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Halfway

w bibliotece

3.6/5

( 25 Recenzji )

3.6

25 Recenzji

English
12.9912.99
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Halfway
Opis
Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has begun to colonise new worlds and until now, they were alone… In Halfway you take control of a small team of survivors faced with a violent invasion onboard the colonial vessel Goliath. As their leade...
Gatunek:
Opinie użytkowników

3.6/5

( 25 Recenzji )

3.6

25 Recenzji

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Szczegóły produktu
2014, Robotality, ...
Wymagania systemowe
Windows 7 or higher, 2.0 GHz Dual Core, 2 GB RAM, Intel HD3000 or higher with OpenGL 2.1 support, 30...
Czas gry
17 hGłówna linia fabularna
18 h Główna linia fabularna + dodatkowe zadania
19.5 h Kolekcjoner
18.5 h Wszystkie style
Opis
Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has begun to colonise new worlds and until now, they were alone…

In Halfway you take control of a small team of survivors faced with a violent invasion onboard the colonial vessel Goliath. As their leader you will guide them through the dark and cramped corridors of the ship to slowly take back control.

If you have any hope of surviving, you’ll have to fight, face your fears and outsmart the enemy!
  • Use cover, position, equipment and skills to your advantage in your battles.
  • Unique characters: Your team is formed of unique characters you pick up along the way. Each one of them brings their own story, skills and experiences to the journey.
  • Find yourself in the middle of an engrossing story-line. Step by step you’ll uncover the mysterious events that took place and what it means for you and all of humanity.
  • Immerse yourself in 10-14 hours of gameplay in a beautiful pixel art environment with a lovely atmospheric soundtrack by Gavin Harrison

© 2014 Robotality UG (haftungsbeschraenkt)

Dodatkowa zawartość
GOG.com exclusive soundtrack (MP3) awatary tapeta
Wymagania systemowe
Minimalne wymagania systemowe:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
17 hGłówna linia fabularna
18 h Główna linia fabularna + dodatkowe zadania
19.5 h Kolekcjoner
18.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0+)
Premiera:
{{'2014-07-22T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
179 MB
Linki:


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Najbardziej przydatne recenzje

Posted on: October 24, 2014

Malkasphia

Gry: 520 Opinie: 6

Halfway Done

**Includes opinion from Day 1 to current patched version** I really wanted to like Halfway, I really did. The game has amazing pixel art and a great soundtrack - my favorite since Dustforce's! However, let me bullet point why I feel Halfway is just a "Halfway" done game. 1- The storyline starts off with a cool half-life type premise. Aliens invading from another dimension. And it happens when the ship jumps, its a cool concept. But the game does not tell you anything for 5 hours of play about why this is happening. For me this was just too much investment to learn so little. 2- Combat starts off neat with each character you control having a passive ability and a unique ability to them. The way you increase your power is by equipping better weapons and using stims to increase stats permanently. The problem is that there is a serious lack of variety in weapons...the only thing different between the guns is their range and damage output. This gets boring very quickly as you find out that sniper rifles are the best in every situation due to their long range, ultra high damage, and mid-range magazine. There is no real reason to equip any other gun you get. The game trivializes its own item choices and hampers you with a very small inventory system so that you do not want to keep any other guns around. 3- Repetition of design. There is very little character interaction, story developments, and interesting combat challenges that make the levels fun. I had fun for the first two hours as I learned the game. My last three hours have been boring and repetitious. Combat is not very interesting as there is not a lot of elements to engage you to move your troops around. You basically shoot until you hit, not needing to get to better cover or use a weapon at the right time. This made me cry as a tactical gamer.


Czy to było pomocne?

Posted on: October 27, 2014

Heroquest in space. Good for busy gamers

It's simple, but challenging and fun. Fast enough to learn but not too easy, and most missions are not too long or too short, overall making it an excellent game if you don't have a lot of time each day to play. I wouldn't call it exactly "casual", anyway. Also, I don't agree with other reviews: it's indeed necessary to move around all the time, looking for cover or going into hiding in order to regenerate shields. There's not a lot of weapon variety, but it doesn't seem to me that sniper rifles are always the best option (though I haven't finished it yet). It's certainly not the most tactically challenging game around, but I don't think it was intended to. The gameplay reminds me a little of Space Crusade and Heroquest boardgames. It's got a certain feel that I really enjoy. It's not without its faults (the inventory system is a little clumsy at first, tutorial could explain some issues better*) but it's well worth your time and money. * For example, when you choose the team members to deploy just before a mission (once you know if there's a mandatory member for that mission), you can still buy and change equipment between them. In fact, this is the fastest and easiest way to do it, as you already know who is going with you.


Czy to było pomocne?

Posted on: January 5, 2015

Poor Man's Xcom

Promising pixel graphics and scifi theme ultimately end up with lukewarm results. Initial levels are too easy then there is a mid-game increase in difficulty; things never feel impossible but it's necessary to retry levels several times in a few cases. The limited resource management aspects are appealing and balanced - you'll have to scavage for ammo but not be able to afford too many grenades. There is a good variety of characters each with a unique special ability.


Czy to było pomocne?

Posted on: March 9, 2015

Super Fun, Could've Been Better

I had a ton of fun with this game, however the game feels incomplete–its story, level scenarios, user interface, and programming robustness all only barely hold together, making it acceptable but not excellent: An interesting backstory could develop, yet it never concludes and leaves you hanging; Given a large party with varied character abilities, you can repetitively stick with the same strategy; Minor bugs interrupt gameplay, breaking flow and immersion. These examples indicate missed opportunities.. I really think it could've been exponentially better. Despite the negatives, the game is still amusing and fun to play. The artwork and soundtrack are very well done, and the game's battles are scary and intense. Every kill is satisfying and strangely addicting (especially when using a sniper rifle), and upgrading your character is exciting, having you look forward to the next fight. Also, the game's light strategic style works well for an entertaining, streamlined run, allowing you to focus on playing rather than doing calculations. Bottom line, I like this game.


Czy to było pomocne?

Posted on: March 20, 2015

Nice Game

Nice little strategy games that for some reason makes me think of the 80s and early 90s. The characters and dialogue are witty, amusing and provide a fitting contrast to the doom and gloom of their current predicament and the overall universe (think dystopian space faring society). Concerning criticisms levelled at the ending: If you absolutely need a complete unambiguous resolution to all your stories where you need to know what happened to all characters down the line, you might be disappointed in the ending. But if you were satisfied by the ending of games like Phantasy Star 2 or movies like the original Planet of the Apes, then this game will leave you satisfied. Personally, I found the full circle ending amusing and very much in sync with the overall tone of the story. In terms of challenge, the first half of the game is ridiculously easy, but the second half holds some interesting battles: Nothing that will make you sweat, but enough to force you to re-think your strategy. The unique ability of various characters add an interesting layer to the game and the ever-more powerful gear and stimpacks give an adequate feeling of character progression and customization. Overall, this is not an earth shatteringly deep game nor is it revolutionary, but it is fun and has a nice retro feel to it. It is obviously a labor of love.


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