Become the Princess Knight
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knig...
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.
Game Features
Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.
Thanks to GOG for not crashing like steam. This game is pure metroidvania souls like. Simple as. we all knew it would be and it is. A true sequel to hollow knight insofar as expanding the mechanics without feeling like a whole different game.
The difficulty is a little harsh. 2 damage attacks from most mobs is very overtuned for what it is (even the environment often does 2 damage if you miss a platform). If Hornet had more HP it wouldn't be too bad, but I question the point of it when you could just have her with 3 masks and each hit doing 1 damage like the first game.
The money system in the game is also a little too overly restricted, not enough mobs that drop it and the ones that do don't drop a lot of it. With how you can permanently lose it all, it's a problem that has its only solution being grinding which isn't exactly "fun" to do.
The game itself is fun, but the flaws bring it down from a 5 star to a 4 star.
Only buy and play if you're good at platformers until, and unless, they issue a patch to nerf the early game.
For all new comers, you'll get the map in < 1h of gameplay. Avoid red spikes as these are optionals and harder content. Follow the flow of the game and every bosses you'll encounter will be easy for the first 10 hours.
If you have a boss fight with a long run back, you missed a bench, or attempting optional hard gauntlets.
Linux support is perfect. Playing on ubuntu 24.04 with xbox 360 controller, it runs perfectly on ryzen 4700u iGPU. No controller issues that other mentioned.
if you fear for your red bells currency, head back to the village and transform them into items so you always have some for a new bench :)
I love Team Cherry, I hope they retire as the single most lauded indie game devs of all time. Silksong is a work of art with it's design, movement, combat, map design, enemy design, etc etc. It's all amazing.
EXCEPT FOR EVERY BOSS DEALING TWO MASKS ON BASIC ATTACKS AND ON SIMPLE COLLISION. It's unbelievably aggravating for every single boss, with virtually every single attack AND every simple bump into the enemy hitbox - something I detest in any game - deals two masks of damage.
Yes, every boss is possible under these circumstances, they have learnable patterns and such. But demanding near perfection to finish not just a final boss, or mainline boss but also a **SIDE** boss sucks the pace and fun out of the game. Literally 10's/20's of tries on simple bosses, and I'm really not a terrible player by any stretch.
The best designed boss I've encoutered so far is the Widow; difficult, fast pace, punishing... BUT! She has clear windows of opportunity. Every death felt like it was my fault. She took me a couple dozen tries, and then once I learned her patterns, I was able to overcome the challenge. She also had attacks that hit for two masks AND for one mask. Every death gave me the sense that at least I could learn from the loss.
The Chapel of the Beast boss is just awful. Nothing is predictable, the boss hits for two masks with absolutely every tackle AND collision, it spams a bunch of random enemies in that are never predictable, and very rarely do any deaths feel fair.
I'm hopeful that these kinds of bosses are few and far between. I love a good challenge, but this feels like I'm fighting against the "game" and not against a character in the game. And it's awful to feel this way about a game that has had so much time and care put into it by the devs.
TL:DR Double mask damage on every single boss on every single attack and collision are bad enough to ruin what might have been a flawless experience.
This game is waiting for a review. Take the first shot!
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