Graveyard Keeper is the most inaccurate medieval cemetery management sim of all time. Build and manage your own graveyard, and expand into other ventures, while finding shortcuts to cut costs. Use all the resources you can find. After all, this is a game about the spirit of capitalism, and doing wha...
Graveyard Keeper is the most inaccurate medieval cemetery management sim of all time. Build and manage your own graveyard, and expand into other ventures, while finding shortcuts to cut costs. Use all the resources you can find. After all, this is a game about the spirit of capitalism, and doing whatever it takes to build a thriving business. And it’s also a love story.
Face ethical dilemmas. Do you really want to spend money on that proper burger meat for the witch-burning festival, when you have so many resources lying around?
Gather valuable materials and craft new items. Expand your Graveyard into a thriving business. Help yourself - gather the valuable resources scattered across the surrounding areas, and explore what this land has to offer.
Quests and corpses. These dead bodies don't need all those organs, do they? Why not grind them up and sell them to the local butcher? Or you can go on proper quests, you roleplayer.
Explore mysterious dungeons. No medieval game would be complete without those! Take a trip into the unknown, and discover new alchemy ingredients -- which may or may not poison a whole bunch of nearby villagers.
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The game starts well, and keeps expanding with new resources, technologies, and game areas.
Having each key NPC available only a day per "week" adds a nice touch to keep you busy.
Unfortunately towards the end of the game it gets rather boring, having to wait a week for each interaction with the NPCs.
Game is a Grind fest, Farming Interface is very bad that makes you click for days and guess what After a Promise to enter the town for days their is no Town. waist of time
TL;DR: Abhorrent UX design. Approachable plot. Interesting (albeit broken) mechanics. Well made worldbuilding. No unique selling points. Deeply unpolished, not worth the full price.
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I've put in 100+ hours into this thing (GOG vanilla) and of course there is some appeal to it. If you like casual grinds with high variety, low stakes and some dark humor to boot - that game is in here... somewhere... But it is buried beneath problems. A broken economy is key, because there is practically no midgame. You're first barely scraping by and then suddenly you're shot up straight to the endgame where you cheese through everything with money. Even worse - unlocking automation of resource gathering will make almost everything you want built practically dirt-cheap.
All systems (and there's aplenty) are burdened by UX problems - even inventory management. ALL quests are main-story quests and all need to be completed and there is NO choice on how to complete them. The questing system could have been the selling point but it's sorely underdeveloped, as all the systems in the game it seems.
On the plus side: the worldbuilding is nicely done though inference, so no wordy loredumps. There's a lot of absurdity and a lot of dark humor. The humor is hit-and-miss though, as the writers thought it wise to lampshade many of the unfinished, broken and disjointed systems in the game.
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In summary: there is nothing that this game does that hasn't been done better. The unique selling point of being a dark comedy about a graveyard quickly fades in face of the fact, that the graveyard is just ONE of many systems you work with - and most of those systems are just poorman's farmville. And the humor wears thin too. Get this if you like grinders so much, you're willing to cripple yourself to get another dose.
I'm surprised by the amount of negative reviews on this gem. I haven't had it long, but I've got almost 50 hours in so far, and I am having a blast with it! I do think the tutorial is a bit lacking, and wish that your "quest log" included when certain things need to be done (many people, hence quests, are only available on one of six different days)... but I was so glad to see that it's not another remake of Dungeon Keeper. Not that I don't love DK, it's one of my fav games of all time... but enough replays already! Yes, it's a grind fest, but most games today are grinding heavy. Yes, the day passes very quickly, so traveling might take longer than a day... but since running around the map doesn't take up energy, it doesn't bother me. I can work at night just as well as in the daylight. And I love that the devs are still working this bad boy, updates seem to be regular. So yeah, I'm giving this one a big thumbs up. Thanks Lazy Bear and Tiny Build, I'm enjoying your game immensely!
This game started off promising, giving off strong Stardew Valley vibes with unique twist. The whole corpse processing, grave digging/decorating concept was refreshingly novel. The real problem begins when you start to progress through the game and realize how painfully grindy it becomes.
The crafting system is bogged down with the need to constantly craft a plethora of components in order to get to the final product, all of which needs to be done at different crafting stations that are not always located close to each other. This may sound typical but the real beast in this game is the clunky UI that often requires far more clicks than should be necessary in order to complete a task. Take farming for instance; in order to seed a single square you press the E key after moving your character in line with the appropriate tile and a dialog box comes up, then you click in the box and are presented with the inventory menu where you scroll to pick a fertilizer. Then you click a button to apply the fertilizer. The game allows multiple types on a square, so you would repeat this step again to use the second type. Then once again you go through the same process, only this time you're picking the seed type. All of this for one single tile on a field.
This kind of counterintuitive process is present throughout the entire game in various forms. The crafting trees are all so convoluted that you'll find yourself working toward unlocking one thing only to find yourself sidetracked into some other path which in turn requires a different thing to be unlocked. This makes progress feel so painfully slow that by the time you finally unlock the initial thing, it's been so long since you started you probably don't remember what you were trying to do in the first place.
There is a good game in here somewhere, the concepts are great, the game looks great, but the execution is so utterly flawed that fun is rarely had in between bouts of tedium.
This game is waiting for a review. Take the first shot!
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