Blaze a trail back to the dark heart of the West in Hard West 2.
You are Gin Carter, a notorious outlaw with a reputation as dangerous as the frontier itself.
On the hunt for a big score, you hear talk that the legendary “Ghost Train” is heading your way loaded with federal gold. This is...
Blaze a trail back to the dark heart of the West in Hard West 2.
You are Gin Carter, a notorious outlaw with a reputation as dangerous as the frontier itself.
On the hunt for a big score, you hear talk that the legendary “Ghost Train” is heading your way loaded with federal gold. This is the one.
You swiftly assemble a posse of outlaws, some with guns, others with the kind of supernatural skills that make saloon bars fall silent in a split second.
Night falls and the posse rides out, silhouetted in the spectral light of the moon. Together, you transform the prairie into an ungodly land echoing with gunfire and the screams of the hunted.
But once on board the train, you discover it’s not named the “Ghost Train” for nothing. What follows is the fight of your life through the uncharted badlands of the Hard West, propelled by bullets, witchcraft, and your pursuit of personal salvation at any cost.
Chase down the devil himself and take back what he stole — your soul.
Features
THE GOOD, THE BAD, AND THE UNDEAD: Folktales of the far West collide with the darkness of the occult in an unforgiving land riddled with as many demons as there are bullets.
CONQUER THE DARK FRONTIER: Explore the far reaches of the Wild West in a desperate fight to save your soul. Discover more about your posse as you wander the lands, from snow-covered vistas to frontier towns, struggling to survive in a merciless world. Make brutal choices and learn to live with the gruesome consequences.
SHOW YOUR BRAVADO: Rack up kills to activate your Bravado State and replenish your Action Points as you roam the land taking down anyone — or anything — that gets in your way. Chain together stylish kills of multiple foes to extend your streak and shore up your reputation as a legendary gunslinger.
SUPERCHARGED POSSE: Unearth mysterious playing cards to build your posse’s poker hands, and kit them out with punchier guns, explosives, trinkets, or just a square meal of beans and whiskey to keep them in top six-shooter shape.
UNNATURAL LEADER: Like it or not, responsibility for your growing posse of gunslinging outlaws, teleporting witches, and other mysterious beings lands at your boot-clad feet. But be careful who you listen to and what you ask them to do. The right choices lead to more Loyalty Points and useful new skills for those closest to you, but choosing poorly will test their commitment to your cause.
SHOOTOUTS ON THE MOVE: With projectiles of lead and witchcraft, the turn-based combat happens in dynamically shifting environments, keeping your brain as busy as your trigger finger. Let your imagination of Westerns run wild, from chases on horseback to tense train hold ups, as you hone your strategic skills to a fine edge.
Częste osiągnięcia
Prawdziwi Śmiałkowie
Ukończ misję „Śmiałkowie” w nie więcej niż 4 tur z zaliczonymi wszystkimi celami.
common
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48.09%
Dodatkowa zawartość
tapeta
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Really bringing out that desperados vibe with a unique combat gameplay rushing you out of cover for dramatic and cinematic kill streaks. the card deck mechanic is insane and so inspiring. congrats devs.
It´s just too often beyond frustrating, some missions are a chore to complete because they have nothing to do with tactical gameplay but instead rely 100% on the random hit chance. So what I did to complete the optional tasks in a mission was to save after every hit I landed and load after every missed shot, without doing that I probably would´ve had to replay the same mission countless times until every shot landed randomly.
The gameplay is kinda OK, but again I preferred the original. It's main gimmick, Bravado, is just too OP and feels like it should have been an end-game top end special ability for 1 or 2 characters, not the core focus of the game. Bar a few unpredictable events when you first encounter something new, you can easily control all battles once you get the hang of it. I played on "Hard" difficulty (medium setting) first, and it was way too easy; I lost only 1 battle in my entire playthrough, and that was simply a case of setting a "pod" off prematurely. I then tried Nightmare and the timer actually emphasises this flaw, rather than helping shake things up.
And that's where the real crux of the lameness lies for me - it's a game which enourages you to beat the system not the scenario. From not hurting magical opponents until you can definitely kill them in that turn, to pulling back when you sense a "pod" is up ahead, to taking shots to increase luck before taking shots to actually kill someone, it's grating how much this game rewards you for predicting what the (predictable) AI will do rather than playing the scenario naturally. The balance is all off as there are few well rounded enemies and there's almost always a way out of your situation, and so you rarely feel pressured.
What you do get though is a buzz out of chain-killing enemies. This is why I think a lot of people are able to tolerate all the sub-standard stuff, and enjoy it for a while. Despite my gripes, I've found some enjoyment in the gameplay too, and when I sat back and pondered why it really was down to this, just basic bloodlust.
Story is also a downgrade, and a big one at that. Gone is the forboding sense of doom and desperation, where everything and everyone is evil and doomed. Instead, here you have a Bioware-esq gang of too-happy wannabee badasses, who feel limp. I skipped tons of it, it was just weak.
It is OK, I'm just very disapointed in how gimmicky a direction they've taken the series in.
I very much enjoyed first one, and second is even better
the good:
It's dripping with lore and immersive climate, gamplay is decent too
the bad:
linear and short scenario, not bad for tactical shooter, but this series could evolve into something more, it screams more sandbox freedom and rpg
the ugly:
it's been made with unity, I don't know why games on that engine are always so damm ugly,
not counting Green Hell which is made well and 7 Days who is getting there
plus I know for a fact that you can make shaders in unity that are as good as those made in unreal, so why?
This game is waiting for a review. Take the first shot!
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