Casablanca, 2219 -- Zoë Castillo is, at first glance, a very normal young woman, but she is about to get involved in a conspiracy that spans parallel worlds and hundreds of years. Something is affecting the world -- static interference is disrupting technology, causing Zoë to see visions of a ghos...
Casablanca, 2219 -- Zoë Castillo is, at first glance, a very normal young woman, but she is about to get involved in a conspiracy that spans parallel worlds and hundreds of years. Something is affecting the world -- static interference is disrupting technology, causing Zoë to see visions of a ghostly presence that is inhabiting a black house in a wintry landscape. As Zoë embarks on a journey where she eventually discovers a magical world behind our own, she will need to make decisions about what's important to her and what she's willing to risk for the people she loves. Zoë will need all her courage to unravel the dangerous web in which she, and the world around her, is entangled.
Dreamfall: The Longest Journey, winner of multiple E3 awards as the best game in its genre, is the continuation of a saga that began in the (also award-winning!) game The Longest Journey, considered to be one of the finest adventure games ever made. In Dreamfall, you take on an epic journey of exploration and adventure as you venture through a thrilling and emotional storyline. Dreamfall features a fully interactive world where beautiful music, stunning graphics, fascinating characters, and unparalleled gameplay variety brought the adventure genre into a new era. Prepare for a spiritual, fantastic, and powerful gaming experience.
Experience the story from three separate perspectives and learn how their destinies blend together in an epic finale. Each character has unique abilities and world views, giving you constant gameplay variations.
Never before has an adventure game brought this much gameplay variety! Use your brains or your brawn; sneak, fight, or talk your way through the many challenges the game offers.
Dreamfall spans three beautifully realized worlds, multiple chapters, and a stunning amount of detailed locations.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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While the visual update to what was to be a spiritual or direct successor to The Longest Journey, I found the inverse 3rd person controls clumsy while the graphic update was a nice touch. But while I enjoyed seeing familiar locations in hi-res, it seems that the locations existed only because they were in TLJ.
The story and acting was poor, and seemingly incomplete. Yes, it does end a bit abruptly after FedEx quest after FedEx quest. It wants to be so much more, but just wasn't.
I originally thought TLJ was a lesser, but well know adventure game, but in light of Dreamfall, I find myself reminiscing on how "good" TLJ was, even when I recall thinking that its own plot was ill conceived.
On sale, it's worth your time if you're looking for more Tornquist, but otherwise you can gloss over this one for now.
Ragnar Tornquist's The Longest Journey was a triumph of a game, crafting beautiful worlds for one to explore both geographically and emotionally. April's journey is a beautiful mirror of our own journey, and given half the chance I could wax quite poetic about how it succeeded both as a game and as a work of interactive art.
The sequel, however... well....
It's just not as good. There, I said it. It was very painful, much like telling a dear old friend that they've changed, and not for the better.
While others will no doubt complain about such things as the combat and stealth segments (which truly were useless, frustrating and an overall detraction from the original game's feeling of realistic immersion), the truth about Dreamfall is that, although Tornquist's beautiful world remains intact, the thoughtful, original storyline that made the original such a success is gone. Following multiple characters through the story, while seeming like a wise move on paper, only ensures that you will never properly care about any of them. In one case, a soldier struggles to come to a realization which is painfully obvious from the first scene of the game, which becomes an exercise in futility; in another, a previously beloved character from the first game flails about uselessly; and in the third... well, I honestly don't even remember, it was so forgettable. Add to all of this the fact that the game has no ending (and I mean that in the worst possible way) and one feels that all of the monotony and subpar storylines have truly been for naught.
The outward beauty of the game is commendable; even today, the artwork holds up well. Characters are voiced by talented artists, but no amount of conviction can bring meaning to a story which simply isn't there.
I certainly wouldn't be so critical of the game were it not following up on one of the greatest games of an era. Call it "Phantom Menace" Syndrome: the game, though no great classic, seems far worse for its connection to something so magical and meaningful, and may receive just a bit more blame than it would have deserved on its own merits. For this fact, and for the fact that it does provide another (pointless and sometimes frustrating) window into Tornquist's beautiful world, I give it three stars out of five. If you are desperate to enter that world and are prepared for a frustrating ride without any good destination, then by all means, partake. However, as I would say about Phantom Menace to any true Star Wars fan, unless one simply can't live without it, it may be best to steer clear.
This game tried to be many thins at one time and did nothing well. Adventure? Mostly strightforward or not really logical puzzles. Last third of the game is more like walking between cutscenes. RPG? Boring "collect that, to get this" quests to be done without any kind of a map. Dialogs lead to the same end, no matter what you choose to say. Action? Camera work and controls are rough in open areas, but in closed areas it is just minblowingly horrible!!!!! Getting stuck on obstacles less than a foot does not help here either. Other than that? Every attempt to set up pad ended up in hanging game. I can see only two pros of this game, it's graphics and the story. All in all I see it as an irritating sequel that wasted a great story.
I played Dreamfall in 2006 when it was released and had very fond memories of it. At that time, it was beautiful and one of the first 3D adventures where you could freely move around. Actually it impressed me so much back then, that I bought and played Longest Journey to learn more about April Ryan. However, that game was technically horrible even in 2006 though I still liked it, especially for April and Crow. So I happily pledged for Dreamfall Chapters on Kickstarter in 2013 and now that all chapters are released, I decided to replay Dreamfall before starting Chapters as I forgot most of the story's details.
So now, after ten years, I played Dreamfall again and of course it looks a bit aged now. The environments and characters are all very low poly where some locations still look nice but the faces of most main characters are somewhat scary due to complete lack of detail. Also all of the locations are very small and you get a (short) loading screen every few meters.
Worst of all is that the mouse look is completely screwed up. Even when fixing the inversion etc., you still can't look up and down which makes it impossible to fully inspect the scenery and which is totally annoying in a longer dungeon sequence.
Game wise, Dreamfall is somewhere in the middle between an interactive movie and an actual adventure. There are some typical adventure puzzles but most of them are extremely obvious and straight forward. Some locks involve puzzle games but they are very simple. Also the few fight sequences are total crap.
And there are a lot of scenes where you do nothing at all but running and talking. And yes, there is some stupid running around but as the maps are all very small, it's not that annoying. Well and there's one totally screwed up puzzle (musical runes) which is just bad design.
Still, even without Dreamfall Chapters I think Dreamfall is worth experiencing though it's certainly not a perfect game. For every owner of Chapters, it's a must play anyway.
This game is waiting for a review. Take the first shot!
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