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Dungeon Souls

w bibliotece

3.4/5

( 8 Recenzji )

3.4

8 Recenzji

English
12.9912.99
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Dungeon Souls
Opis
Dungeon Souls is an action-adventure roguelike dungeon crawler which draws heavy inspiration from Nuclear Throne , Risk of Rain, and Overture. Explore vast procedurally generated dungeons, collect loot, and slay hordes of challenging enemies. Current Updates: - Harness the powerful abilities of TE...
Recenzje krytyków
38 %
Polecane
New Game Network
70/100
Opinie użytkowników

3.4/5

( 8 Recenzji )

3.4

8 Recenzji

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Szczegóły produktu
2016, Lamina Studios, Klasyfikacja wiekowa ESRB: Teen...
Wymagania systemowe
Windows 7 / 8 / 10, 2.9 GHz, 2 GB RAM, 256 MB, 9.0, 200 MB...
Czas gry
10.5 hGłówna linia fabularna
21.5 h Główna linia fabularna + dodatkowe zadania
36 h Kolekcjoner
19 h Wszystkie style
Opis
Dungeon Souls is an action-adventure roguelike dungeon crawler which draws heavy inspiration from Nuclear Throne , Risk of Rain, and Overture. Explore vast procedurally generated dungeons, collect loot, and slay hordes of challenging enemies.

Current Updates:
- Harness the powerful abilities of TEN unique characters
- Explore a plethora of different environments
- Immerse yourself with deep character progression
- Experiment with 50+ unique passive items
- Craft items using Arcane Forge


Future Updates:
- Multiplayer
- More items
- New enemies types
- More traps
- More music
- More levels
Dodatkowa zawartość
awatary
Wymagania systemowe
Minimalne wymagania systemowe:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
10.5 hGłówna linia fabularna
21.5 h Główna linia fabularna + dodatkowe zadania
36 h Kolekcjoner
19 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2016-12-02T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
87 MB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Teen (Violence, Blood)

Gra zawiera

Języki
English
dźwięk
tekst
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Najbardziej przydatne recenzje

Posted on: December 5, 2016

This is no longer Early Access, right?

Got the game on a whim, was kinda entertaining for a couple of hours. After about 5 hours I had the engineer unlocked and I simply steamrolled the entire game. I don't think I got lucky with the drops either since I had no different gear than on my thief or barbarian runs. So balance definitely needs a little bit of work. Controls are finicky. You get 3 skills per class (and the option of auxiliary cross class skills through items), 1 basic attack spammable with left mouseclick and the choice of two extra skills with cooldowns between 4 and 15 seconds useable on right click. Now here is what I have an issue with, you switch between the two skills by pressing q and e respectively and then have to right click to activate. Why not just activate the skill on button press? It's unnecessarily complicated and while not gamebreaking, highly annoying. Gamebreaking bugs however do still exist. 3rd skill on wizard and necromancer give me a critical error and a CTD and on my engineer run I completed the game with after finishing the final dungeon I started over at the first floor of the dungeon. But instead of playing through the game once more I got yet another CTD. Also it seems like finishing the game with a class makes it so you have to unlock the class once more before you can choose it to play again. Might have been another bug due to the crit error though idk. I wouldn't recommend this game as it is right now. Not a lot of content for one, unlocked all but 2 or 3 classes and finished the game once within 5 hours. There's 20 floors I think with 5 different designs and 5 bosses every 4 floors. Gamebreaking bugs and frequent CTDs on the other. Still the game has potential and reminds me in some ways of Diablo1 of all things so there you go, 3 stars. Also f*** traps and boulders, #1 cause of death.


Czy to było pomocne?

Posted on: July 23, 2016

Not for the claustrophobic !

