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Drakkhen

w bibliotece

2.2/5

( 14 Recenzji )

2.2

14 Recenzji

English
Oferta kończy się w dniu: 10/27/2025 09:59 EET
Oferta kończy się za: d g m s
4.990.74
Najniższa cena z ostatnich 30 dni przed zniżką: 0.74
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Drakkhen
Opis
Through the swirling mists of an ancient island, the great dragon's call escapes into the night. "ANHAK DRAKKHEN AGHNAHIR HURTHD!" The sound reaches out to grab your soul - drawing you deeper into an immense, primordial land of potent magic an intricate peril. This is a world controlled by the migh...
Gatunek:
Opinie użytkowników

2.2/5

( 14 Recenzji )

2.2

14 Recenzji

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Szczegóły produktu
1989, Infogrames Europe SA, ...
Wymagania systemowe
Windows 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Czas gry
4 hGłówna linia fabularna
6 h Główna linia fabularna + dodatkowe zadania
10 h Kolekcjoner
7 h Wszystkie style
Opis
Through the swirling mists of an ancient island, the great dragon's call escapes into the night. "ANHAK DRAKKHEN AGHNAHIR HURTHD!" The sound reaches out to grab your soul - drawing you deeper into an immense, primordial land of potent magic an intricate peril.

This is a world controlled by the might power of dragons. With this great dragon's passing, the world and all its magic would vanish.

You have been chosen to lead your hand-picked band of four brave adventurers on a treacherous journey. Your quest is to reclaim the mystical jewels from eight dragon Princes, resurrect the great dragon and restore the primeval realm, the source of all magic in the universe.

Be wary! Your enemies are many and devious. Over 150 distinctly different monsters lie in the wait to end your quest - and your life. The evil creatures will wait not your move, but will attack you at their discretion.

Armed only with your wits, weaponry and 200 magical spells, you cross an immense and varies land in fantasic, three-dimensional travel. Through a seemingly endless series of cursed castles and dangerous dungeons.

Your fate awaits you. Answer Drakkhen's call!
  • Personalized characters to match your own adventure style - be you scout, priest, magician or warrior!
  • More than 150 unique monsters, ogres and dragons
  • Over 200 on-screen magical spells
Dodatkowa zawartość
codes list szybki start instruction guide zbiór opowiadań
Wymagania systemowe
Minimalne wymagania systemowe:
Ta gra korzysta z DOSBox.
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
4 hGłówna linia fabularna
6 h Główna linia fabularna + dodatkowe zadania
10 h Kolekcjoner
7 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Premiera:
{{'1989-01-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
22 MB
Linki:


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Posted on: September 15, 2018

Rose Tinted Glasses Shattered.

I played this game on the Amiga 500 many many years ago. What I remember was a joy filled romp through a world that wanted you dead. My visit back here taught me that rpg's have seriously come a long ways in the last few decades. The game itself is fine. You create your party, and the various classes all serve their purpose. Where the issue lies is simply poor implementation. First big issue: Awful pathfinding. Lets say you are walking through a room full of chairs and tables. Obviously you personally will attempt to move around them, and thus will make it from one side to the other. In this game however thats just not the case. You tell your character to just walk through a room and they tend to just wander to their own location. Or just don't, and get stuck on a single pixel. Spell Casting: Now in combat you can tell your characters to use magic and they will kind of attempt to use magic rather willy nilly. But if you say want to cast heal on one of your characters you will have some rather unpleasant experiences wasting mana trying to land a heal. Aim for the targets feet and make sure nothing is in the way, as spells can easily miss/get trapped by almost anything. Combat in general: Combat is more or less automated. Characters will just crab walk their way at one another and swing, and it follows standard rpg style. There is little user imput and much of the time you feel powerless in changing the outcome. Experience Gain: Only killing blows appear to give exp. This makes leveling up less melee oriented classes (priest comes to mind) a bit of a pain. Difficulty Curve: A game like this is expected to be difficult. What really made me rage quit was the utter insanity of all the previous issues mixed with random encounters that can only be described as utterly insane. In the second dungeon you will find that the 'boss' will just randomly teleport and one shot you. Cause he can. Mix that with the previous issues, and you have this game. It's just not fun now


Czy to było pomocne?

Posted on: August 22, 2019

Not the Amiga version either

This is one my many childhood games, who forged the gamer I had become. I waited for it until now on GOG, but I can't say I'm pleased with this version. DOS version is probably the least interesting one, it lacks in graphics (less colors and details) and worst, the soundtrack is awful, lacking every single piece from the original work of sound designer Charles Callet. All you'll get is sad UC beeps. You'll hear the SNES version is better, with a rather good OST, and it is somewhat true. But this version is totally unfaithful to the original game. The SNES is the result of a cross-breed between the original game, a european classic CRPG (french devs), and elements from JRPG, because it was repacked by a japanese editor for a japanese platform. In my opinion, this soundtrack just don't fit. The real version, the one true fitting here, is the Amiga version. Better graphics, better sound FX, better music, the Amiga being the more technically capable platform at the time (and for many years), but this is also the original system the game was developped for. Everything the dev team created was done on the Amiga. The sound designer has done a great work, blurring boundaries between throaty reptilian sounds and music, being inspired by sacred music and some more modern styles (Vangelis). The result in one of the most successful attempts in game sound design at the time, fitting just exactly the story and universe. I'm waiting for the emulated Amiga version to complete another journey on Drakkhen.


Czy to było pomocne?

Posted on: February 7, 2024

It

Man, I beat the SNES version and heard the story was poorly translated, so I wanted to try the GOG version. The SNES version blows it away! This version has NO map OR compass. With no landmarks at al land a pitiful draw distance good luck trying to navigate.You can't run from battles either, unlike the SNES version. The spells are named with barely legible "runes", like Ultima. The SNES version gives them regular names, like "minor heal". I can't think of any reason to play this version unless you want to read the story in the included manual.


Czy to było pomocne?

Posted on: August 31, 2021

Super Nintendo amazing... but not PC one

Its a great game. And i was hyped seeing this on GOG when i played SNES.. and my conclusion PC - Insanely confusing gameplay - Bad music choice - Just doesnt make me want to explore SNES however (which came out later which is insanely good) - Great music - Imaginative game - Gameplay allows you more control of the character than randomly walk around with mouse and confusing controls. SNES is definite version basically. If you have to get it, go with SNES. Its a great game, but PC one is just so rough and not good


Czy to było pomocne?

Posted on: June 26, 2018

wrmason3

Gry: 110 Opinie: 5

Not my cup of tea

I owned this on the Japanese FM-Towns version which had great CDDA music (search for a video), but otherwise found the game to be frustrating to play and sort of an RPG-lite meshed with an adventure game and even a touch of those old D&D strategy titles where you'd have Clerics and Halflings running randomly around a screen fighting enemies. It tried to be a lot of things and I remember the hype, but it was not particularly good from any angle. Everything about the pseudo-3D engine that is reminiscient of early Commodore 64 3D games like Castle Master and the frustrating combat made a traditional turn-based RPG fan like me cringe. But I guess if you go into it looking for an "enhanced adventure" you might just like it.


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