Posted on: March 21, 2025

Amirunn
Zweryfikowany użytkownikGry: 6 Opinie: 1
aaaaaaaaaaaaaaaa
fun. makes you feel cool story characters look like copied from stock photos thats why only 4 of 5
Czy to było pomocne?
EVERSPACE™ is a trademark of ROCKFISH Games GmbH. All rights reserved. All other copyrights and trademarks are the property of their respective owners.
Długość gry według HowLongToBeat
Posted on: March 21, 2025

Amirunn
Zweryfikowany użytkownikGry: 6 Opinie: 1
aaaaaaaaaaaaaaaa
fun. makes you feel cool story characters look like copied from stock photos thats why only 4 of 5
Czy to było pomocne?
Posted on: April 3, 2025

NoZoner
Zweryfikowany użytkownikGry: 87 Opinie: 1
Problems on VKB Gladiator NXT / OTA
I've toggled and/or untoggled options like 'center crosshair', 'controller input smoothing', and 'auto-roll', unbound the mouse axes, and fiddled with the controller sensitivities, but I still get unprompted erratic start/stop jerkiness in roll/pitch/yaw motions while playing on stick. It also doesn't detect my rudder pedals. I find it unfortunate. Everspace certainly feels like a competent space-themed 6DOF shooter, but I can't recommend it in good conscience.
Czy to było pomocne?
Posted on: April 3, 2025

KenjirouMiyamoto
Zweryfikowany użytkownikGry: 3 Opinie: 1
First time to try any rogue-like, at all
Been waiting for a spaceship-piloting game my whole life where I still have full movement control of the vessel and then fly it however I like, practicing maneuvers otherwise typically impossible to flight/orbit-set spaceship games. Always loved the idea of proper space dogfights that aren't just physics calculations from auto-targetting systems the whole time. I greatly appreciate the thought put into this concept and, even more, the execution. I wish the map was even more three-dimensional and that they weren't as disk-like in layout to give that extra kick in the dread of the vastness of space (obviously aside from settings within planetary rings, of course). Also, the menu's sound design sounds like it's from the late 2000s; it needs to be less jarring with dings and more ultra-futuristic with wide-tone, maybe softer notifications/alerts, and generally less "arcadey". Brilliant experience for those like me looking for something like this.
Czy to było pomocne?
Posted on: April 13, 2025

apeman505
Zweryfikowany użytkownikGry: 1532 Opinie: 25
Lots of dogfighting fun!
Everspace boasts a lot about its difficulty, but don't let that discourage you. Setting the game on easy mode doesn't affect the combat much, the main difference I find is that on medium and hard they're much more stingy with fuel. Once I caved and went to easy mode I had a lot more fun with the game since my runs lasted much longer (because I wasn't constantly out of fuel) and I was making much more progress. Everspace really doesn't hold your hand, though, and I'm still learning about the game even 20 hours in or so. Took me a few runs to realize you can (and should) upgrade your guns and shields each run using the resources you find in each map node, and that your sensors don't automatically detect all the resources in each node upon entering the location--you need to explore each point of interest for treasures whenever you make an FTL jump. And that's a large part of the fun of Everspace. There's always something new to discover and explore, lots of guns and gadgets to experiment with and upgrade, and lots of mysteries to investigate. I only just figured out you can fly inside those giant monoliths you come across periodically, and that doing so causes... well, I won't spoil it. Although I'm still playing on easy mode 20 hours in, I'm having a blast. Five stars.
Czy to było pomocne?
Edited on: October 27, 2025
Posted on: June 4, 2025

Jinini
Zweryfikowany użytkownikGry: 194 Opinie: 20
Terrible controls and some bugs
1.5/5 4.5/10 Rating based on gameplay during only tutorial stuff but since the control stuff will be persistant it would be the same regardless of time played. The game looks incredible and I would love to love it but I cant because of the terrible controls no matter how much I fiddled with it! The aiming and steering is really bad and after messing with it for an hour I gave up. No matter what I set the pitch and yaw axis to and the deadzone slider, I just either jumped around eratically and unpredictably which made steering and aiming so frustrating, or it was so slow u cant do anything. No matter what I set it to, it wasnt working for me :s Setting the deadzone to its max in those 2 options also bugs the game making your ship/camera spin nonstop untill you restart the game. I think something simply isnt working as it should, or its just badly designed for keyboard and mouse :s This steering/camera happened on both windows and Linux. I also didnt find an option to lower the camera movement during photo mode and in the ship bay thing, the camera/mouse just moved way too fast. The Linux versions is also bugged, making us do workarounds and while the Lutris/GOG has some gd tips and build in files to help, it still didnt work for me for all things. I got the game running fine with the system libs .sh instead of the the deafult exe but then the cinematics didnt work, they did on the wine version tho. Im not technical enough or interested enough in this case, to sit and mess more with this. Ive been wanting to play this game for yrs, it looks good and I might still give the sequel a try, but it will be on a discount now only because I fear the steering will be the same thing now. Im sry but it was unplayable like this and I just couldnt aim and actually hit the enemies, it just wasnt smooth and intuitive as it could have been. Kudos for the visuals tho! 🐧 Arch Linux endeavuorOS
Czy to było pomocne?
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