Posted on: October 28, 2025

Scorpagor
Zweryfikowany użytkownikGry: 56 Opinie: 7
Less Than the Sum of Its Parts
Despite taking the incredibly satisfying 'tactical repositioning combat' of Into the Breach and slapping a deckbuilding roguelite on top, Fights in Tight Spaces feels like it's missing something. Double digit damage and health numbers, as well as similar-looking enemies with lots of different abilities can make each combat round feel overly complex. The information is all there, but you have to pay very close attention and do a fair bit of arithmetic to find the optimal turn. A single mistake can cost you dearly, and with a full run easily taking 4 hours, this can feel quite punishing. It also suffers from common deckbuilding problems such as having too many useless cards, and some builds being way underpowered compared to others. The presentation looks neat but feels lacking in effort. Enemies are just 3D-models that will ragdoll when defeated, which contrasts heavily with the stylish simplicity of the art direction. The theme comes through however and manages to deliver the feel of a secret agent engaging with hired goons in bare fisticuffs. Overall the game is a decent timekiller, but personally I'd much rather play Into the Breach.
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