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GWINT: Mag Renegat

w bibliotece

3.5/5

( 159 Recenzji )

3.5

159 Recenzji

polski, English i 10 innych
9.999.99
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
GWINT: Mag Renegat
Opis
Na sto lat przed tym, jak Geralt i inni wiedźmini pojawili się na kontynencie, Koniunkcja Sfer sprowadziła na niego niezliczone rzesze potworów. Ludzkość desperacko potrzebowała sposobu na walkę z hordą bestii, by przetrwać. Wyrusz śladami młodego, ambitnego maga Alzura i jego towarzyszki Lily, któ...
Recenzje krytyków
30 %
Polecane
IGN
8/10
Wccftech
8.5/10
Opinie użytkowników

3.5/5

( 159 Recenzji )

3.5

159 Recenzji

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Szczegóły produktu
2022, CD PROJEKT RED, ...
Wymagania systemowe
8/8.1/10 (64 bit), Intel Celeron G1820 | AMD A4-7300, 4 GB RAM, NVIDIA GeForce GT 730 | Radeon R7 24...
Czas gry
10.5 hGłówna linia fabularna
21 h Główna linia fabularna + dodatkowe zadania
46.5 h Kolekcjoner
29 h Wszystkie style
Opis
Na sto lat przed tym, jak Geralt i inni wiedźmini pojawili się na kontynencie, Koniunkcja Sfer sprowadziła na niego niezliczone rzesze potworów. Ludzkość desperacko potrzebowała sposobu na walkę z hordą bestii, by przetrwać.

Wyrusz śladami młodego, ambitnego maga Alzura i jego towarzyszki Lily, którzy podejmują się niebezpiecznego zadania stworzenia żywej broni, która raz na zawsze wyeliminuje zagrożenie ze strony potworów.

GWINT: Mag Renegat to pierwszy samodzielny, jednoosobowy dodatek do GWINTA: Wiedźmińskiej Gry Karcianej. Łączy najlepsze elementy roguelike, budowy talii i strategii z niepowtarzalną mechaniką bitew karcianych w GWINCIE.

CD PROJEKT®, The Witcher® and GWENT® are registered trademarks of CD PROJEKT S.A. © 2022 CD PROJEKT S.A. ALL RIGHTS RESERVED. Developed by CD PROJEKT S.A. GWENT: Rogue Mage game is set in the universe created by Andrzej Sapkowski in his series of books. Powered by Wwise © 2006 – 2022 Audiokinetic Inc. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Częste osiągnięcia
Wymagania systemowe
Minimalne wymagania systemowe:

Due to its extensive scope and single-player nature, Rogue Mage is distributed separately from GWENT: The Witcher Card Game. Internet connection and GWENT’s multiplayer client are not required to play — the expansion can be launched fully in offline mode at any time. Players can also utilize cross-saves, allowing them to transfer their progress across all supported platforms when logged in via a GOG account.

Due to its extensive scope and single-player nature, Rogue Mage is distributed separately from GWENT: The Witcher Card Game. Internet connection and GWENT’s multiplayer client are not required to play — the expansion can be launched fully in offline mode at any time. Players can also utilize cross-saves, allowing them to transfer their progress across all supported platforms when logged in via a GOG account.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
10.5 hGłówna linia fabularna
21 h Główna linia fabularna + dodatkowe zadania
46.5 h Kolekcjoner
29 h Wszystkie style
Szczegóły gry
Działa na:
Windows (8, 10)
Premiera:
{{'2022-07-07T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
2.6 GB
Linki:

