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Hand of Fate

w bibliotece

4.1/5

( 38 Recenzji )

4.1

38 Recenzji

English i 11 innych
24.9924.99
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Hand of Fate
Opis
Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dung...
Recenzje krytyków
65 %
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Opinie użytkowników

4.1/5

( 38 Recenzji )

4.1

38 Recenzji

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Szczegóły produktu
2015, Defiant Development, ...
Wymagania systemowe
Windows XP / Vista / 7/ 8 / 10, 2.4ghz Intel Core 2 Duo or equivalent, 4 GB RAM, Nvidia 260 GTS or R...
Opcjonalna zawartość do kupienia
Hand of Fate: Wildcards
Czas gry
10.5 hGłówna linia fabularna
19.5 h Główna linia fabularna + dodatkowe zadania
59.5 h Kolekcjoner
16 h Wszystkie style
Opis
Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modeled 3D assets, and combat begins.

Build your deck, enter the world of Hand of Fate, and prepare to face the Ace of Skulls.
  • Tabletop card game brought to vivid life.
  • A unique take on roguelike gameplay.
  • Visceral action-RPG combat
  • Unique deck building mechanics let you customise your own adventure, as you seek to defeat the Jack, Queen and King of each suit.

Copyright Defiant Development 2015

Dodatkowa zawartość
tapety materiał graficzny
Wymagania systemowe
Minimalne wymagania systemowe:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
10.5 hGłówna linia fabularna
19.5 h Główna linia fabularna + dodatkowe zadania
59.5 h Kolekcjoner
16 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0+)
Premiera:
{{'2015-02-17T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
1.7 GB
Linki:


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Najbardziej przydatne recenzje

Posted on: February 18, 2015

Vlad_77

Gry: 426 Opinie: 5

Brilliant game!!

I first ran into Hand of Fate on Early Access on "that other digital distribution platform." Its premise caught me as I am both an avid PC game player and a board game geek. This game captures both. The replayability is off the charts and you can, to a certain extent, customize your gaming experience. It's a combination of Diablo, a deckbuilder like Thunderstone, and a rogue-lite. In addition to combat, which by the way, feels nice and solid, there are encounters in which you must pay attention to the cards as they mix - a sort of Death playing Three Card Monte. The game's aesthetic is wonderful and it's one of the few games that could easily be translated into a physical boardgame. The developer is attentive and it's clear that Hand of Fate is a labor of love. [Note to MST3K fans: This game has NOTHING to do with Manos: Hands of Fate ;)]. There WILL be times when you will get your face punched but the game is never unfair. This is fresh idea that deserves a space on your hard drive!


Czy to było pomocne?

Posted on: February 18, 2015

Innovative, but with small combat issues

This is a game that interconnects several different game genres and combines them in a very successful way. The core premise of the game is a RPG and CCG rolled up into one. The RPG aspect stems from gaining abilities and equipment. Each move/step you make on the board takes food; without food, you lose health as you move each space. This is where the CCG aspect takes over. The dungeon floor is made up of individual cards from an event deck that you build, all placed face down. You earn tokens as you play which unlock new cards for you to use. If you are not the deck building type, you can have the computer automatically assemble the decks that you need. As for the gameplay, every move you make with your figure from one card to the next flips the card face up and triggers an event, either combat or non-combat. The non-combat events can range from a multiple choice event with a "four card monte" mini game that decides if you pass or fail (sometimes epically), or travelers like merchants and healers. Some of these events can be skipped to reduce risk. The combat events are the most straight-forward, and unfortunately where most of the game faults lie. Combat works very similar to the most recent Batman series of games. The problem is that there isn't nearly the level of precision that you find in the Arkham series. You often find yourself rolling in the wrong direction and/or swinging at air. Your equipment also plays a role in how combat works: no shield, no counter. This makes the event deck building both a critical and fun piece as it sprinkles in the dynamic aspect of a rouge-like game. The masked man (Think D&D Dungeon Master and Card Dealer) also throws in some of his own cards to keep things interesting and avoids min/maxing decks. Overall a fun game with replay value, slightly hampered by a less than stellar combat experience. Combat flaws aside, I do highly recommend picking up a copy of this RPG/CCG/Action Brawler/Rogue-like mashup game.


Czy to było pomocne?

Posted on: May 6, 2015

Close but oh so far.

This game had great potential and many aspects of it shine bright as a unique and enjoyable experience... BUUUT! While the card mechanics, deck building, narration and decision making are all extremely well done it is all brought screaming down to mediocrity due to it's poor controls. Gamepad or keyboard and mouse, it matters not, the controls are simply broken. Want to make it through this maze of traps that requires careful timing and reflexes? Well that would be just fine if there were movement options aside from full speed ahead and roll oh and no turning nice and easy either, try to turn and you run forward and then turn as you run. This WILL kill you multiple times. During combat the hit detection and counter system are simply garbage, enemies that do not hit anywhere near you will hurt you but you must be right in their face if you want to hit them, countering will either be your best friend, giving you essentially immortality for simply mashing Q OR it will force you into an animation that cannot be stopped until completion where you can be hit, often you will stand still like an idiot as the crowd comes for you and you can do nothing but watch your impending death, this is made doubly annoying during boss fights where the boss will lumber up behind you as you are countering a minion and you get to watch as it pounds you into the dirt. Oh and you get trapped in areas due to tiny objects on the ground that cannot be stepped over or rolled over despite being only about 1/2 a foot tall The last issue with the game is the difficulty curve, the game is hilariously easy all the way until the 12th boss then you get to die to the most horrendous cheap bullshit you have ever seen over and over again: doing just fine? last area and you have good gear and gold galore? well lose it all due to one bad card getting drawn, then die in a fight This game would easily be a 5 star for me if only the combat was fixed but as it is I have a hard time finding any enjoyment at all


Czy to było pomocne?

Posted on: February 20, 2015

theinkandpen

Gry: 15 Opinie: 2

Fatespinning by Skills and Reflex

An innovative concept which mixes action combat with some well known card game mechanics (like MTG). Innovative because when a card is drawn, it results in an action which could be anything from added HP to a boss fight. Build your deck slowly as you progress through desert lands, rivers, and perilous grounds. Fight your way out of an ambush, or a insidious maze full of deadly traps. Decks are built slowly by progressing through the game, and eventually the player will unlock a boss which can become part of a normal deck. Recommended, as I personally have not experienced a game which does this with equal balance, if any game exposes the same concept with equal elegance and some measure of compulsion. Some gameplay: https://www.youtube.com/watch?v=UBAUQfox7zQ


Czy to było pomocne?

Posted on: February 21, 2015

Great concept, flawed execution

Pros: It's a great concept with the right price for its length. The voice acting is great, and I actually kind of like the music (which is rare for me). Cons: Load times are kind of irritating, especially when you're just going to a shop. But the real killer is that the combat controls just suck. Many of the combats require finesse, which the game just does not provide. Most of the time, it's something I can live with, but getting stuck on a map that's full of traps and ratmen (especially the Jack of Ratmen) is just an exercise in frustration that had me Alt-F4ing after the second time. Overall: Even with the load times, this could have been a 5/5, but the crappy controls just suck the enjoyment out of the game.


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