Posted on: May 5, 2022

Megacyclo
Zweryfikowany użytkownikGry: 3269 Opinie: 30
Charming appetizer
Janosik is an adventure platformer featuring a Slovak folklore hero, someone between Robin Hood, Till Eulenspiegel, Roland and so on. He fights the evil Count von Źur who made his companions prisoners. To do so, he must traverse areas filled with perilous platforms, terrifying traps and devious devices. He can roll, swim, jump and at first he only has his sword, but sonn he'll gain a pistol. In each area are scattered keys, switches, companions to rescue, treasures to pilfer and a map to easily spot the secret areas (more treasures!). On his way, he'll encounter an inventor, a witch, a mysterious vagrant who will sell him upgrades and powers to aid in his mission. The graphics are light but not minimalistic. Simple low-pixel-count sprites for the player and monsters. It may seem underwhelming, but not only is it colorful, the animation is smooth, it also allowed the developers to naturally pull the camera back to give a fairly good view of the obstacles and level. The controls are fine both on keyboard and gamepad, but the double-jump timing is a little floaty. Some design choices are confusing: rolling through enemies or projectiles may result in hits for instance and some enemies react before you can anticipate. In addition, randomly enemies can parry the sword for no reason. Some jumps can also be frustrating at first and some bosses may make you scratch your head figuring out the patterns, but so far (I've beaten 3) none are impossible. None of this is a vicious slap in the face though since the game is extremely liberal with save points, which greatly mitigates the challenge and it's a good thing. There is humour but the dialog boxes don't differentiate between dialog and narration and it's strange at first glance. Moreovre, since this is free, there is no reason to give it a pass and I'm happy so far, and awaiting the sequel. Note: the map and the options menu don't pause the game. Also the options menu is a little clunky, but I nitpick,
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