Posted on: October 30, 2016

R_M_B
Zweryfikowany użytkownikGry: 269 Opinie: 14
Nice looking but too fast for a human
Concept looks good on paper, but still does not work in reality. It is better then most modern implementations of "rogue-like-in-space" thanks to spacecraft development after each death. It does not feel so pointless and unrewarding as FTL was. Unfortunately it fails to balance space exploration with space fights. Most of the times you are better of flying away to next sector (if you can since some times enemy will be at spawn) rather then engaging enemy space crafts. And even if you do manage to kill enemies (or eliminate then by other means due to clever planning and cunning) and are left with a sector full of interesting items, timer kicks in and waves of enemies or boss-ship shows up. It would not be so bad but space fight element is way too arcade - no human can make turns like NPC does. And no human can aim and shot as good as NPC does. Well, not unless you are 13 years old. That really killed the game for me. I mean I have noting against starting over after death, but only if there is even a slim chance I can win at some point in future. No amount of ship upgrades can change that here. Still, if you are 13 yers old, go for it! It looks really good and there is even some long-term story elemnt in it.
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