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Gabriel Knight: Sins of the Fathers

w bibliotece

4.7/5

( 168 Recenzji )

4.7

168 Recenzji

English
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Gabriel Knight: Sins of the Fathers
Opis
The adventure of Gabriel Knight starts with gathering materials for his new book, and ends up becoming a fight for his very soul. During his investigation he discovers that he is the heir to the title of “Schattenjäger”, or “Shadow Hunter”, which has been passed down in his family from generation to...
Opinie użytkowników

4.7/5

( 168 Recenzji )

4.7

168 Recenzji

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Szczegóły produktu
1993, Sierra, Klasyfikacja wiekowa ESRB: Teen...
Wymagania systemowe
Windows XP or Vista, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Kup serię (3)
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-35%17.9711.67
Idź do kasy
Opis
The adventure of Gabriel Knight starts with gathering materials for his new book, and ends up becoming a fight for his very soul. During his investigation he discovers that he is the heir to the title of “Schattenjäger”, or “Shadow Hunter”, which has been passed down in his family from generation to generation since times long forgotten. He must now face countless dangers in New Orleans, Africa and Germany, each bringing him ever closer to unraveling the mystery behind suspicious voodoo murders. Haunted by nightmares, he won't give up until he reveals the truth.

In this "full-talkie" version of one of the best horror adventure games ever created you can listen to over 7,300 lines of recorded dialogue performed by professional actors including Mark Hamill and Tim Curry. Allow yourself to be sucked into this amazing neo-Gothic story full of dark secrets, nightmares and tons of atmosphere!
  • A gripping, captivating, supernatural detective psycho-thriller
  • The first part of one of the greatest stories ever told in a video game, written by the talented Jane Jensen
  • Well-designed, memorable characters with a whopping 7300 lines of recorded dialogue

© 1993 Activision Publishing, Inc. Gabriel Knight, Gabriel Knight: Sins of the Fathers, and Activision are registered trademarks of Activision Publishing, Inc. All rights reserved. All other trademarks and trade names are the properties of their respective owners.

Dodatkowa zawartość
instrukcja (36 str.) tapety w jakości HD awatary
Wymagania systemowe
Minimalne wymagania systemowe:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

This game is powered by ScummVM

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

This game is powered by ScummVM

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'1993-12-17T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Firma:
Rozmiar pliku:
406 MB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Teen (Animated Blood, Mild Language)


Języki
English
dźwięk
tekst
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Opinie użytkowników

Posted on: January 27, 2011

The Golden Age of Adventures

Once upon a time there were lots of adventures available for us, not-so-young players. Sierra was one of the best companies for that. They and Lucasarts were always trying to win this Adventure-Race and you could get good games from both of them, but each one had its own personal style. In Gabriel Knight: Sins of the Fathers you'll find what is (al least for me) The Gem of Sierra's catalogue: Believable characters which you get to know and love as if they were your friends, an intriguing plot which will keep you wanting for more and a good musical score. Only the Police Quest series has reached my heart as much as Gabriel Knight: Sins of the Fathers has. The only cons you'll find here are the usual ones in Sierra's games: You can die and, near the final, there's an action sequence wich I think is out of place. Give it a try. You won't regret it at all. And, if you have some more money to spend, get the Police Quest series too.


Czy to było pomocne?

Posted on: May 5, 2011

Old but better than GK 2 & 3

While the animation seems a bit crude by comparison with modern 3D graphics, this is a great game with some challenging puzzles. Gabe was much more understandable than in 2 & 3 (where he mumbles). However, I found the West Indian accent of the narrator difficult at times, so missed some of what she was saying. Escaping the cave zombies and getting into the inner wheel was one of the more challenging puzzles I've encountered. Jane Jensen is a very clever and scholarly woman (as a break from her games read her novel Dante's Equation which is a good sci-fi story). She does her research and creates a story-realism one doesn't find in many games. I have just finished playing Gray Matter (her final game) where, again, Jensen's scholarship shines through.


Czy to było pomocne?

Posted on: October 15, 2013

Not Just Another Adventure Game!

Adventure games are very weird, especially in our current computer age. Many of them had almost no actual game-play, but the most groundbreaking stories and narratives in video games, in their time. Patience was the secret, these games hooked you for hours in the days before downloading mods and multiplayer was used to extend the play-time of games. But they did this often with sheer annoyance, something you could not get away with today. Although, GK holds a special place in my heart, because despite it's atrocious gameplay (rub items on everything), it had exceptionally voice acting (Tim Curry), and a literary level story to spin. Voodoo, magic, noir, New Orleans--it was all damn mysterious and exciting, in a simpler age of games. GK makes up for its point and click simplicity with spunk and genius. Take solace in the fact that their are walkthroughs on these games in present day. You just might need it on this one, and it makes these classics way less frustrating at times, even if they are more story then game. But man what a story this one was!


Czy to było pomocne?

Posted on: January 28, 2010

warreni

Gry: 347 Opinie: 3

A Jane Jensen classic!

While the graphics will look a bit rough on modern machines, the characters and story more than compensate in the opening game in a trilogy by Jane Jensen. The story follows the titular character as he seeks to uncover the truth about a series of murders and his own family history. The story is set in New Orleans, where Knight uncovers a voodoo cult. This is a terrific old school adventure. I still can hear Tim Curry's lazy Southern drawl in my head as he speaks of himself; he leads a cast of excellent voice actors. This gem was followed up by The Beast Within, the only game in the series to feature FMV, which was all the rage at the time, and I think one of the few games to make it work really well. If I recall correctly GK 2 came on a whopping 6 CDs and had an equally compelling story that followed Gabe and Grace's efforts to investigate werewolves in France. The third title, Blood of the Sacred, Blood of the Damned, was less well-received than the previous two (I think the heyday of adventure games may have passed--at least for that period in time), but still told a compelling story that will be very familiar to readers of Dan Brown. I hope Gog gets them all.


Czy to było pomocne?

Posted on: March 25, 2012

Come for the story - or don't

This is an excellent Sierra yarn, whose strengths and weaknesses are typical of the adventures the studio churned out in back in the day. On the one hand, Sins of the Fathers has Sierra's strengths in abundance: a solid story and voice cast backed by gorgeous artwork. I happily played the game all the way to the end because I wanted to find out where the characters were going and what would happen next. Sins of the Fathers has a much darker tone and story than most Sierra games, and I appreciated its commitment to its urban fantasy-style setting. On the other hand, this is a Sierra adventure to a T. Puzzles are frequently frustrating, requiring you to make odd leaps in reasoning, have picked up the correct random item elsewhere, be terrible to other characters to manipulate situations, or just plain old hunt for some very specific pixels. As someone who does not play adventure games for the puzzles, I happily resorted to a walkthrough at multiple points throughout the game. Ultimately, even if you haven't played Sins of the Fathers yet, I think you probably know whether it is for you. If you are an adventure game fan and like the sound of the story, dive in! But if you've had bad experiences with adventure genre puzzles before, I don't think this one will convince you differently.


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