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Dungeon Keeper™ 2

w bibliotece

4.5/5

( 1133 Recenzji )

4.5

1133 Recenzji

polski, English i 7 innych
5.995.99
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Dungeon Keeper™ 2
Opis
It feels good to be bad, but it feels even better to be the embodiment of evil! Discover your evil side as you build your own underground kingdom. Carve out a living, breathing world and attract a host of devilish creatures to swell the ranks of your dark hoards. Form an alliance with the Horned Re...
Opinie użytkowników

4.5/5

( 1133 Recenzji )

4.5

1133 Recenzji

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Szczegóły produktu
1999, Bullfrog Productions, Klasyfikacja wiekowa ESRB: Mature 17+...
Wymagania systemowe
Windows (10, 11), 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c...
Czas gry
18 hGłówna linia fabularna
18.5 h Główna linia fabularna + dodatkowe zadania
25.5 h Kolekcjoner
19 h Wszystkie style
Opis
It feels good to be bad, but it feels even better to be the embodiment of evil! Discover your evil side as you build your own underground kingdom. Carve out a living, breathing world and attract a host of devilish creatures to swell the ranks of your dark hoards. Form an alliance with the Horned Reaper and expand your empire in your quest to reach the daylight and invade the realms above.

Dungeon Keeper 2 is everything its predecessor was, only better and badder! It is probably one of the most addictive and fun games ever created; with tons of dark humor, smooth gameplay, and high replayability value. In addition to that there is a well designed multiplayer mode and a pet-dungeon module that tests your ability to build the ultimate underground labyrinth filled with traps, monsters, and other hellish devices. If you liked Dungeon Keeper you will love this ultimate installment of the Bullfrog series.

© 1999 Electronic Arts Inc.

Dodatkowa zawartość
instrukcja karta referencyjna Dungeon Keeper 2 level editor
Wymagania systemowe
Minimalne wymagania systemowe:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

GOG Patrons, którzy pomagają zachować tę grę
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Ta gra jest utrzymywana przez GOG w ramach naszego Preservation Program dzięki wsparciu naszych GOG Patrons.

{{patron.username}}
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
18 hGłówna linia fabularna
18.5 h Główna linia fabularna + dodatkowe zadania
25.5 h Kolekcjoner
19 h Wszystkie style
Szczegóły gry
Działa na:
Windows (10, 11)
Premiera:
{{'1999-07-07T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
451 MB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Mature 17+ (Violence, Animated Blood and Gore, Animated Violence)


Języki
English
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polski
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Dansk
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Deutsch
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español
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français
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italiano
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nederlands
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svenska
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GOG Preservation Program
Sprawiamy, że gry żyją wiecznie! Od 2008 roku sami ulepszamy starsze tytuły, aby zagwarantować wygodę grania i kompatybilność z nowoczesnymi systemami. Nawet jeśli oryginalni twórcy gry już jej nie wspierają.
  1. Ta gra będzie działać na obecnych i przyszłych najpopularniejszych konfiguracjach PC z systemem Windows. Bez DRM.
  2. To najlepsza wersja tej gry, jaką można kupić na dowolnej platformie PC.
  3. Jesteśmy jedyną platformą, która zapewnia wsparcie techniczne dla sprzedawanych gier. Jeśli pojawią się jakieś problemy z grą, nasz oddział Tech Support pomoże ci je rozwiązać.
Jakie usprawnienia wprowadziliśmy w tej grze:
Update 1.7_alttab_hotfix (18th November 2024)
  • Added AltTabFix flag to DDrawCompat to mitigate game freezes when minimalized for too long
Update (13 November 2024)
  • Added missing localizations (DE, DA, NL, FR, IT, PL, SV) for a more inclusive experience
  • Resolved registry issues for smoother functionality
  • Fixed broken maps where creatures were not recruitable
  • Optimized configuration settings for better performance
  • Validated stability
  • Verified compatibility with Windows 10 and 11
  • Added Cloud Saves support
Internal Update (23 July 2018)
  • Updated internal installer structure, no changes to game files
Kup serię (2)
Kup wszystkie gry z serii. Jeśli posiadasz już grę z tej serii, nie zostanie ona dodana do Twojego koszyka.
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Najbardziej przydatne recenzje

