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Galactic Civilizations III: Crusade Expansion Pack

w bibliotece

3.7/5

( 3 Recenzji )

3.7

3 Recenzji

English i 3 innych
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Galactic Civilizations III: Crusade Expansion Pack
Opis
Experience a whole new side of Galactic Civilizations III with the Crusade expansion! Discover your enemy’s weak points with espionage, actively invade and conquer planets, and help talented citizens rise to power and drive your civilization into a golden age. With espionage, revamped invasions, Gal...
Gatunek:
Recenzje krytyków
71 %
Polecane
USgamer
4.5/5 stars
GamingTrend
90/100
Gaming Nexus
9.5/10
Opinie użytkowników

3.7/5

( 3 Recenzji )

3.7

3 Recenzji

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Szczegóły produktu
2017, Stardock Entertainment, ...
Wymagania systemowe
Windows 7 / 8 / 10 (64-bit), 1.8 GHz Intel Core 2 Duo / AMD K10 Dual-Core, 4 GB RAM, 512 MB DirectX...
Opis
Experience a whole new side of Galactic Civilizations III with the Crusade expansion! Discover your enemy’s weak points with espionage, actively invade and conquer planets, and help talented citizens rise to power and drive your civilization into a golden age. With espionage, revamped invasions, Galactic Citizens system, new races and civilizations, and more, Crusade adds a host of depth for Galactic Civilizations III that players have been craving.

Core Features:


Civilization Builder
Create a custom faction complete with leader, ideology, and abilities. You can also customize your own galactic navy and create unique conversation dialogue for your faction to use when it comes into contact with friends and enemies.

Invasions
Conquering a world is no small task. The revamped invasion system in Crusade allows a citizen to be trained as a soldier in order to invade worlds. Strategic and challenging, invasions will require careful planning as you train your legions and determine which tile to attack first. Be careful not to forget to defend your own worlds from your enemies, too!

Espionage
Smaller civilizations can keep up with their larger counterparts by training their citizens in the art of espionage. Spies can steal technologies, circulate rumors to create civil unrest, sabotage enemy worlds, or even go so far as to assassinate enemy citizens to keep their edge above the competition.

Galactic Citizens
Shape the course of your civilization’s destiny with talented individuals called citizens. Choose from over a dozen unique roles - commander, engineer, farmer, celebrity, and more - to help your colonies flourish by unlocking new gameplay or providing bonuses. The unique Promotions system allows citizens to answer a higher calling. They become effectively “consumed” for a large benefit. Commanders can become Privateers and convert their ship into a powerful vessel that belongs to no civilization and terrorizes other ships for fun, profit, and plausible deniability. Celebrities can sing their swan song in a spectacular final concert, Spies can choose to go down in a blaze of glory (and explosives!) as Saboteurs, and more.

New Races and Civilizations
You already know you’re not alone in the universe, but there are always new civilizations to discover. Crusade features three brand-new factions:
  • Terran Resistance: The portion of humanity that avoided being trapped on Earth behind the Precursor Shield, years on the run have made them resourceful, but hard.
  • The Onyx Hive: These multi-limbed worms were born from the deep, volcanic vents in the ocean of their homeworld. Natural spies, their society thrives on backstabbing and intrigue.
  • The Slyne: These cybernetic space amoebas look down on other races as being primitive. Fickle and hard to kill, it’s probably best to stay on their good side.


Updated Civilizations
Think you know how the Drengin operate or what kind of trades the Krynn might expect from you? The races you were once familiar with have all been changed so that playing against them is a more unique experience. When you go to select opponents for a map, a whole new host of information is available to you now so that you can make a better decision about who you’d like to play against. All of the races value different resources, ideologies, and more, so each experience you have will be unique!

Updated Economy, Diplomacy, and Alliance Systems
Overall re-balancing and pacing changes keep the early game chock-full of interesting and important choices that you need to make for your civilization. The economy makes it so that each choice impacts what options you have available to you later - will you build a shipyard first, or will you establish a Central Bank in order to boost your income early on?

Trading is critical in Crusade because you need to obtain and amass resources in order to do things. A “trade bar” now shows up above the dialogue box and shows how fair the trade is and how much further you’ll have to go before your trade partner accepts your proposal. Races will value resources differently based on how much money they have, whether they like you or not, and dozens of other factors.

The re-balancing done on the Alliances system will make you think twice about going back on your word or attacking certain civilizations. There are very real consequences for “war mongering” or for breaking an alliance or treaty - not only will the offended civilization come for blood, but now they’ll be bringing all their friends and allies, too.

Crusade also features a sleek, functional new UI. Multi-core pathfinding keeps turns short and quick, even in late games with dozens of civilizations on massive maps. Crusade is packed with new features and improvements that are both accessible to new fans and exciting for long-time players of Galactic Civilizations III.

© Stardock Entertainment. Galactic Civilizations is a registered trademark of Stardock Entertainment. All rights reserved.

Wymagania systemowe
Minimalne wymagania systemowe:
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Windows (7, 8, 10, 11)
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{{'2017-05-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
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1.3 GB
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Posted on: May 5, 2017

Refined gameplay

Crusade is what GalCiv III should have been on launch. Satisfying gameplay, lowered micromanagement (yet enough knobs to customise your civilisation), much better AI and diplomacy. And a much improved game engine, allowing for larger maps and much faster turns. The only drawback is, I feel, the price - this should have been entirely in the launch package. Nevertheless, this is an essential add-on for GalCiv III.


Czy to było pomocne?

Posted on: April 17, 2019

Brummelbauch

Gry: 489 Opinie: 3

GOG only offers half the game!

The game is good, there are plenty of reviews on its qualities (and drawbacks) already. However, the game as GOG offers it is only half the deal: Stardock has long abondoned selling Crusade as an expansion and bundles it with the base game. GOG does not: instead it requires you to buy the Crusade expansion separately, which isn't even available anywhere else! Effectively, you only get half the game, and because of that, a massively buggy game: Stardock has been releasing tons of updates and fixes, but since they started bundling Crusade with the base game, they no longer appear to be supporting the original base game as much as they used to. This leads to broken technologies, broken race abilities, and massively unbalanced game elements, because everything keeps being changed with disregard to people who do not own the Crusade Expansion. If you want to play the game and actually have fun with it, you can choose to buy the game here, disable automatic updates, and accept the flawy of the original release, or you can choose to buy Crusade as well - but in that case you'll get a much better deal at Stardock or Steam. I'd rate this game at 4 stars, but because I got only half of it, it's two from me.


Czy to było pomocne?

Posted on: May 8, 2017

Fantastic Expansion! Super Buggy.

The changes made in this expansion are phenomenal. They took almost every frustrating thing about the game and made it better. I cringed a little bit at the introduction of "Only one player can build this" improvements, but they're a lot more balanced than the ones in the Civilization series. So I'm hooked again to the game. The reason I'm being harsh in my rating is the extremely high amount of bugs. This is effectively a beta release. The UI is non-responsive in many instances (moving ships, ending a turn, etc). There are also quirks with portraits missing in the selection screen. But the worst things are the ones that affect game play. At one point I made a trade for resources. I lost my resources. I did NOT get the resources I was supposed to. Not OK. Seems to happen if I re-negotiate when the AI asks to trade. I didn't buy mercenaries so that may be related to the fact that United Earth is simply broken. The ships don't show up in the map. That means I can't play as United Earth because I can't build ships. It also means that if United Earth is set up as the AI, the AI won't do anything. UE is essentially a minor race.


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