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Fragile Allegiance

w bibliotece

4.6/5

( 59 Recenzji )

4.6

59 Recenzji

English i 2 innych
5.995.99
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Fragile Allegiance
Opis
In a future where the Earth can no longer support its ever-increasing population, pioneers have established colonies on countless new worlds. The fortunate ones have prospered and thrived, mining the precious ores and minerals that they found there, and the unfortunate have succumbed to the ravages...
Opinie użytkowników

4.6/5

( 59 Recenzji )

4.6

59 Recenzji

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Szczegóły produktu
1997, Gremlin Interactive Ltd., Klasyfikacja wiekowa ESRB: Everyone...
Wymagania systemowe
Windows XP / Vista / 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (co...
Opis
In a future where the Earth can no longer support its ever-increasing population, pioneers have established colonies on countless new worlds. The fortunate ones have prospered and thrived, mining the precious ores and minerals that they found there, and the unfortunate have succumbed to the ravages of deep space.

In the year 2496, you are appointed Colony Director for Tetracorp and it is your job to build a thriving colony while defending it from 6 alien species. Fragile Allegiance offers a fast-paced RTS where you can buy blueprints, hunt for asteroids to mine, or even build an Asteroid Engine and use it against an opponent who’s been a thorn in your side! If you favor a more underhanded approach to furthering your goals, you can deploy Spy Satellites and Sabotage Agents to thoroughly undermine your enemies. Once you expand beyond the scope of one colony, you can appoint Colony Managers to take care of the more minor details of running and maintaining your colony.

Remember, life is fragile; the future is in your hands!
  • Assemble your fleets, fill your silos with nuclear warheads, conduct research, gather resources, and wage war in a vast galaxy in this unique take on 4X Strategy.
  • Appoint Colony Supervisors to manage your colony and deploy Spy Satellites for the ultimate in skulduggery.
  • Negotiate and trade with 6 different alien cultures, each with their own unique personality.
Dodatkowa zawartość
instrukcja ścieżka dźwiękowa
Wymagania systemowe
Minimalne wymagania systemowe:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Ta gra korzysta z DOSBox.
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'1997-03-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
442 MB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Everyone (Animated Violence)


Języki
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Najbardziej przydatne recenzje

Posted on: June 15, 2012

Quite a jewell you got here

Don't expect sophisticated campaigns or heartbreaking story. Expect moreless challenges. That said, it isn't the reason why not to buy this game - I still remember when I bought it at some retail store few years ago, I have played it every year since and it also was first game I wishlisted to be on gog. You start with single asteroid, ship for colonization and great dreams to exterminate every other specie in your sector (or is there any other way to win this? :-) ) Official manual states that you can make money several way - selling ore to the federation (or traders), from taxes (altought I always wondered why would anyone pay for stay on barren asteroid which is scorched by missiles with constant fear that enemy's agent could destroy your life support any moment) and from trading itself with various doubtful existences. Problem is that each asteroid you discover is limited with ore supply (which is also used as building material for some structures) and size. So in order to survive you have to balance colony micromanagment and your offense program. Thankfully you can use primitive budgeting to keep track of everything. In later parts of the game you can even hire deputies to handle colonies by themselves. With some perks of course, not everyone is capable of everything, sometimes they can by even bribed by enemy, they can collapse under stress if you put too much on their shoulders and so on. While we are checking roster it would be unfair not to mention agents. They are few of them, freelancing throu sector and they can be quite vital in encounters. Again, not everyone is capable of anything, but most of their power lays in ability to destroy (missile defences, energy grids...) or sabotage (for example mining operations so that ore could be gathered by someone more competent, like you). On the more creative side, you have quite few building at your disposal. Not enough to get confused but enough to get you thinking what should you build next on limited surface available . Some buildings require quite costly blueprints so you have space to build your strategies around them as its unlikely to you bought them all. Same case is with ships and missiles, you have some basic ones, if you want better, you have to pay. For building ships you get some degree of freedom in means of slots, which you can equip according to your taste - lasers, shields, emp disruptors, stasis field generators... Missiles are not so rich in customization, but quite inventive. From standard payload (god, I love scatter missiles) throu special ones (like biological one, or metal eating vortex ones) to ultimate problem solvers (MEGA - with no hint of sarcasm and irony, you will learn to respect such ridiculous name). That leads us to final aspect of game - battles. Unlike usual when you deploy missiles, fleet or you defend, there is nothing you can do. Just sit and watch the mayhem. Laser shooting, bombs bombing, ships flying from right and left, defense grids blasting, building collapsing (well, only when you fight at asteroid, you can also intercept enemy fleets in space, but thats kind of dull, just staring at each other and mashing their fire buttons) So if everything boils down to how well you done your homework. If you are encyclopedia fan this game can please you too. Not only that every building has 2 paragraph description, but almost every tradeable item too. Whats more, there is ingame encyclopedia where you can learn about various stuff, like which alian culture depends on energy or who is most vulnerable to virus. On the darker side of the moon, when designing aliens buildings developers apparently run out of money. While models seems quite elaborated, don't expect different world like between protoss/zerg/humans. Every alien building have basically just 2 functions identical to buildings you have. As final words be advised that game will continue to surprise you from time to time, at start it will be new technologies (when you will first encounter mega missile and you will treated with silent message - visual contact lost) later during the game it could be your own decision, like a-bombing your own asteroid to reduce enemy ship presence. tldr version: If you expect story or preciously controlling your units in fight this don't have to be the game you are looking for. If you enjoy unleashing hell on your opponents after some preparations, I recommend trying it. Warning: Never play longer than 6 hours straight (not so unusual with this absorbing piece), game will abruptly exit without saving with recommendation that you should go outside sometimes.


