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Hollow Knight: Silksong

w bibliotece

4.7/5

( 2171 Recenzji )

4.7

2171 Recenzji

English i 9 innych
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Hollow Knight: Silksong
Opis
Become the Princess Knight   As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.   Hollow Knig...
Recenzje krytyków
97 %
Polecane
Eurogamer
5/5
IGN
9/10
PC Gamer
90/100
Opinie użytkowników

4.7/5

( 2171 Recenzji )

4.7

2171 Recenzji

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Szczegóły produktu
2025, Team Cherry, ...
Wymagania systemowe
Windows 10 version 21H1 (build 19043) or newer, Intel Core i3-3240, AMD FX-4300, 4 GB RAM, GeForce G...
Opcjonalna zawartość do kupienia
Hollow Knight: Silksong - Official Soundtrack
Czas gry
27 hGłówna linia fabularna
43 h Główna linia fabularna + dodatkowe zadania
59 h Kolekcjoner
45 h Wszystkie style
Opis


Become the Princess Knight

 

As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.

 

Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

 

Game Features

 

  • Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
  • Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
  • Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
  • Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
  • Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
  • Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
  • Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
  • Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.

 

 

Hollow Knight is © Copyright Team Cherry 2025

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Zawartość
Standard Edition
Game & Soundtrack Bundle
Hollow Knight: Silksong
Soundtrack (MP3)
Soundtrack (FLAC)
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
27 hGłówna linia fabularna
43 h Główna linia fabularna + dodatkowe zadania
59 h Kolekcjoner
45 h Wszystkie style
Szczegóły gry
Działa na:
Windows (10, 11), Linux (Ubuntu 22.04, Ubuntu 24.04), Mac OS X (12+)
Premiera:
{{'2025-09-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
2.3 GB
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Opinie użytkowników

Posted on: September 20, 2025

Beautiful, frustrating, let down.

First Hollow Knight is one of the, or if not the best metroidvania out there. I just adore it. For the first 10-ish hours Silksong was amazing. Maybe the level design isn't at the peak level of HK, but it's still fine and dandy, and the world is interesting place to explore. But then the frustration kicks in, I just can't get comfortable platforming with the tight, precise pogojumps needed even with the easier crests. That drained the joy of out coming back to the game so much, that I've eventually didn't even bother to try it anymore. For those who handle it, Silksong might be the best there is, but for me, it's too much.


Czy to było pomocne?

Posted on: September 7, 2025

Better than HK in every way, except...

The game has good music, better visuals, engaging characters, great controls and mechanics, and an imersive narrative, but lacks the non linearity and non combat win conditions that set Hollow Knight apart from its peers. Difficulty is also very high with enemies and obstacles dealing more damage earlier than in the Knight's adventure. Platforming challenges are tougher sooner with checkpoints far away. The game is good, fun, and very polished with much forethought which shows the long dev time was well spent, but stands out less in many areas compared to other metroidvanias one could play. Its difficult to pick the original HK over Silksong, but something was lost in the transition that made HK unique. The difficulty also makes it a challege to play before HK if one is new to metroidvanias.


Czy to było pomocne?

Posted on: September 9, 2025

Unbalanced gameplay

Why does every single useless low level enemy need to take 4-5 hits to kill and can kill us in 3 hits!?


Czy to było pomocne?

