Posted on: May 22, 2019

nitrogenfingers
Zweryfikowany użytkownikGry: 330 Opinie: 48
A barely functional stealth shooter
It's really hard to overstate how much I.G.I. 2 gets wrong as a stealth shooter. GoG describes it as a great first person shooter with 'a touch of stealth' but the high focus on silenced weapons, guard paths, alarms and mission achievements for not being spotted clearly mark this as a stealth game, and one that under that measure, barely functions. It's two biggest problems are opponent AI and the shooting mechanics. You can't aim down the sight of any weapons except sniper rifles, and even while prone, your silenced weapons have low accuracy except at very close range. Aiming is further hampered by the mouse ballistics, which are clumsy and imprecise. This is irritating because you really can't afford to be inaccurate- a missed shot, even hitting the chest and not the head, will alert nearby guards, who converge on your position and make passing unnoticed even more difficult. There are an absurd number of enemies in some levels- 20 or more- so this necessitates reloading each time you miss that perfect headshot... made more frustating because I.G.I. 2 only permits the player to quicksave 3 times per level. The level design works to make this even more irritating. Many enemies are hidden indoors and cannot be spotted until they have been encountered at least once (necessitating a quickload), robbing the game of the potential fun provided by the tactical map. Key objectives often are hidden in areas inaccesible without setting off alarms or being spotted by guards, regardless of how accurate or careful you are- so unless you can exploit the game's AI, it will devolve into a more traditional 'kill everyone' shooter, and a mediocre one at that. Every element in I.G.I. 2 works in concert against the fundamental principles of it's genre. It's hard to stealth games right, but this one stands out for getting it so extremely wrong.
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