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Evertried

w bibliotece

3.4/5

( 2 Recenzji )

3.4

2 Recenzji

English
Oferta kończy się w dniu: 10/26/2025 09:59 EET
Oferta kończy się za: d g m s
19.997.99
Najniższa cena z ostatnich 30 dni przed zniżką: 7.99
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Evertried
Opis
"Every Move Matters"In Evertried, the player’s actions dictate when enemy units move. In other words, everything moves after you. The game plays out as fast or methodical as you want, featuring a free-flowing turn-based action combat system. Alternating between moving, attacking, using your dash, sk...
Recenzje krytyków
73 %
Polecane
Opinie użytkowników

3.4/5

( 2 Recenzji )

3.4

2 Recenzji

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Szczegóły produktu
2021, Lunic Games / Danilo Domingues, ...
Wymagania systemowe
Windows 7/8/10, 1.7+ GHz or better, 1 GB RAM, Intel HD 3000 or better, 700 MB available space...
Opis

"Every Move Matters"

In Evertried, the player’s actions dictate when enemy units move. In other words, everything moves after you. The game plays out as fast or methodical as you want, featuring a free-flowing turn-based action combat system. Alternating between moving, attacking, using your dash, skills and luring enemies into hazards is the key to success.


You are the one that decides the pacing of Evertried. Learn to think ahead. Develop intricate strategies to outmaneuver your opponents and follow your path to ascension!

Test Your Strategic Might

Hitting or defeating enemies in succession increases your Focus Level, which determines the shards you receive and unlocks special powers called Modifiers. The Focus Level goes down when you are idle or just moving, so there is incentive to keep up the action. Luring enemies to traps and getting hit by hazards will also affect the gauge, adding to the strategy.

Outsmart Enemies with Dashes and Skills

Moving strategically and attacking is vital. Close the gap with a Dash -- a mechanic that allows you to move twice the distance and ignore collision, allowing you to transverse an obstacle or gain a better position. Don’t forget Skills and Modifiers-- abilities and passive effects that can be equipped to create your build. Skills improve and carry over into successive runs, whereas Modifiers become stronger based on your Focus Level.


Customize Your Ascent Toward Destiny

The Tower has 50 floors divided into 5 Areas. Each area is unique and introduces new types of enemies. The higher you get in The Tower, the more complex floors will become. Each area has a Shop Floor, where you can spend shards acquired in exchange for health recovery, Skills and Modifiers. Plan accordingly to increase your chance of getting to the top.

Overcome the Guardians, Overcome Your Weaknesses

Each area ends with a Floor Guardian, a boss battle to truly prove your strategic might. Upon losing all your health, the Warrior will dissipate and lose previously acquired powers, reappearing at the First Floor to start ascending again. However, mastery in Skills will carry over into following runs. Rise again Warrior, and face your destiny.


STORY

In a world of unflinching order, The Tower is the beacon for lost souls that cannot be assigned to either eternal penitence or the afterlife. Its purpose is to provide lost souls the opportunity to prove their fate by climbing to the very top as a way of peregrinating.

Without a clear memory of what happened, you know one thing: You did not prove your worth while alive. Through your first steps in The Tower, you are faced with a mindless beast, a wolf-like creature that looks aggressive and confused. As it rushes to attack you, you find an eerie Scythe and slay the beast where it stood. You feel a strange connection to your memories getting back. The weight of the weapon. The cold decision on how to wield it. There is no doubt: You were a warrior in your past life.

Dying as a warrior is nothing strange, but warriors are received in the afterlife with glorious celebrations as they die honorably. Being tested after death could mean that your death wasn’t usual. Your death was without honor.

The quickest way to prove your value as a warrior is through combat. And the clearest way to your past is seeking the one that oversees it all, The Tower’s creator. Determined to get your answers, you begin your climb, feeling your bond with your past life strengthening as you battle, searching for your past while fighting for your uncertain future.

Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2021-10-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
193 MB
Linki:


Języki
English
dźwięk
tekst
Recenzje krytyków
77
Średnia ocen krytyków
73 %
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Opinie użytkowników

Posted on: January 7, 2023

Nice core idea, very clunky execution

- The game is pretty and the core gameplay is nice. It has some strands of lore. - The tutorial is pretty hard to follow and incomplete. Maybe I'm an idiot, but I didn't know you could level up skills until I looked at the steam trailers. - Skills feel useless in their first levels but become (too?) strong as they progress. Trying to play the game while finding a good time to cast skills just to level them feels needlessly grindy. - The UI is a bit clunky to use, but I got used to it. Same for movements. (Someone on Steam recommended to rebind movements to QWAS (a square) instead of WASD (the usual arrows), but I got used to WASD by the time I read that.) - The indicators are pretty hard to follow (is this enemy resting/stunned/ready to attack? Will it take one or two hits to kill it? Where will it's dash stop?) I realize this gameplay has unique constraints, but I'm sure one could devise clever ways to give informations to the player. - You usually have to get hit/die to a new mechanic to understand how it works. Some info is only explained in the in-game bestiary. - The game is supposed to flow, but you often have to wait painful seconds as the environment hazards play out. - I feel conflicted about the "Focus" gauge. The game supposedly follows your pace, but if an enemy doesn't take a hit every 10 seconds (or if you take a hit), the gauge goes down. The higher the gauge, the more money you get. Passive skills have 2 effects, but need at least X levels of gauge to be enabled. It's a powerplayer mechanic, but feels frustrating to me and my skill issues. - Having to replay the same early levels and the same phase-based bosses gets old fast. Once you know the patterns, bosses are very unrewarding to beat perfectly and always take a while. - There's not enough levels to build up Focus levels and earn enough money to buy nice things at the first shop, so it's often random if you can get a slight advantage on the first boss. This isn't much, but it's one more buzzkill.


Czy to było pomocne?

Posted on: December 2, 2021

no cigar

i had hoped it would be great. a cute fun not too horror based isometric, proceduraly generated tile battle/strategy that would be a real go-to game. quasi-hypnotic treat. forever changing arrangements and combinations of foes coupled with a steady increase in challenge 'levels'. i supposed it would one day reach the 50 stage 100 level end but then maybe a kind of random, eternal optimisation score could set in. - anyway its not, but could be fairly easily. i know it says it restarts at the beginning but i guess i hoped it had an option to not do that. you die and just start at the beginning again and again and again, to go up through the nearly exactly same starting levels to the same first boss(that is not quick to see off by the way). then start the next level but if you die back to the very start. thnx but no thnx. - the easiest fix would be save point after each stage. maybe with half health etc. then, once the game is finished, it apparantly has 99 levels, it could have a random level generator that mixes it all up and you get awarded according to optimal solution etc. - as it is i'm requesting a refund


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