Become the Princess Knight
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knig...
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.
Game Features
Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.
The ambience and inmersiveness is almost non existant.
The desicion of almost all bosses doble damaging you is terrible, agressivenes is punished and turns even minor bosses into a 2 hour lecture on dying fast and reruning all the way, the upgrades on damage or health ara more than 10 hours into the game, truly punishing. Holow knight didn't made this mistakes, the enjoyment went backwards.
I haven't finished the game yet, but this game needs some adjustments. Most of the time it is not too difficult, but it has some elements and sections that are reaaaaaly arduous and frustrating (much more than the first Hollow Knight).
Like having a section consisting of ~4 rooms where several somewhat difficult normal enemies are mixed with somewhat difficult parkour elements and at the end you have to fight multiple difficult enemies in a (too) small arena.
Each of these elements alone would have been fine, combining the first two together would have been fine, but finishing the section with the arena fight results in lots of deaths (mostly in the arena). Then you get sent back to the nearest bench, which is 3 to 5 minutes away, and now getting through this entire section turns into a doable but very repetitive and tedious experience.
Honestly devs, if your arenas and boss fights are already pretty diffilcult (and sometimes unfair), then just respawn me in front off them if I die. It's just annoying game design.
And there's a lot more of those smaller but annoying issues (like the stingy economy and lack of meaningful upgrades) that really affect my enjoyment of the game. Overall exploring the world is a much more sluggish, arduous experience than in the first Hollow Knight, and to me that kills a lot off the fun.
I am so very crestfallen writing this review. I don't think Silksong is fun or good. Perhaps all of the praise for Hollow Knight made Team Cherry think, "wow, we can make great games" instead of, "wow, we made a great game". And maybe they spent some of the past 7 years convincing themselves that they made something really great again. Sadly, I do not think they have.
I read the Jason Schreier/Bloomberg article about why Silksong took so long to make and I was unnerved by Team Cherry's apparent complete disconnection from their fanbase. But I mean, it is totally valid to want to create something you love and to believe that doing so will produce something authentic that others will genuinely love, too. But that did not happen with Silksong.
Poor level and boss design, artificial difficulty, unfair/annoying/tedious BS, resource scarcity... a pale imitation of what was, essentially "Hollow Knight, but not as good". I desperately want to love this game, but it is not worth that. And I genuinely think Team Cherry should reflect on their design philosophy that left people like me in the dark and unconsidered for so long, who now after finally playing the game have the miserable feeling that "wow, this game really wasn't made with me, or anyone else, in mind."
After playing this a whole bunch (2/3 through Act II) and slogging through some absolutely hellish bosses and platforming sections, I'm putting this game aside for now.
While technically great with immediate Linux compatibility, no software problems and full of lovingly drawn characters, this game suffers from a change in design philosophy compared to Hollow Knight.
It is no longer about giving you a challenge and encouraging you to overcome it, it is now about wasting as much of your time as humanly possible. Seriously, this feels like the core concept of the game.
- There is a new resource to grind for using tools, meaning if you ever get stuck on a boss, you'll have to go grind that.
- Enemies jitter all over the place, making fights against even 1 flying enemy a tedious dance between getting hit by contact damage and never actually getting a hit in.
- You will go through a hellish platform segment WHILE beset by flying enemies that shoot bouncing projectiles. After you make it through by the skin of your teeth, you realize this is a BOSS RUNBACK.
- Tons of gank-rooms that don't seem to ever end, where just bad luck can make it impossible to avoid taking massive damage. Bosses also almost always spam random ads, because why not. And if you die, you better believe the runback will once again be AWFUL.
- Difficult platforming sections also have runbacks. They also used to deal 2 mask damage to make you run back extra often, but luckily at least that's fixed now.
- Platforming sections require a skill that consumes the resource you need to heal, just so you have to run back there more.
- Difficult platforming sections where the runback is another, lengthy and difficult platforming section
- Seriously, this game is OBSESSED with having you re-do content you have already completed over and over and over.
Putting this down for now, I feel like I got my money's worth in the early game. Hopefully they fix it sometime to be actually enjoyable.
I've played for about 4 hours so far and it's pretty much more of the original. I am just a little bit disappointed that they still stuck to their annoying map system from the first one and the difficulty seems to be much higher. I have yet to see if I can upgrade my Nail, but most bosses I've fought so far take far too many hits to kill.
This game is waiting for a review. Take the first shot!
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