Dungeon Souls is a roguelike action rpg that tries to overcome many problems that cripples actual rogue-likes. The overall idea is great to mix Risk of Rain loot with a universe/layout inspired of Hero Siege and Hammerwatch. It's fast paced. Colorful and well made on many aspects like the fact that your hero is trapped into a dungeon and dies in desperate tries to escape it. This leads to an interesting progression system where you need to collect gold, materials and receipe to forge weapons for your heroes. You can equip some during your runs or even pay for permanent buffs to tailor your character according to your play style.


Czy to było pomocne?

Posted on: May 7, 2019

Grindy souls

For starters, as the name implies, this is a souls-like so it doesn't want to 'hold your hand'. That translates to explaining absolutely nothing to you, even how to purchase upgrades or skills. I had 3 runs before I realized you could purchase your skills during the run and use gold upgrade stats in the character select. You also can't pause when looking at your inventory or adding bonus points after leveling. Thankfully, you can at least pause the game proper when you go into the menu. Each floor is also on a timer before an invincible monster shows up. As the title implies there is a lot of grinding involved. Passive upgrades and equipment all cost lots of gold and materials and getting better weapons is vital to clearing floors bosses. This ibecame particularly frustrating when I quick saved after a boss with 90k gold and came back an hour later only to find the quick save didn't save and I lost ALL of my progress. I don't know if this is intentional or a bug, but if you quick save you can't start a new run and it seems you can't close the game so what's the point? After that massive lost of time I found little reason to continue.


Czy to było pomocne?

Posted on: May 9, 2018

Don't buy for Local Co-Op

As of v1.0.5.5 (May2018): I bought this for local Co-Op and have had nothing but issues. Local Co-Op needs a lot of work. You cannot play the game with two gamecontrollers. One player has to use the KB/Mouse the 2nd can use gamecontroller#1 Controller support in general is pretty bad. Game was designed for mouse/KB, mouse to aim/attack and keyboard for movement. gamecontroller support is clunky at best. notes: - game starts in KB mode whether or not gamecontroller is connected must enable gamecontroller under options, then exit and controller must be connected before relaunch - also enable autoaim otherwise very hard to aim as it tries to use the right-stick for mouse aiming local co-op notes: - it's a vert-split screen, which is fine, but it exaggerates the problems with targeting with the right-sitck - Can't use two controllers for local coop for this game. Player 1 will always be mouse/KB Player 2 will be gamecontroller1. You can use JoyToKey to map gamecontroller#2 to the common KB commands for the game, so player 1 can use gamecontroller#2 and player 2 can use gamecontroller#1, but it is a workaround at best and still does not control well. (My example mappings don't fit in the review, but are here -- https://pastebin.com/bJEUTNcQ) I am kinda worried if they game will ever be playable for local co-op with two controllers as On their steam blog they posted "Dungeon Souls Development Update" [https://steamcommunity.com/games/383230/announcements/detail/3276808089038633790] which basically states that they are "reorganizing" and development will be stalled. So in short, if you are going to buy this as a couch co-op, PLEASE DON'T (at least as of v1.0.5.5) If you are buying it for a single player Mouse/KB crawler, then great -- but there are a lot of those out there.


Czy to było pomocne?

Posted on: May 9, 2018

Initially frustrating, then super cool

It took me a cool minute to get the handle on what the real style of the game was, as I didn't read any lore or pay attention to any help/tutorial stuff. So because of that, when the Redeemer came and kept killing me, I got super frustrated because I couldn't seem to kill it. After realizing that you can't, the real style of the game sort of clicked with me and then it became crazy addictive. Every level is intense because you're racing to against the clock to optimize between discovery, items, and experience. The character depth is pretty cool, and not being too far into the game yet, I haven't really tapped into the forging much, but having found some recipes, it's a very neat mechanic. Coupling that with the Ranks that each character gains--also there are unlockable characters which is a nice addition--makes them a little stronger over time which helps. On a random side note, I have the Logitech G910 keyboard and the colors change according to various triggers in the game! Each character classes changes it on selection, and it goes dark when you're really low health for added difficulty and suspense. There are several other cases where it changes, but I'll leave those for you to discover :) Very cool feature.


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