Posted on: October 16, 2025

chrono76
Gry: 39 Opinie: 1
Tight gameplay, superb art, iconic music
There is a lot to like here. It is one of those indie games that really does everything right, and has managed to build an identity for itself. I played this in multiplayer co-op mode and it was awesome! The game plays like an old school adventure game like The Legend of Zelda, it features with minimal dialogue and text, you are supposed to explore the world and collect modules, keys, skill points, as well as lost technology that can help you get stronger, unlock doors and new paths. The combat system is simple, but difficult. You have a sword combo and you can dash to get close or away from enemies. There is no parry system. You unlock more abilities but they're mostly for attack and defense, not for traversal or platforming. It's probably one of the best showcases of modern day pixel art that I have ever seen. There really is no other way to put it. The soundtrack of this game is simply magnificent. It is instrumental, environmental, with a mix of electronic sounds that merge seamlessly and provides the game with an atmosphere unique to it. In modern days, there are other indies that have surpassed some of its elements and design choices, but I think it deserves a playthrough nonetheless. The game is difficult, but not as much as something like Hollow Knight or Silksong. However, some of the bosses and hitboxes can be a little janky, so there will be some times where you will get hit when it looks like you avoided the attack, and there will be times where the attack is touching the enemy, but they don’t lose hitpoints. The chain-dashing mechanic is rather finnicky, and there’s some challenges that are a pain to do, but they are never essential to complete the main game, so I think it’s alright. Overall, I am glad I finally got to play this game, and given how short it is, I am probably going to revisit it and try to beat it by myself sometime.
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