Ion Fury Continues: The Explosive Aftershock!
Just when you thought it was over, the battle rages on. Plunge back into the pixel-perfect world of Ion Fury: welcome to Aftershock, the electrifying continuation of the Fury odyssey. With Neo DC teetering on the brink of annihilation and a vengeful Dr....
Windows 7/8/8.1/10, Intel Core i5, AMD Ryzen or equivalent, 2048 MB RAM, 1024 MB video memory. Intel...
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Ion Fury Continues: The Explosive Aftershock!
Just when you thought it was over, the battle rages on. Plunge back into the pixel-perfect world of Ion Fury: welcome to Aftershock, the electrifying continuation of the Fury odyssey. With Neo DC teetering on the brink of annihilation and a vengeful Dr. Heskel on the prowl, Shelly "Bombshell" Harrison's personal vendetta is about to boil over. Lace up your boots and once again become Neo DC's last hope against Dr. Heskel's nightmarish vision. The fate of the city rests in your hands. Are you ready to face the Fury?
Gear Up for Round Two
Uncharted Territories, Higher Stakes: Ignite the Fury with a gripping new campaign. Traverse 15 freshly-designed levels teeming with lurking adversaries.
Fresh Faces of Evil: Heskel’s been busy. Meet his new lineup of augmented monstrosities itching for a fight.
Packing More Heat: Enhance your firepower with new weapons and tools.
Push Your Limits: Challenge your skills with the grueling new Angel of Death difficulty level.
Ride On: Find out what a rotorcycle is and engage in white-knuckle vehicular combat.
Old, Yet New: Immerse yourself in Arrange mode for a fresh new take on all 28 levels from the original 2019 campaign, featuring new areas, new enemy encounters, and more.
Packed With Content: Engage in a total of 43 additional levels of sheer mayhem. See Ion Fury through a whole new lens.
Save the City... Again
Interactive Environments: Utilize destructible elements to set deadly traps and turn the tide against swarms of enemies.
New Puzzles to Decipher: Push your cognitive limits and crack intricate puzzles to unlock hidden paths and valuable resources.
Dynamic Narrative: Witness the story unfold through rich dialogues, ambient storytelling, and unexpected character interactions.
Soundtrack to Battle: Rock out to a powerful new score, fusing retro beats with modern intensity, underscoring every firefight and plot twist.
Achieve the Impossible: Take on unique achievement challenges that will test even the most battle-hardened players.
Modern Retro Fusion: A marriage of classic shooter elements with modern design sensibilities, delivering a nostalgic yet fresh experience.
Are You Up for the Challenge?
The city cries out for a hero, and it's calling your name. With greater evils, trickier levels, and an even more relentless Dr. Heskel, do you have what it takes to step up to the plate? Embrace the Fury. Ion Fury: Aftershock awaits.
I'm a huge fan of old-school Build Engine games, I've played nearly every one. Ion Fury aftershock is to me the best. The level design is incredible : secrets, scripts, little details are omnipresent. Aftershock gives us the opportunity to discover large outdoor maps, for about 5-10h of exclusive content. The content is very dense, there is nothing that should have been removed, it is a very polished add-on. Voidpoint, please continue the great work! 😊
It's a very nice adventure with multiple set pieces and a variety of decors. New toys to play with and different gameplay situations. There is a driving segment and it's really good, I'd be up for a full game with that gameplay.
Story wise, it follows the plot of the original game: sexy and dangerous Bombshell is on a mission against her nemesis Heskel, but this time, it's personnal!
I loved the ninties feeling of the soundtrack (especially the dance track at the start). There's a good amount of humour in the game. I liked the Chopping Mall wink ; I think I've spotted other B-movie and games references too (they are never obnoxious, if you don't know the source you'd probably not even notice it's there).
It's pretty much more of what made the base Ion Fury great, but more!
There are less maps, but each one is bigger, more interactive and more varied than those of the base game. Yeah, it took a long, long time to develop, but the insane effort of Voidpoint shows in the incredible map quality which IMHO surpasses even the best of the best Build Engine mods like Death Wish or AMC TC.
The music is top notch too, and there are a few new gun fire-modes and enemy alternatives to make the combat feel fresh even for those of us who have 100% the base game one or more times already.
And with the new hover-bike chapter this expansion makes me feel that if the base IF was like a take on Half-Life on the Build Engine, then Aftershock is IF take Half-Life 2 and it's as glorious as that description would imply.
Overall, to me Afteshock cements Ion Fury as the queen of the boomer shooter revival.
I'm a big fan of Duke3D and Shadow Warrior, and I thoroughly enjoyed Ion Fury and Aftershock. Since there are very few sources that list exactly what Shelly's latest adventure adds in one place, I want to list them here:
1) NEW LEVELS: 15 new levels, with great map designs like the base game. The levels go from urban environments, to rural areas and towns, and naturally, all sorts of high tech bases. 4 early levels involve the new hoverbike, which show some really amazing tricks with the Build engine. (5/5)
2) NEW WEAPONS: Aftershock adds only one truly new weapon, the Homewrecker rocket launcher which fires homing missiles. It's a powerful and useful weapon, but I personally think it makes Ion Fury a bit less unique since the base game is one of the few old school shooters WITHOUT a rocket launcher, forcing you to use different bombs and grenades and playing up Shelly's background as a "demolitions expert". I wish they could have added something as interesting as Duke Nukem's Shrinker, or maybe some kind of electric shock weapon.
Aftershock also adds two more ammo types for the Disperser shotgun/grenade launcher, explosive shotgun shells which function like mini-grenades, and a gas grenade which can slowly damage enemies in an area. It also now separates them in the selection so "3" switches between shotgun shells and "7" switches between grenades. The new ammo types add a little variety.
The new consumable items are a blast too. (4/5)
3) NEW ENEMIES: Aftershock does well in adding some new enemies, including an armored sentry robot that shoots lasers, and two all new "trooper" enemies, one which can evade your attacks and another armed with a minigun. There are also recolored variants of enemies, including a fire version of the centipede, a gas grenade version of the grenadier, and a kamikaze version of the skull spiders. The game has 2 new, challenging bosses. All in all I think this is one area where Aftershock surpasses most DLCs. (5/5)
This game is waiting for a review. Take the first shot!
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