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Eschalon: Book I

w bibliotece

3.8/5

( 92 Recenzji )

3.8

92 Recenzji

English
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Eschalon: Book I
Opis
Waking up in a strange place with no memory of who you are, you must undertake the difficult and arduous journey of finding out who you really are. The only clue you have is a hastily written note telling you to meet a stranger in the nearest town. Thus begins your first step into the wondrous and d...
Gatunek:
Opinie użytkowników

3.8/5

( 92 Recenzji )

3.8

92 Recenzji

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Szczegóły produktu
2006, Basilisk Games, ...
Wymagania systemowe
Windows XP / Vista / 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card with 512 MB of RAM or more, c...
Czas gry
18 hGłówna linia fabularna
23 h Główna linia fabularna + dodatkowe zadania
30.5 h Kolekcjoner
23 h Wszystkie style
Opis
Waking up in a strange place with no memory of who you are, you must undertake the difficult and arduous journey of finding out who you really are. The only clue you have is a hastily written note telling you to meet a stranger in the nearest town. Thus begins your first step into the wondrous and dangerous world of Eschalon: Book I.

Eschalon: Book I is a role-playing game game designed from the ground up to offer an experience not unlike the classics of the RPG genre. You'll venture through massive outdoor environments and delve deep into sprawling dungeons as you seek to uncover the mystery of who, or what, you really are.

This title was developed with the classic role-playing fans in mind. It sports an old-school feel, isometric graphics, large open-ended world, and classic cRPG gameplay mechanics, just to fit perfectly with your idea of how a computer role-playing game should be like.
  • Eschalon: Book I is a turn-based, single-player RPG that's carefully designed to feel like the great old school RPGs of the past such as Ultima or Might & Magic.
  • Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character’s every action throughout the game.
  • A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way.

© 2013 Basilisk Games

Dodatkowa zawartość
awatary instrukcja tapeta
Wymagania systemowe
Minimalne wymagania systemowe:

The game is 32-bit only and will not work on macOS 10.15 and up.

The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
18 hGłówna linia fabularna
23 h Główna linia fabularna + dodatkowe zadania
30.5 h Kolekcjoner
23 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2006-11-17T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
105 MB
Linki:


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Opinie użytkowników

Posted on: July 17, 2020

An unsatisfying slog through mediocrity

Full disclosure: I got this game game for free during one of GOG's free giveaways. So, my expectations weren't as high as they might have been if I had paid full price for this game. Having said that, I'm still really disappointed with the overall feel of this game. I enjoyed the isometric perspective, which reminded me a lot of the old Fallout games before they went 3D. I'm used to these older RPG's being a bit slower in their pacing, so I was able to be patient with the game, at least for awhile. What I really disliked about this game was the way that it was artificially slowed down. I'm not just talking about the walking speed of the PC either. That was bad enough. But the way that most of the maps are just so cluttered, and that fact that fast travel becomes somewhat useless in certain areas of the game combine to make this game feel much slower paced that what it really is. I think that the game could have benefitted from alternative means of travel, like horses, or a better teleportation system. The NPC's also become boring and tedious to talk to. Most of them don't even react when you loot their chests. As an experiment, I also killed one of the town guards in Aridell. No reaction from anyone. As far as the dialogue goes, it's easy enough to navigate through. The mapping system is another point of contention. I like that the cartography skill plays a part in how good or bad the maps looks as you traverse the land. The problem is that your PC is represented by a dot so small that most of the time I couldn't tell where I was at. So in one sense, I had to get to know the lay of the land, which was good for an old-school gamer like myself. But if you're going to take the time to put in a fancy mapping system, at least make it useful. Overall, the game is a solid effort. There's just not quite enough polish to hold my attention for the long-term. 3 out of 5 stars.


Czy to było pomocne?

Posted on: March 9, 2021

Charming but punishing.

This game has a wonderfully enjoyable and rustic atmosphere. The music, setting, and art styles are all in the right direction. Unfortunately the charm wears thin pretty quickly once you travel more than a few areas out of the way. The game feels very unforgiving when you attempt to actually explore the world. There's no warnings, information, or direction to keep you from straying into an area that will get you immediately killed, and very little separates low level areas from mid or higher level ones. Even when you do encounter powerful enemies, there's no way to recognize how dangerous they might be until it's too late. There might be the offhand road sign that might warn of danger in a few select areas, but they will always be completely devoid of context and scope. Item and level progression seem pretty stagnant, with variation between item quality and levels being almost non-existent. After 8 levels my damage reduction has gone from 1%-5% even though I've intensely focused it. Enemies still hit for damage ranging from 4 to 14 hp, so after 8 levels that difference still mitigates a whole 1 point of damage from attacks. Spell are either life saving, or completely useless to the point where they may be bugged. The spells that let you see in the dark are a huge game changer, since most enemies suffer as drastic a penalty to accuracy as you do in darkness, allowing you to finally get the upper hand. Then there's spells like Entangle, where ever aspect of it seems to be broken. It's a Divination spell, for some reason, that nearly every monster in the game is unaffected by. At level 1, it cannot even affect goblins and tells me it may be able to if prepared at higher levels. The same message persists at levels 2, and 3. After that point I stopped trying to make it work because it was no longer worthy of the investment. It's still enjoyable as a free game, but some polish could have made it much more.


Czy to było pomocne?

Posted on: May 12, 2013

Well done!

Freaking amazed from the very start. Love the sounds, controls, text (lots of text! so sweet!), the plot, everything!


Czy to było pomocne?

Posted on: August 29, 2017

Fun Old School Turn Based RPG

Enjoyable. More challenging as a squishy mage than a hardy fighter, you get old school goodness from this title. If you don't mind lots of walking and sleeping to recharge your character, then this game might be worth your time. Nothing terribly original here, but it has all your beloved fantasy rpg elements: magic, merchants, leveling up, side quests and exploration. Enjoy!


Czy to było pomocne?

Posted on: September 3, 2017

Nostalgia

I can see how people would like this game, especially for those who grew up in the 80s and 90s, but it's not something I would recommend for those who haven't played old school games before. Although, I would still say to go ahead but, before you download it, here's a video that you can watch: https://youtu.be/M6Fd4bNmx7M


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