Czy to było pomocne?

Posted on: May 18, 2020

It's a great game

TL;DR; A very good 4X game, with a decent manual and its own soundtrack along the package. K-240 fans will almost immediately feel like home. Full Review: It is not K-240. It is like a sequel and it is incredible! I remember myself playing a game named K-240 on my Amiga as a teen, spending my nights losing sleep time and my father without patronizing me, staying at my side watching, sometimes on the beginning asking what is what. And he was enjoying just watching me playing it then suggesting or reminding me things. Some things have changed from back then. Father isn't with us anymore. But those memories are. K-240 is a very important game for me and thus the sequel should better be nice. So here I am, trying Fragile allegiance and I instantly feel like home. Well almost like home because graphics on Amiga had a little more vivid colors, but to be honest they were giving a cartoon like feeling, so the more dull palette makes it more realistic I guess. Gameplay can be considered almost exact. Explore space, do geo-surveys, mine for ore, spy, attack with fleets, missiles or both, build space stations-ships, trade ore, take care of everything.Sci-TEc is here to get our blueprints... yes. Everything is here. But wait, there is more, like the new building for people having fun which is a good add on Diplomacy, trade on markets, underground information channels all of them play their role and random events make things spicy if you want to. Buttons are fixed with higher resolution. Small difference. Sci-Tec is a little dull, I mean I prefer research systems like the one in X-com games (the first ones) but blueprints were also an OK feature. You just don't get surprise research results or something. Overall this game deserves your attention and your money and it aged well I guess. Not to mention the fair price is is marketed for a DRM free version. So yeah it is a solid 4/5 but pardon me, giving it a 5/5 as a huge fan becoming a teenager once again. I miss my father.


Czy to było pomocne?

Posted on: June 15, 2012

a gem but flawed.

Regardless of my title I absolutely adore this game. The amount of time I have spent getting to know it and playing it is immense. I love the strategy and the fact that to win you have to be a cold, calculating bastard. You and an alien race have a mutual enemy? why not create a treaty to destroy them, make sure the penalty for not reaching destroy quota is pretty hefty and start with killing off the enemy around your 'ally' so you are sure they fail and you cash in on the penalty clause. Thanks for the creds bug face. Is the enemy too strong? Why not make a peace treaty and send an agent to do the dirty work for you? Or if you do not have the cash but you do have an asteroid that is tapped dry? Why not crash it against an enemies one. Sure you kill everyone on your own asteroid as well but who cares, the aliens are another asteroid down and it has all been 'a tragic accident' so the peace treaty still stands. Ahh using the trappings of treaties against thine enemies, what could be better. And yet I can't give it perfect marks, why? Because, even though the core is so good, it could have been so much better still if they put a bit more time in the alien races. in effect all their buildings have pretty much the same function as yours, yes they look different and each race has it's own strengths and weaknesses up to a point but not that different. The diplomacy, though perfectly functional could be better if your side could actually put pressure on the alien races. as it stands now, your own diplomat is useless for as far as I've experienced. The game describes that selling ore on the blackmarket is illegal and punishable but I've never been penalised ever not even when the tetracorp ship is on my main asteroid. So you don't even feel like you are having to be sneaky about it. And finally, you will always be human and cannot play any of the other races. Still I do still play it every now and then and still have an old 98 machine running for that sole purpose. (which I can now bin woohoo) So to me this is a solid 4 star though I so want to be-able to give it 5


Czy to było pomocne?

Posted on: June 14, 2012

Awesome

Great game. A must-buy for me. I remember playing an earlier version of this called K240 on the Amiga, also there was a even earlier game version called Utopia. Was just wondering what Multiplayer options are available/working? Lan/internet? Fond memories of firing salvos of scatter missiles. There are far more advanced missiles available but it was just something about them exploding above a target in a shower of regular missiles that was so damn cool.


Czy to było pomocne?

Posted on: June 14, 2012

Red_Avatar

Gry: 722 Opinie: 37

Brilliant!

The demo of this game blew me away back in the 90s. Yes, It's quite a complex game but once you understand all the little touches and all the things you can do and the steps you can take, it becomes incredibly addictive and engaging. You move from asteroid to asteroid, mining minerals which you can then sell to buy more buildings, more ships, more technology, more weapons. At the same time you can wage a war with your competitors, nuke their asteroids, even send your exploited asteroids on a collision course with theirs to get rid of their best bases. Expect to be overwhelmed if you don't carefully pay attention, however. The options are many and this is quite a challenging game at best but it's also very rewarding. Highly recommended and one of my most favourite strategy games ever.


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