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Grimoire : Heralds of the Winged Exemplar

w bibliotece

3.7/5

( 77 Recenzji )

3.7

77 Recenzji

English
Oferta kończy się w dniu: 10/26/2025 09:59 EET
Oferta kończy się za: d g m s
9.994.99
Najniższa cena z ostatnich 30 dni przed zniżką: 2.49
Dlaczego warto kupować na GOG.COM?
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Grimoire : Heralds of the Winged Exemplar
Opis
THE ULTIMATE CLASSIC STYLE TURN-BASED FANTASY ROLEPLAYING GAME! After more than 20 years of development, the greatest roleplaying game of them all is finally ready for release! Grimoire is an homage to the classic dungeon blobbers and is inspired by Wizardry, Might & Magic, Lands of Lore, Anvil o...
Gatunek:
Opinie użytkowników

3.7/5

( 77 Recenzji )

3.7

77 Recenzji

{{ review.content.title }}
Szczegóły produktu
2017, Cleveland Mark Blakemore, ...
Wymagania systemowe
Windows 7 / 8 / 10, 256 MB RAM, Windows GDI, 100 MB, Windows Media compatible...
Opis
THE ULTIMATE CLASSIC STYLE TURN-BASED FANTASY ROLEPLAYING GAME!

After more than 20 years of development, the greatest roleplaying game of them all is finally ready for release! Grimoire is an homage to the classic dungeon blobbers and is inspired by Wizardry, Might & Magic, Lands of Lore, Anvil of Dawn, DungeonMaster and the Eye of the Beholder games!

  • 600 hours of play possible in a single game
  • Lush Colorful 2D Hand Drawn Artwork
  • Retro style MIDI music and 8 bit sound effects
  • 244+ Maps in the game to explore!
  • Turn-Based strategic combat
  • Multiple Beginnings, Multiple Endings
  • 144 context sensitive magic spells
  • 14 races, 15 professions, 50 skills
  • 64 intelligent NPCs with 8000+ Words in Vocabulary
  • Full Sentence Communication with NPCs
  • 240+ monsters each with special powers and defenses
  • 1000+ items, Carry Containers, Global Party Inventory
  • 30 conditions, from Confusion to Disease & Lycanthropy
  • Automapping, Autowalking, Autohealing
  • Global Map Atlas With Position Marker
  • Quest Journal, Hint Prompting, Help Facility, Mini-Quests
  • Complex LockPicking Interfaces for Doors & Chests
  • Challenging Puzzles and Rich Interactive Dungeons
  • Browsable Character Library for up to 100 characters
  • Multiple Crafting Workshops for all items
  • Up to 12 Commented Postage Stamped Savegames
  • Multi-themed GUI and customizable screen layouts

(c)1994-2019 Golden Era Enterprises All Rights Reserved Internationally

Dodatkowa zawartość
instrukcja
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2017-08-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
71 MB
Linki:


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English
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Opinie użytkowników

Edited on: September 19, 2025

Posted on: November 11, 2020

dnovraD

Gry: Opinie: 76

A spearpoint burial for the eyes.

This game is ugly: From basic concepts such as buttons not having visible hitboxes to glaringly garish colour choices right down to the basic visual consistency which is non-existent. One could perhaps make a claim of this being outsider art; but even that is subject to the ideals of usability in a working product. A good sign of things to come has to do with how the starting screen is laid out. When one uses pulldown memus, the typical first option is some variation on New. Grimore puts Start Game four options down. From there, the basic failure to conceptualize ideas of navigation continue. The main screen presented and the attack on the eyes continues. starting with more dazzlingly unreadable fonts, hideously sharp icons, and yet more mismatching visual styles. But it only gets worse. Up to this point, the only bit of visual consistency is that everything is laid out in ugly beveled squares. Except for the garish yellow buttons. Once you're in the inventory workshop, it all becomes rectangles. AND LOUD TYPEFACES THAT FAIL TO EXPLAIN ANYTHING USEFUL. See the thing about good interface design is that explaining what the thing does is a failure. What I can glean is that there a lot of ?untranslated variables? that were never put into cleaner language which just looks sloppy. Within the combat interface, we're presented with a murder mystery. The body of the interface lies upon the table, and the dissection reveals it died of information starvation. In most dungeon crawlers, you have a running combat log or some kind of hitting indicator. Of course, this may be hard to notice among another lay of abstraction, the constant noise given by your opponent. Grimoire's combat is a slow tedious joke of too many selections. Oh boy, the options. Tell me. Is purple on brown easy to read? Do typical option toggles make you click though each one before cycling around? No. They don't. Grimoire is a throwback of worst ways possible, combining the worst of interface design.


Czy to było pomocne?

Posted on: May 28, 2022

higher resolution not supported

It might be a great game, but the way it handles screen resolution and the limit to 1024x768 makes it unplayable on my system. Refund requested.


Czy to było pomocne?

Posted on: December 18, 2019

silentsigil

Gry: 185 Opinie: 3

Own on Steam

Actively insulting of the player's time via its base systems. Yes, a manual exists. No, it is in no way adequate for the character creation. At last check the game's major gimmick systems weren't working (spirit bar nonexistant, vitality hateful design to waste time). People will argue that these do work, and since this is "3.0" they very well might. Like as not they still don't. I may have to do a fourth playthrough to see if this version is finally worth the 60 hours a full exploration takes (most of which is spent sleeping and skipping combat) and edit these reviews.


Czy to było pomocne?

Posted on: December 13, 2019

jalehven

Gry: 60 Opinie: 1

potentially good?

...but sorely needs updates and changes at least of the time of this writing, it looks like it may have potential, but there's a number of flaws that make it pretty hard I guess as a modern player that has never played/touched a wizardry game at all ^^; a semi-brief overview; the loading times are pretty awful for what the game has, some 'fancier' games load much more quickly. also there's a fair lack of options to 'skip' past stuff like splash screens, the game quitting function seems to force you into death instead of just saying "ok you are quitting the game? that's fine." kind of immersion breaking forcing you to die every time you want to reload a save or such? the difficulty curve and difficulty in the game itself is pretty high, there's not really an easy mode and there's no tutorial in game or much of an intro to what you are doing at all. also having cheats or an easy mode would help a lot I think if someone just wanted to play to have fun and goof around with the game. an example would be attempting to swim, had a few attempts of going into water spaces without knowing of the stamina drain and dying another is with the fights in the 'beginner' area, have had these awful looking mosquito things and sometimes even plants attack and they would spam me to literal death with effects that you can't seem to resist, have tried doing an 'autofight' mode and even -if- the enemies all pass out from running out of stamina trying to hit you, the stuns and other various effects will not wear off before they wake up again. this also seems to carry over into reloading saves, some 'spots' will just seem to have a ridiculously high encounter rate for randoms, and the whole process will repeat over and over again. kind of giving the impression that the 'randomization' math is off? while it seems like it could be fun after some more patching and updating, I think right now it's more of a game for those looking for a hardcore wizardry experience ^^;


Czy to było pomocne?

Posted on: January 8, 2020

Zweryfikowany użytkownik

Gry: 0 Opinie: 18

Poor game poor enjoyment

I found it least enjoyable, difficult, slow, complex, unfulfilling. DON’T BUY!!!


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