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I Have No Mouth And I Must Scream

w bibliotece

4.3/5

( 156 Recenzji )

4.3

156 Recenzji

English i 3 innych
9.999.99
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I Have No Mouth And I Must Scream
Opis
Assume the roles of five different characters, each in a unique environmentChallenging dilemmas dealing with powerfully charged emotional issuesProvocative psychological and adult-oriented themesBased on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted...
Opinie użytkowników

4.3/5

( 156 Recenzji )

4.3

156 Recenzji

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Szczegóły produktu
1995, The Dreamers Guild, ...
Wymagania systemowe
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, 2 GB HDD...
Czas gry
6 hGłówna linia fabularna
7.5 h Główna linia fabularna + dodatkowe zadania
8 h Kolekcjoner
6.5 h Wszystkie style
Opis
  • Assume the roles of five different characters, each in a unique environment
  • Challenging dilemmas dealing with powerfully charged emotional issues
  • Provocative psychological and adult-oriented themes
  • Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
  • Full digitised speech with over 40 different characters and state of the art animation
  • Harlan Ellison as the voice of the insane master computer, AM.

FIVE DAMNED SOULS: Buried deep within the centre of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.

ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!
Dodatkowa zawartość
instrukcja making of ścieżka dźwiękowa short story by Harlan Ellison
Wymagania systemowe
Minimalne wymagania systemowe:

This game is powered by ScummVM

This game is powered by ScummVM

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Ta gra jest utrzymywana przez GOG w ramach naszego Preservation Program dzięki wsparciu naszych GOG Patrons.

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Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
6 hGłówna linia fabularna
7.5 h Główna linia fabularna + dodatkowe zadania
8 h Kolekcjoner
6.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (10.7.0)
Premiera:
{{'1995-10-31T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
611 MB
Linki:


Języki
English
dźwięk
tekst
Deutsch
dźwięk
tekst
español
dźwięk
tekst
français
dźwięk
tekst
GOG Preservation Program
Sprawiamy, że gry żyją wiecznie! Od 2008 roku sami ulepszamy starsze tytuły, aby zagwarantować wygodę grania i kompatybilność z nowoczesnymi systemami. Nawet jeśli oryginalni twórcy gry już jej nie wspierają.
  1. Ta gra będzie działać na obecnych i przyszłych najpopularniejszych konfiguracjach PC z systemem Windows. Bez DRM.
  2. To najlepsza wersja tej gry, jaką można kupić na dowolnej platformie PC.
  3. Jesteśmy jedyną platformą, która zapewnia wsparcie techniczne dla sprzedawanych gier. Jeśli pojawią się jakieś problemy z grą, nasz oddział Tech Support pomoże ci je rozwiązać.
Jakie usprawnienia wprowadziliśmy w tej grze:
Update (13 November 2024)
  • Optimized ScummVM settings to improve performance
  • Added "Safe Mode" as an alternate executable for enhanced stability
  • Validated stability
  • Verified compatibility with Windows 10 and 11
  • Added Cloud Saves support
Update 9 (18 January 2018)
  • Updated ScummVM to ScummVM 2.0.0 which also contains an update to Simple DirectMedia Layer 2 (SDL2). This should improve compatibility with a lot of monitor setups and resolve mouse issues
  • SAGA Engine Improvements
  • Fixed crash when using the 'Give' verb on an actor
  • Fixed Gorrister becoming invisible and stuck when reloading at mooring ring
  • Fixed the conversation panel background colour
Update (09 October 2017)
  • Fixed a language selection issue when attempting to install the non-English versions of the game via GOG Galaxy
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Opinie użytkowników

Posted on: December 4, 2024

I Have No Mouth And I Must Rate...

Based on a short story by famous sci-fi author Harlan Ellison, the game-based version is greatly expanded and most certainly for the better. Kudos to both CyberDreams and the Dreamers Guild for cobbling together such an impressive feat; considering MS-DOS gaming was pretty much on its last legs by the end of 1995; as most developers were migrating to the rising behemoth which was Windows 95. The story, setting, characters, plot, dialogue- heck, the writing in general is top-notch and remains engaging throughout your playthrough. While no BioForge, the developers were imaginative enough to overcome the limitations of the DOS-based graphics with sheer artistic imagination. The later areas; such as the cyberverse and virtual reality venues- are especially impressive. The same can be said with the voice-acting performance. Even the secondary and tertiary characters deliver their lines with a competent smoothness. Despite all this praise, No Mouth is NOT beginner-friendly... While there is no trace at all of "moon-logic" puzzling (we're looking at you, Discworld), the player still has to be VERY careful with each and every decision their character makes. Telltale has nothing on No Mouth. Saving is your friend. Save fast and save often. Even for veterans who cut their teeth on challenging titles such as "Shadow of the Comet" as well as "The Koshan Conspiracy", there's still going to be a lot of trial-and-error. Be patient, experiment and keep a batch of alt save states.