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Opinie użytkowników

Posted on: July 13, 2022

Fiery awful but mostly an enjoyable game

As someone that loves Gwent multiplayer and thrownbreaker it makes me sad to say I can’t give this game a high rating. There is two core problem with the game that seriously require loving updates; the story and gameplay. Firstly, the story and delivery of it is not well done. After completing three “experiments” (progressions) the story is subpar. It’s just the text from the trees in Gwent with a voiceover and a single black and white sketchbook image. The voiceover is not even in sync with the text. Bottom line is there might as well be no story. The aesthetics of the game are not on par with Gwent. Sad to see there are no pretty premium cards to unlock. Secondly the core gameplay loop simply is too RNG. Gwent is about deck building. Only having three pre-built decks is just not Gwent. You can only acquire different cards and specials through random events and encounters. I said three pre-built decks but technically there is a fourth. Yet it’s randomly generated for Pete’s sake. You learn the different AI’s decks as you play and prey you get good cards via RNG encounters. There is a spell and energy mechanic but it’s not good. The game want’s you to be conservative with your energy yet simultaneously forces you to use a lot of your limited supply it to counter the cheese cards the AI dishes out. The only times you lose is because you didn’t get the RNG you needed or ran out of energy. The war of attrition aspect of Gwent is the best part, and this game only plays one round no pass. To progress you must make the game harder by toggling on curses like cover the map with fog which makes the game even more RNG. If could build your deck before a run the game would feel fairer. It just feels like a pre-alpha and not a complete game. I truly hope there will be some updates that polish the core gameplay loop and contribute to the aesthetics and story of this game to increase the longevity of it. ALSO NO KNICKERS SO FAR! REEEEEEE


Czy to było pomocne?

Posted on: August 15, 2022

Frustrating

First of: Loved playing Thronebreaker. You are not playing gwent like 3 rounds. Its just one round of laying down cards. Also there is no chance learning the enemies decks. Because when you thought you had it the ai suddenly plays a card you've never been seen before in his deck. Thus losing feels always like you have been cheated. Also Porgressing in the storry feels tedious. Add 3 rounds of gwent. Add some sort of way knowing the deck of your enemy better. And also add more maps and more depth to the maps.


Czy to było pomocne?

Posted on: October 5, 2022

Great for fans.

I have been playing gwent since version 1.0 release quite regularly. I stoped playing 2 years ago, THIS game got me actually to get back to it. And for the Rouge Mage, it's great, I loved how mechanics were not to far from the original game. Game ocassionaly crashed but I haven't been loosing progress. I am a huge fan of the CDPR and their games and all the witcher related content, therefore I loved the game and almost maxed it out


Czy to było pomocne?

Posted on: July 8, 2022

Challenging and fun singleplayer Gwent!

In an attempt to emulate recent roguelike deck building games, The Gwent team at CDPR have re-engineered their unique multiplayer game into an hour long singleplayer bouts. Notable changes between the Online Gwent and Rogue mage seems to be the card selection; as in you no longer craft your original deck. Cards are offered and taken away from you a you progress along the adventure map. You'll be offered pre-set cards from a pool that is dependant on the deck you chose to start with. I want to believe this is a failure, as I know certain combos of cards can be incredibly game breaking. However, in my heart I understand it is set up this way so that balancing decks fairly is much easier, and in practice after playing a few hours of the game, much more fun and challenging. Having a broken combo right out the gate would be fun... for about 1 or 2 runs. Having to work with what you're given is so much more compelling and forces you to sacrifice good cards in hopes of streamlining the deck that you're 'editing'. Unlocking cards is done through a levelling system, where each level can either give you: New cards for a decks card pool, new spells for you to use in your matches and even new deck archetypes. The levelling appears slow at first, but after a run you will zip past 3 levels. This means you'll have access to at least a few new options whenever you boot up a new run. I have not reached the end game portion yet, so I cannot attest to how Rogue Mage solves replayability. The price is it's key selling point. For the price of real life booster pack you can be playing a fun, beautiful and challenging game. Negatives are that cards have different effects than its online counterpart for balancing reasons. Also, offer rewards for Online Gwent please. Overall, Rogue Mage is brilliant. This is a huge recommend for anyone who appreciates great art, card games or roguelikes. I'd still recommend it to anyone who likes fantasy and singleplayer games.


Czy to było pomocne?

Posted on: August 14, 2022

All I could ask for GWENT single player!

Rogue Mage is a single player mode of Gwent, the well known Witcher card game. The cards are the same and while many of them have had their rules changed in the multiplayer version, they remain untouched here. This mode features 'rogue' elements, adding new cards and treasures the further you progress in your run and also experience levels that will unlock new leaders, units, spells, potions and decks to help you and also offer new strategies you can experiment with. Every run is randomized and will end in one of three different bosses. Enemies are plenty, as are the possible nodes you can encounter. Once you beat the three bosses, you will earn a cinematic and a new difficulty mode which you can also customize by choosing 'curses' according to your preferences. The game is considered finished when you are delivered the last cinematic, after achieving three victories in the 'master' difficulty, though there is a 'grandmaster' level after that. Fun, intense, challenging, with an excellent soundtrack and very solid voice acting, I can only give this game 5 stars. Wish we get more of these !


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