Jet Lancer is a high-velocity aerial combat shooter where you duel enemy aviators, hunt giant robots, and defy death at supersonic speeds.
You are Ash Leguinn: badass pilot, highly paid mercenary, and flight-school drop out. Your day job is fine - the daily grind of dealing with Sky Pirates p...
Jet Lancer is a high-velocity aerial combat shooter where you duel enemy aviators, hunt giant robots, and defy death at supersonic speeds.
You are Ash Leguinn: badass pilot, highly paid mercenary, and flight-school drop out. Your day job is fine - the daily grind of dealing with Sky Pirates pays the bills - but nothing compares to the rush of demolishing a ninety-ton mechanical monstrosity at the speed of sound. And you’ll have your chance. As mechanized weapons converge on Root City, you’ll have to be at the top of your game to survive, and you’ll have to surpass your limits if you want to save the world.
Be A Badass: Jet Lancer is easy to learn but hard to master. Precise and responsive controls make you feel like an ACE as you dodge and weave through enemy fire without even a scratch in the paint.
Surpass your Limits in Ash’s Story: Make your way from rookie aviator to ACE pilot in a story-driven single player campaign containing 30 missions, 11 bosses, and only 1 chance to save the world.
Aggressive New Game Plus: Go higher, further, and faster in Jet Lancer’s New Game Plus mode which features more relentless AI, new attack patterns, and some fancy new upgrades for the LANCE to provide a fresh experience.
Choose From an Extensive Arsenal: Customizable loadout with 28 different guns, payloads, and flight components to let you dominate the skies in any way you’d like.
Customize with Accessibility Options:We think everyone should have the opportunity to feel like an ACE pilot. To that end we’ve included anti-fatigue control toggles, adjustable dodge windows, an invincibility option, and the ability to disable screenshake and screen flashing.
Talking Cat: There’s a talking cat! His name is Lem.
Vladimir Fedyushkin is the designer of Jet Lancer and is also in charge of art and hacky code solutions. A string of random events in his life led him to game development as a career and he hasn't looked back. You can follow him on Twitter @WhyNotArtDump
Nicolai is the code wizard in charge of making things move on the screen. He hits buttons and helps to make the game as fun as we envisioned in our minds. You can follow him on Twitter @NicolaiGD
Fat Bard are the guitar-shredders behind Jet Lancer's soundtrack. A composition/sound design duo, they create memorable music and immersive audio for games.
Jet Lancer is the debut game from Vladimir Feduyshkin and Nicolai Danielsen.
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Wymagania systemowe
Minimalne wymagania systemowe:
Wymagania systemowe:
Notes: achievements are currently unavailable in the Mac version.
Wymagania systemowe:
Notes: achievements are currently unavailable in the Mac version.
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Art is great, nice pixel art. Sound design and music is very good as well. Control feels super good, I could fly without enemies and do stylish barell rolls for hours. With enemies, it's a bit more challenging, and a lot of fun!
Fast fun and enjoyable! Levels don't go on overly long, I believe in the 1 hour I have played it, it hasn't gone longer than 4 minutes. Really fun to pick up, play for a bit and put down. Combat is tight, controls are tight and when you die you don't feel like it was a cheap death. Highly reccomend the game!
It's a solid and well presented game. For the casual experience it will be quite good.
However, the player is meant to pursue ACE rank in all missions. Normal mode was decent but NG+ is where the game reveals it's problems with balance and mechanics.
For a short action game, it's not as fine-tuned as it needs to be. Inconsistency is the key issue. ACE rank can be too dependent on RNG too often. Feels like luck of spawns and patterns over your skill as a pilot. You need high amounts of enemies killed quickly to score, but it just doesn't give you that. Mechanical inconsistency too like timings of hits and evades. Two examples: dash mod is too wide that you kill ships without being close to touching them. And even the final final boss scripted 1st attack has a bizarre delay on it where you dodge, it's not even on screen anymore, and it kills you.
Weird magnet effects and collision detection problems due to mechanics or wonky hitboxes.
After getting ACE ranks in all missions on both difficulties, I cannot shake how miserable that experience was. Clearly there are mechanical problems and balance issues. Some, but still TOO many, levels in particular seem to have never been tested by the developers because no metric on earth can justify how horrible they were to ACE. Some were fun indeed, but all were overshadowed by the depth of frustration due to the bad.
It started nice, but became more frustrating than fun. Practically work. Maybe some of my experience was impacted in that I used a controller or my computer has high FPS.
It was a nice little secret on NG+ presented well. Music and Art were good. But the gameplay is what matters most and the flaws I encountered really ruined it on NG+.
Arcade mode is a neat addition but after the negative time I had ACEing, I don't care about it. I'm left with no happy memories of the game and it completely soured the experience.
I love it. To tell the truth, I am not into stories for indie games like this. I like it when the story is very focused and short, but I'm not saying that a story is bad, because some people like stories, and this game has one to offer, and this is a good thing.
The visuals and music are beautiful. The gameplay is fantastic kinda of wish for more of it and do not know when Wind Runners comes out, cuz that game looks great too. :)
This game is waiting for a review. Take the first shot!
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