'll help you get through. Really, I cannot say anything more specific about it, this game's just not that interesting. All in all, a very obscure game, only adventure completists should play. And even they should be prepared for getting stuck again and again, and not necessarily because of the puzzles. This game is one of the weaker adventures on this site, so if you haven't played Sanitarium, Longest Journey, Syberia, or even Amerzone, You should try those first.


Czy to było pomocne?

Posted on: October 31, 2013

Needed more Vernish...

Creative story sketch, many horrible design choices. Environments are fairly creative and nice graphics. Somebody had a good idea for a story, which could be an interesting adventure with some political undertones. Unhappily, such ideas are not fleshed out at all. What we are left with is a skeleton of a story, where characters tell you stuff or ask you to do tasks for no reason. Some elements of the story feel like a Syberia copy (minor spoiler: in Syberia, a cell phone served as a excellent contrast between the mundane world and increasingly fantastic scenes the main character was going through -- here, E-mails from the surface feel random, superficial and annoying). But even with shortcomings, the story is par for the course (of adventure games). The main problem is the awful gameplay! Some objects are un-pickable until some obscure programming flag allows otherwise; some actions can only be done if the character puts gloves on -- for no discernible reason, and with no feedback about this. Some places feel unfinished (many machines could be very interesting puzzles, but, alas, are just scenery). In many places, pathfinding was horrible with the character getting stuck. And later I found out that some puzzles are cut from this version (which, according to the walkthroughs I have seen, was a good thing, since it seems they made no sense). And, really, a Tower of Hanoi puzzle? With SEVEN rings??? Thank you for wasting 127 mouse clicks just right there!


Czy to było pomocne?

Posted on: June 25, 2013

Frutsrating flaws kill a promising game

As far as gameplay goes poor design choices in navigation, interaction and feedback kills what could have been pretty decent adventure game. Most of the time you solve puzzles by accident, as the game doesn't give that many pointers of what you should be doing. This also leads into situations, where you need to run from one place to an another, which is annoying especially because navigating from location to an another is rather clunky, thanks to bad hotspot system. This is only for harcore adventurers, I can't see other people enjoying this because of the bad design it has.


Czy to było pomocne?

Posted on: February 16, 2021

billybay

Gry: 72 Opinie: 3

Was enjoyable....

I enjoyed this game. I don't understand the low ratings. I have played adventure games since their infancy and I like this one.


Czy to było pomocne?

Posted on: February 10, 2019

chlop

Zweryfikowany użytkownik

Gry: 2575 Opinie: 106

Buggy, poorly designed, mediocre plot

Like most other adaptations of Jules Verne's books, Journey to the Center of the Earth doesn't go beyond the synopsis. Luckily the dart throws landed on some interesting concepts, which although don't fit together, would have made for an enjoyable budget title game. Sadly, the technical side is so badly put together, that I doubt anyone would want to complete this game, even with a walkthrough in hand. It seems you're a photographer who crashlands on a mysterious island housing overgrown plants, giants, dinosaurs, mammoths, and a century old technology stretched to its limits, yet somehow more advanced than ours. Exploring this world, you come across some nice wallpaper quality screens, which make for lousy level layouts, but they make you want to explore as much as possible. Sadly, the game is plagued with every point & click problem ever imagined, making this game almost the cliched old point & click game. Early on you'll discover that although the scenery is pretty, mainly due to the artsy angles chosen to display everything, it makes some areas of the level appear hidden, or unreachable. From the very start you'll get stuck not realizing that there's an entire section of the level you can explore. Coming across the first puzzles, you'll discover that everything you need to collect either looks like part of the scenery, or is so incredibly small, that it takes a magnifying glass to even spot it. Unfortunately, in order to maintain the artsy feel of the game, a lot of screens are empty, and only serve as transitions between points of interest. Meaning that if you get stuck and start frantically moving from screen to screen, you'll have more screens than usual to do that in. Hotspots are also incredibly small, so much so that putting the cursor on an item you can interact with and clicking on it won't always work - you need to place the cursor at just the right place. But my biggest gripe is the rigid path selection - you need to constantly herd your character.


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