Posted on: August 25, 2011

Dungeon Keeper 2 - It's good to be bad

GoG.com has listened to my greatest wish in including one of the best games I've played in my life. Dungeon Keeper 2, the sequel to Dungeon Keeper (yeah, surprise, I know), has a great deal to recommend it for. Just to go through it: Gameplay - Dungeon Keeper 2 took the gameplay from the first part, polished it up, and then let it run wild. They've changed some functionality, some of the rooms, and that's completely to be expected. As an example, creatures can only be trained up to level 4 in the training room, and then require a different room (the Combat Pit), to advance any further. This approach causes to player to turtle less and wait for his creatures to reach level 10, and interact with his creatures more to get them to as high a level as possible or necessary. Other new gameplay elements include the stunning of creatures as they are dropped - In Dungeon Keeper you could flood a hallway with your most powerful creatures the second you saw an attack coming. In the second instalment a bit more tact was required due to this new approach, though I understand that some may dislike this. Overall though, the gameplay is smooth and polished, and it feels good if you keep your dungeon running smoothly. Of course, the basic mechanics remain the same - you have your dungeon heart, which is your life, essentially, your imps which do your menial tasks for you (though they don't cost gold to summon anymore, but rather the newly implemented mana), your portal which attracts your creatures based on the rooms which you've built, and so on. All in all, managing your creatures and your dungeon well is satisfying and well done. Next up: Sound design. While the music often feels a bit like background noise (with the exception of the fairly nice theme that plays during heavy combat), it is spot on to suit the game's atmosphere. The other aspect of sound, the sound effects, are great. Each creature has his or her own unique 'voice', and they're easily recognisable. And, most importantly, we have the mentor. He who inspires us all with his instructions, and above all his unrivaled sarcasm. He plays his part brilliantly, and I've often grinned after a particularly nasty remark. Graphics: Graphically the game was pretty good for its time. I'll admit I'm not the greatest judge on the planet, but the game looks great, the graphics very much suit its style, and it runs smoothly. What more could I possibly want? :P Summary: All in all, Dungeon Keeper 2 is an absolute classic - in my opinion, put the knife down - that deserves to be played by as many people as possible. While it has its flaws - combat feels clunky, and creatures do get confused from time to time - the final product is one that I've thoroughly enjoyed time and again, and I've long awaited a version of the game that could be played on a newer PC because the game was, quite frankly, a ***** to get working on a newer system. Thank you for this GoG.


Czy to było pomocne?

Posted on: September 2, 2011

UPDATED COMPATIBILITY - READ

This is what happened so far. When this was first released, it had Windows 7 listed as compatible. Everyone complained, saying it wasn't working, and Windows 7 was removed from the list of compatible systems on the site. Now it is back on the list (as of today or yesterday, it seems), so people should probably NOT look at older reviews to determine compatibility for this any more. I honestly haven't downloaded the game yet, so I can't confirm that they actually fixed it, but DK2 is a fantastic game, and people should keep an eye on new reviews to see if the errors have actually been fixed. Please up-vote this to get peoples attention.


Czy to było pomocne?

Posted on: July 4, 2012

Perfect Update!!

Now there is no compatiballity problem any more after this upgrade, perfect!!!! THX GOG!


Czy to było pomocne?

Posted on: June 26, 2018

Polska wersja językowa

Dlaczego nie została dodana Polska wersja językowa?? Pamiętam, że w taką grałem kilkanaście lat temu!!!


Czy to było pomocne?

Posted on: August 25, 2011

Not as good as 1, but still great for DK fans

As others have said: this game isn't as good as the first game, but by no means does that mean this game isn't enjoyable. If you don't know anything about Dungeon Keeper games then you should really play the first one before even looking at this. What's new to DK2 is mostly a set of refinements and tweaks to the existing game mechanics, as well as beautiful new graphics that don't look like vomit a decade later on your giant TVs (see: Dungeon Keeper). The controls have also been vastly improved for the first person possession, and you can assign your creatures to group up with you whilst in first person which makes the game a lot less painful. The biggest change to the series is that it's now possible to mine through enemy walls. No longer can you just mine out your base, fortify and build up in relative safety. Not only does it mean the base aesthetics can be destroyed in an instant, but also you can't hole up every mission and max out your creatures levels - especially as you can only reach the mid-top levels via actual combat now. You can pit your creatures to gladiatorial combat to train them up now, which makes training actually require some seriously healing and micromanagement unless you want your army to be dead in a few minutes. Traps have also now been greatly modified: new inclusions being wooden barricades (to finally shore up those pesky holes in your walls!) sentry cannons and skeletal fear traps, among others. Whilst they look really cool it's quickly apparently that even the weakest of creatures can take out almost any trap (except maybe the fearsome lightning traps) in posession mode in a few seconds, without even being hit. All of this (except maybe traps) does lead to a more enjoyable experience in general, so it may raise the question why I would rate this game worse than the original. It all comes down to the campaign missions really: for the most part.. they aren't very good in comparison to the original. The biggest fun and challenges were taking on enemy keepers, not heroes, in the first one. In the second one there's only a handful of levels that have enemy keepers in them, and only one level in the whole game that has a free-for-all keeper fight (although that level is very, very good indeed which begs the question why there isn't more). Sure there are some fantastic hero levels too - such as having to build your entire dungeon in the ruins of an enemy castle without them noticing you are there, utilising secret doors and stealthily killing patrols - but ultimately most of the hero missions fall flat. There's also a sandbox mini-campaign where you are given perfect (or sometimes.. slightly less than perfect) conditions to build up a dungeon in total safety and meet some arbitrary requirements. It's what every fan dreams of but the lack of any challenge kind of ruins the fun of it - the hero waves are all player designed and triggered, so unless you're a sadist you don't have any reason to come close to losing ever. tl;dr version: Vastly improved engine and graphics, generally less enjoyable missions. Worth getting if you loved the first game but couldn't say the same if you wanted something better.


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