Posted on: June 10, 2022

darren33
Zweryfikowany użytkownikGry: 118 Opinie: 8
Fantastic
I love this game. The music and its fit is just brilliant and that's one of the main reasons you should play it.
Czy to było pomocne?
Ta gra zawiera dojrzałe treści odpowiednie tylko dla osób w wieku 17+
Klikając "Kontynuuj" poniżej, potwierdzasz, że jesteś w wieku 17 lat lub powyżej.
Wróć do sklepuInformacja o Mac: gra jest 32-bitowa i nie będzie działać na systemie macOS 10.15 oraz nowszych.
Informacja o Mac: gra jest 32-bitowa i nie będzie działać na systemie macOS 10.15 oraz nowszych.
Długość gry według HowLongToBeat
Posted on: June 10, 2022

darren33
Zweryfikowany użytkownikGry: 118 Opinie: 8
Fantastic
I love this game. The music and its fit is just brilliant and that's one of the main reasons you should play it.
Czy to było pomocne?
Posted on: September 9, 2016

hassancsaszar
Zweryfikowany użytkownikGry: 12 Opinie: 2
Am I the only person who doesn't like this game?
Looking over many many reviews of this game, I was certain that I was purchasing a winner. Then I played it, and I can't believe I'm playing the same game that everybody else is. (I know I'm four years late to this party, but there it is) So, first off, there's the difficulty level of the game, which I admit I knew going into it. There are plenty of one hit kill games that I like, Smash TV being a particular favorite of mine way back when. The problem here is that the enemies seem to have no discernible pattern, and for the most part it feels like pure dumb luck when I complete a level. One run I go in the front door, its fine, the next I get blasted by a shotgun guy, the next I get eaten by a dog, the next this guy leaves the room, ad naseum. Furthermore, why does this guy always start out without a weapon? It makes absolutely no sense after the first level or so that this dude is just going to show up unarmed to slaughter like 30 guys. For a game that puts so much emphasis on stealth, the mechanics are bland to say the least, you can't crouch, or go in back ways, nothing, just run and hope for the best. No real way to use subterfuge or distract enemies. It's definitely not a good run and gun either, since you have limited ammo and it's hard to change weapons quickly. The enemy sprites all look the same, and the level layouts/enviornments start to blur together. The story is OK I guess, but those little inbetween level segments are utterly pointless, they could have just done a couple cutscene frames (a la Ninja Gaiden) rather than make me physically do one task, and then have absolutely zero additional enviornmental activity. You just walk over and click the arrow that the game literally has pointing above it and then go to your car. What's the point? Why do I have to play post-slaughter errand simulator? Lastly, the soundtrack to this game is awful. It doesn't evoke the 80's at all, it just sounds like somebody's indie mixtape. Save your money and watch Drive and play Contra or something afterwards.
Czy to było pomocne?
Posted on: May 10, 2017

sayeth
Zweryfikowany użytkownikGry: 179 Opinie: 2
Not my cup of tea
I didn't really care for this one. I understand the horror/trippy vibe, but it doesn't appeal to me. I bought it based off all the great reviews, but I just can't get into the game. Everything about it, from the controls to the VGA graphics turn me off. Not a fan.
Czy to było pomocne?
Posted on: June 14, 2018

Mirror_Man
Zweryfikowany użytkownikGry: 94 Opinie: 2
Great idea ruined by lazy level design
Hotline Miami is challenging and very fun when the level design allows it, but unfortunately it fails when it tries to ramps up the difficulty in all the wrong ways. Rather than making the game harder with creativity and ingenuity, the developers' idea of "making harder levels" simply consists in hiding enemies with guns in the distance, so that you can get shot from outside the screen sistematically. This terrible mistake has the side effect of killing your freedom to approach the level in a creative way, and forces you to play using trial and error and repeating successful patterns until you finally make it after a couple tries. At this point playing the game becomes a chore, and you find yourself using always the same masks and doing the same things over and over again, wasting the enormous potential offered by the plethora of available weapons, masks and enemies. This is even more evident when it comes to the boss fights, which can be won only using a single, monotonous hit and run strategy, preemptively killing any freedom of approach. In conclusion, Hotline Miami not only nailed perfectly the aestethic and the soundtrack, but also had a very promising engine with great potential to bring a breath of fresh air in the stealth genre, but decided to waste it all because of a lazy or rushed level design.
Czy to było pomocne?
Posted on: June 16, 2017

blackstarzero
Zweryfikowany użytkownikGry: 41 Opinie: 2
Will keep you coming back for more
I went into Hotline Miami expecting a good game, but not expecting it to live up to its hype. I was so wrong. This game is fantastic. Never has killing pixelated thugs felt so raw and satisfying. It is violence to the point of excess, which fits perfectly within the setting and timeframe of the drug fueled 1980s Miami that is depicted. Everything is seen through a dreamy, neon haze that is reminiscent of the visual style of Nicolas Winding Refn, with a narrative that pays homage to the works of David Lynch. At times, it's hard to tell whether you are really killing all these people or if it's all happening in your head- the lines between what's real and what's not is constantly blurred. In what plays out like a mescaline-induced psychadelic fever dream, you play a murderous psychopath with an affinity for animal masks. I won't go into details about the story, although there isn't much in terms of story - the focus is placed on the superb gameplay mechanics. HM is a tough, but fair game. If you walk into a room you best come prepared; not every situation can be solved with a shotgun alone. Get used to dying. However, when you die, you're immediately respawned to the floor you were on, and you can keep trying until you finally succeed. It's addicting. Even when things got frustrating and I kept getting slaughtered, I couldn't stop. Just one more try. One hour later, I've died about 300 times - just one more try. It's virtual crack. A genuine time eater. Hotline Miami is a brutal, white knuckle, incredibly satisfying exploration into the darkest parts of the human condition. It taps into our rawest, animalistic emotions, enticing players to kill with reckless abandon, using a combonation of weapons and attacks at a blistering pace to rack up big points, in an effort to pick up masks to improve the ways we can murder more thugs, with more efficiency and ruthlessness, and obtain more points to unlock more weapons and thus the vicious cycle continues. Buy it now!
Czy to było pomocne?
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