Posted on: September 24, 2017

necrosis666
Zweryfikowany użytkownikGry: 188 Opinie: 28
Great story-telling...
I was very eager for Hellblade: Senua's Sacrifice, and partially it holds up its promise: Graphics and sound are state of the art and the game world is fantastic, even amazing. I love the combat system and the minimalist controls. There is no inventory, so you don't pick up a bunch of junk and have to manage it, there's no tons of weapons, and there is no real exploration - this is not an open world game. Basically it's walk, walk, walk, then an enemy appears and the game switches to combat mode (the game does this automatically, you cannot use your weapon outside of combat mode, and you cannot enter combat mode manually). You fight an enemy, you exit combat mode. Then comes a puzzle. That's basically the came in a nutshell. Rinse and repeat. And it is this that kind of ruins the immersion. The puzzles are ANNOYING as hell and the game would have been a lot better completely without them, as they only stall the game. They are there to simply enhance gameplay time and it shows. Especially when you have to do the very same puzzle twice, trice. They should have ditched the puzzles and added more enemies to keep the flow. Want puzzles, play Tomb Raider, the puzzles there are creative.
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