Edited on: October 17, 2025

Posted on: October 17, 2025

Devs seeking masochists

I played hollow knight in 2018. I've been waiting for this 7 years. What is this game? It's not just hard. I'm fine with hard. This game is sadistic by design. I finished beating last judge yesterday at 2 AM. Guess what? He explodes. Guess what? It kills you usually. Guess what? It wipes your progress. Meaning you fight him again. So I beat him the second time. I hated fighting beastly. Sister splinter. Tight fight spaces and bosses spawning enemies that shred you dealing 2 mask dmg. You are signing up to be abused at this point by artificial difficulty. Not real one. This is not good game design. It's tedious runback and tight arenas for fights with spawns that shred you. The beastly fight shreds you. I haven't found upgrades in the last 25 hours or so? None of the charms are useful. None of the weapons are good enough. I absolutely hate how bosses give no beads. The game tries to wipe you clean you need to pay 20 all the time to make rosaries. Always sacrificing 25% until you unlock bellhart. You need to also use the wanderer crest. Everything else feels just awful. I freaking hate how useless the beastly crest is due to dive down... What a lame design. Do you expect people to even attempt getting used to this crap? Too bad it has the coolest effect with the crappiest dive move. Economy is bad. Pay for benches everywhere. Homeless people would laugh at you for paying for benches from across the road in the park. I waited 7 years for this. 7 freaking years. I want a hard as hell game but not this lame design with artificial difficulty. It's not tactical. It's mindless and RNG based. You pray beastly spawns normal bugs and not the big ones that shred. Upgrades are extremely scarce and you just don't feel it. Shards are such a bad design. You encounter a boss and if you try to play seriously and use up your weapons for 10 encounters you're wiped 500+ shards. You'll have to grind. That's right. This is a farming game as well. Because bosses give nothing. Tons of enemies give shards only and only like 4-5. It's such a terrible design. Then they design a magnet like HK swarm that picks beads but not shards..... Lmao ok team cherry. I freaking hate team cherry now. I bought HK as my first digital game ever. I just had to buy it. Before that I used to download everything you know.... It holds such a dear place in my heart. I dare say Silksong was obviously rushed. 7 years were not enough. Plenty of game design jank around runbacks and benches being 3 - 4 maps away from bosses. The upgrades aren't any good. The bosses fights are trash and unfair in many instances. Yeah I've beaten them. But then I got to beastly the second..... Turns out they added a 4 hits with upgraded nail primal aspid that spits lava that sticks to the platform and exploads. Beastly rush attacks should kill the spawns. I don't get this game design it's so bad and inconsistent. Also the beastly dive attack only kills the spawn if it's at the floor or near it. Seriously? Otherwise it goes through? Are you for real? Who even designed this? It's so bad. What a let down. All I can say is it needs fixing. Badly. The game demonstrates sadistic tendencies that are praised as difficulty and that's just ultra annoying. The simps need to stop. Exploration is solid 9/10 only thing I dislike is how futile it feels due to meaninglessness of any upgrades you get or obtain. Such is life. I've taken a couple of minutes to type this. But it's ok. I won't be playing this anymore. Haha... Primal aspid with 4 hits health and lava exploding attack that deals 2 masks damage, sticks to map elements and platforms and explodes. What a joke.


Czy to było pomocne?

Edited on: September 17, 2025

Posted on: September 15, 2025

Presentation + bosses good. Rest bad.

Economy of the game doesn't work. You have to constantly farm for roses to open up shortcuts or benches. Even the map markers themselves need those roses. Unless you are keeping notes outside of the game it is impossible to remember everything. You always have a vague idea on where everything was but everything turns to a mush after the 3rd are you don't have access to a map .Yes it was the same as the first game, which I finished, but that doesn't mean it was enjoyable back then. For me at least. The combat at least prior to parry, is mediocre at best and frustrating at its worst. 90% of the enemies fly and so you have to jump in air hoping they don't dodge in order to land a hit. The combat at its basis is inherently not interesting. Single hits here and there, move back a bit, hope the enemy does something you can retaliate with a hit rinse and repeat. Maybe it gets better with parry but I gave up before it. Boss runbacks were a chore in demon souls, they still remain a chore 15 years later. Way too many gauntlets so in combination with the not interesting combat makes its a chore to play through. It genuine feels like I am playing a 2d god of war with that many gaunlets. Again probably gets better after the parry but don't know. Exploration and platforming play a secondary role to the combat unfortunately. You can find a hidden path, perform platforming and at the end of it you are rewarded with 30 roses which amounts to literally 1 enemy kill. You might as well not go through the effort. Bosses are great, I am at the point where you have to basically do 3 of them to progress to avoid spoilers. Apart from bosses I would describe the experience as lackluster. Way too much focus on fighting meaningless mobs and unrewarding exploration. Feels like a god of war metroidvania without the combat mechanics to make it interesting enough. All in all the presentation and bosses are great but the rest of the game in my opinion is very lackluster.


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