Posted on: June 17, 2021

drachenpalme
Zweryfikowany użytkownikGry: 42 Opinie: 3
Deeply flawed and disappointing
If you are expecting a successor of homeworld (cataclysm) you will be disappointed. While in the original homeworld game (and especially cataclysm) there was a good balance between fleet-management and micro-management, DOK shifts that balance completely in the direction of micro-management. Without using the special capabilities of your individual units and keeping track of which unit goes where, wou will very soon find yourself without any fleet at all. This would be ok, if the controls were suited to support you in this direction, but they are not. Even basic things like telling you, which units are currently selected have been redacted from homeworld (where you had a textual representation and could select similar ships). While losing the concept of formations might be forgivable in itself, it also gets rid of one important fleet management technique: In HW if you click on one unit within a formation, you select the entire formation. This is not possible here. If you have not pre-arranged your units within the 10 preselection slots, you have to select them one-by-one. Be aware, you might accidentally send your carrier arround, because it is damned easy to select the carrier while selecting freshly produced units. The visuals make it easy, not to realize, which ships got selected as well. All in all it feels like home-world with your mouse hand tied behind your back. The petty is, it looks really nice, has fantastic sound and the voice actors did a good job. It could have been a really great game, if it hadn't been left behind the original homeworld games with respect to unit-management.
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