Czy to było pomocne?

Posted on: November 20, 2022

Huge Ellison Fan, Doesn't Help

I bought this when it was knew, had the mouse pad for years. Tried playing the game then but I just got stumped and went on to play other things instead. Picked this up on GOG a while back thinking I'd give it another chance, especially since I liked Disco Elysium so much. But I just don't like this. Yeah, it's old but so am I. OTOH, as was endemic in this gaming genre I just can't figure out what I'm supposed to do half of the time. Minor spoiler, the player is told that the first protagonist's goal is to kill himself. About five minutes into it I figured that out. Boom, that guy's adventure was over. Five minutes. But looking online, there were tons of other things written for him to do. Non-intuitive things. Especially when I replayed it and killed myself again a different way. Still way easy, and checking online I see I missed a ton of other stuff for him to do. Tried the second protagonist. I needed the walkthrough periodically, but played that storyline out. Remarkably unsatisfying. Third protagonist. Tried without looking anything up. Got stuck, found out that by doing something completely intuitive and in-characfer I had committed an error and couldn't complete his story. I give up.


Czy to było pomocne?

Posted on: April 7, 2025

Good and decent / Bom e decente.

• Pros: o Atmosféra / Atmosphere (pesada/heavy). o Criativo / Creative (adicionaram bastante pro conto original/they add alot to the original short-story). o Designe de Fase / Level Design (complicado em alguns pontos mas no geral é bom/complicated in some parts, but overall is good). o Direção de Arte / Artwork (bom pra passar aquele aspecto grandioso e de aventura/good to give that aspect of grandiosity and adventure). o Enredo / Plot (profunda/deep). o Escolhas / Choices (variado/variety). o Gore (realista e "divertido"/realistic and "fun"). o História / Story. o Horror (sentimos o desespero/we feel the dispair). o Mecânicas / Mechanics (bem usadas/exploited; o livro de dicas/the book of hints) o Narrativa / Narrative. o Personagens / Characters (Nimdok, Benny S2) o Quebra cabeças / Puzzles (maioria é justo/majority is pretty fair). o Violência / Violence (detalhada/detailed). o Vozes / Voices (Harlan Ellison) • Cons: o Bugs (principalmente na ordem das tarefas/mainly on the tasks order) o Dificuldade / Difficulty (faz você abusar do sistema de save/makes u abuse of save system). o Gráficos / Graphics (coisas importantes recebem pouco destaque/important things aren’t highlighted enough). o Quebra cabeças / Puzzles (minoria é complicada/minority is complicated).


Czy to było pomocne?

Posted on: February 14, 2014

Puzzle design fails to match premise

Here is a snippet of experience. Within the first ten minutes of playing the game, I was stumped on a puzzle that required me to steal an item from an old man's residence. Seems simple enough. The problem? The solution requires the old man leaving for a short while, and the player is given no actions to control this. Entering and exiting his residence several times, fiddling around with items in other areas, and finally taking an in-game nap were all suggestions I read IN DIFFERENT GUIDES. Let me be clear here: there is no solution. It is completely arbitrary. The game doesn't bother attempting to hint at the fact that the old man even has the capability to leave, and since we are all very used to the idea of completely immobile NPC's in even modern games, it wouldn't be far-fetched to think that the solution would never occur to you. And so you wait, you fiddle, you revisit every other screen numerous times, try this object with that verb, all in a tiresome and fruitless manner so typical of adventure games until you happen upon the solution and think to yourself, "SERIOUSLY?" Oh, the endless disappointment. If I sound jaded and frustrated, I am both. Games like this have led me to feel this way. There is a mature and interesting narrative underneath the puzzle mechanics, yes. But the aforementioned example is just the *first* in a long line of time-wasting, illogical design choices you will suffer through. My advice: read the short story, skip the game.


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